Company of Heroes: Eastern Front

Author Topic: [lighting] the 'new' Prokhorovka; also bugs [2.3.0.0]  (Read 1602 times)

Offline TheVolskinator

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[lighting] the 'new' Prokhorovka; also bugs [2.3.0.0]
« on: October 03, 2015, 04:38:39 AM »
Hi all, been a while.

Playing on the current version of Prokhorovka, I'm running into some really bad 'stuttering', for lack of a better term, with the lighting. The map map/units w.e seem to gain a ridiculous amount of bloom for a split second, then back to normal, bloom, rinse repeat. It honestly gives me a headache after few minutes of playing, and I really like the map itself. Have any issues been reported on this, and/or can it be recreated?

I'd been running my settings on minimum just to deal with the immense amount of spam units the Soviet AI constructs; I tried messing with (setting to med/high) my settings and that didn't do much to help. My rig is capable of running other maps/mods/CoH2/[name of graphically intense game here] without issue.

In other news, a few bugs I've run into; if not bugs, then stuff that needs to be updated for the sake of the players.

-The OH medical tent doesn't heal; thus the OH seems to be without healing outside of the Army Support Troops paradroppable medic kits, because...
--As far as I can tell (I haven't bothered to check w. Corsix just yet), the Fortress Troops "heal in any sector with emplacements" thing really doesn't work at all. I've left units sitting in these sectors over the course of 60-90 minute compstomps and haven't noticed any notable restoration of HP.
--The 'medic' veterancy specialization needs to be updated, as it leads me to believe that I can heal my troops--it makes no mention of the ability cooldown and cost reductions that the upgrade in fact provides (I checked in Corsix on this one); either the text needs an update or the unlock needs to be changed.

-The 'Veteran Sergeant' upgrade for the OH still reads as granting the Landsers an MkB.42, despite the fact that it doesn't and is in fact merely the prerequisite for purchasing the MP.40II or PzB.39.

-Sturmpioneers get the same veterancy unlocks as Landsers; is this intended? I can either vet them up to Vet5 for hilarious sprinting repair squads, or magically give them ability cooldowns and cost reductions for abilities that they don't have. Or, best yet, downgrade their repairs for a couple of veterancy levels before gaining those meh-quality combat repairs. Just an FYI, not sure if intended.

-Strekly can purchase (iirc) PTRS obr. 1941s before the Men Against Tanks unlock is bought; they can then buy a second pair of PTRS obr. 1941s.

-The Command Squad's ability, whatever it's now supposed to be called, has the test/UI of the Shtrafniki upgrade for Cons; the ability itself just locks your units in place and applies some buff I haven't bothered to trace through Corsix; tl;dr, the text needs an update.

Will post other bugs as I find them; I don't know which if any of these have been found already in preparation for the new release.
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