Company of Heroes: Eastern Front

Author Topic: Guard Infantry  (Read 5600 times)

Offline Celution

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Guard Infantry
« on: November 10, 2009, 07:04:13 PM »
I am concered about the Guard Infantry being a littlebit OP because they are unsupressable.

Basicly what you would do is running 1 or 2 guard squads to kill an MG42 team, so your other infantry can walk happy further, without getting supressed. You can keep doing this everytime you see an MG42 team.

How on earth can you counter the early-mid blobs? (I assume you can get guards quite fast; something like Assault Grenadiers and Tankbusters).

My sugestion is giving the Guards little to no supression like vet 3 KCH's.

Offline Loupblanc

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Re: Guard Infantry
« Reply #1 on: November 10, 2009, 08:36:05 PM »

 Yea, I was thinking same. Give 'em high suppression ratings.
 But completely immune?... They'd have to be terminators.
 Sigh. Well, as always, don't have beta. Wait and see, I
 guess. But I do share your worries on this.
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline WartyX

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Re: Guard Infantry
« Reply #2 on: November 10, 2009, 08:54:00 PM »
You assume wrong - it is very difficult to get Guards fast. You get them around the same time that the Wehrmacht gets Knights' Cross Holders (which can rip Guards to shreds).

Besides, Guard will still get badly hurt by running headlong into MG fire, regardless of supression.

Offline Loupblanc

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Re: Guard Infantry
« Reply #3 on: November 11, 2009, 10:10:17 PM »

 Oh, hey, that's good news :)
 I was afraid of seeing soviet squads running about,
 blissfully immune to HMG/mortar/flamethrowers, hitting
 Teller mines (from a passing vehicle) and taking no damage.
 Getting a direct hit from a V1 and getting no damage and...
 
 ... ok. They're human after all :) Good news.
 Reassuring, really :)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline Toadwarf

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Re: Guard Infantry
« Reply #4 on: November 21, 2009, 03:40:24 PM »
I saw one guardian in the Map-video with the mosin nagant rifle. Will they start with them and you have to equip them with svt-40s?
 ???

Offline BurroDiablo

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Re: Guard Infantry
« Reply #5 on: November 21, 2009, 03:56:22 PM »
No, Guards start with SVT-40's and that's the way it stays. What you probably saw was the soldiers that accompany the Major, who look similar and do have Mosins.

Offline Toadwarf

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Re: Guard Infantry
« Reply #6 on: November 21, 2009, 04:21:53 PM »
Thanks but i´m not pleased anout the guards!!! in the infantry movie they´re throwing more grenades than thei´re squads, so it´s like the German grenade hail? ???
sorry, if my english is not the best but I´ll try to advance ;)

Offline Loupblanc

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Re: Guard Infantry
« Reply #7 on: November 24, 2009, 01:44:31 AM »

 Guards are experimented/decorated svelky.
 Sigh, I feel svelky ought to be able to throw grenades, though.
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline Voop_Bakon

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Re: Guard Infantry
« Reply #8 on: November 24, 2009, 02:48:46 AM »
 :o

Holy crap. Loupblanc youve learned how to post. Keep it up.


nbeerbower

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Re: Guard Infantry
« Reply #9 on: November 24, 2009, 04:32:59 AM »
Sigh, I feel svelky ought to be able to throw grenades, though.

Agreed.

Offline Voop_Bakon

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Re: Guard Infantry
« Reply #10 on: November 24, 2009, 06:02:35 AM »
Sigh, I feel svelky ought to be able to throw grenades, though.

Agreed.

Seconded

Offline Loupblanc

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Re: Guard Infantry
« Reply #11 on: November 24, 2009, 08:42:56 AM »

 Svelky ought to be able to throw grenades : Yup :)
 Or, cmon. They'll soon become useless. No vet, no grenades...
 
 Sure, PTRD are nice, but normal soldiers need something against
 tanks. Soviets can't pick up bazookas/shreks. In Men of War,
 anyone can wield s, and sure does, too! Make it an upgrade if
 need to. Panzerfausts, Sticky Bombs, PE AT Grenades... cmon! :D
 
 Make them make barbed wire/bags at least?

 Voop_Bakon : Learned how to post. Keep it up. Arg! Lol
 It's the e-cookies doing it! ;)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline BurroDiablo

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Re: Guard Infantry
« Reply #12 on: November 24, 2009, 03:23:22 PM »
Quote
Soviets can't pick up bazookas/shreks

Recrewing is the issue... Weapon pick-ups work as normal.

Offline Fhurion

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Re: Guard Infantry
« Reply #13 on: November 24, 2009, 06:59:35 PM »

 Oh, hey, that's good news :)
 I was afraid of seeing soviet squads running about,
 blissfully immune to HMG/mortar/flamethrowers, hitting
 Teller mines (from a passing vehicle) and taking no damage.
 Getting a direct hit from a V1 and getting no damage and...
 Reassuring, really :)

What, you mean like Knight's Cross Holders? In too many games I've thrown multiple squads, weapons teams AND armor at KCHs all to have it bounce off and maybe take 1 of the 3 man terminator squads. I've litterally seen Knights chew up 3-4 up-armed and vetted squads like they were nothing.

Cheapest unit in the game, IMHO.

And so where does that leave Guards? Like a slightly up-armoured Rangers squad sans anti-armor ability?

Offline Loupblanc

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Re: Guard Infantry
« Reply #14 on: November 24, 2009, 10:54:37 PM »

 Oh? Weapon pick up works?? Hmm, that is amazing news :D

 - Still need grenades on Svelky though. conscripts get
 Molotov, and Guards get krak and AI grenades... cmon :p
 * What point will there be getting guards if KHC can rip them
 to shreds, though? No point adding units if they're obsolete
 in-game IMHO.
 
 The veterancy thing bugs me somewhat... too.
 How can Svelky remain viable?
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity