Company of Heroes: Eastern Front

Author Topic: Teching  (Read 6133 times)

Offline SavageWorld

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Teching
« on: November 01, 2009, 10:26:05 PM »
First of all I will have to say that the mods look great and Iam very excited about it. But I do have one concern, the tiers. If you go tier one, you will only have a single uni you can spam and if you go tier two you can only have two, (I assume you don't have the fuel for tier 3 in the begining.) when you build the next building you will get a little more, but than when you finally get tier 3, 15 diffrent units will be available. So it seems that you have few options early one, and a even worse a very predictable teching tree.

With all the factions but the British, you will constantly have to try and figure out what you opponent will build and how to counter this, which is a very important part of the high level CoH.

To me it would seem like a good idea if you would have to unluck the new tier 1,2 and 3 units in the buildings. That way you would have to choose between better infantry or a mortar which will open up for tons of strategic decisions.

It might not seem like a big deal to you, but when the mod come out people will want to be able to use diffrent build orders and adapt to what their opponent does. If they can't many people will go back to the other factions with would be a shame, because you have put so much work into this.

Beside this everything looks great and I wish you guys the best of luck.

Offline GreenApple

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Re: Teching
« Reply #1 on: November 01, 2009, 10:36:13 PM »
I can only support the suggestion.


An apple a day keeps the doctor away ;)

Offline ford_prefect

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Re: Teching
« Reply #2 on: November 01, 2009, 10:47:51 PM »
what do you mean "Besides the Brittish"

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Re: Teching
« Reply #3 on: November 01, 2009, 10:50:02 PM »
Soviet starting strategies can be more diverse than you think. The HQ already provides two units, the Command Squad and Ingenery. Usually you will build a mustering tent, giving you conscripts in addition. You can put different production emphasises on these units according to map, doctrine choice and enemy. You can also skip the tent, go ingenery heavy and go straight for a support barracks.

For mid and late game, there are a lot of units available. Also our armoury system directs you to invest into certain unit types, again depending on your choice. You want to go conscript heavy? Get the NKVD upgrade package for extra rifles and a commissar. You like ingenery? Upgrade the to Sturmovies for body armour and ppshs. Or are you more of a tank player? Get the T-34/85 upgrade.

Combining these with the very differently playing doctrines, there are a lot of ways playing the soviet union.

Offline ford_prefect

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Re: Teching
« Reply #4 on: November 02, 2009, 12:29:42 AM »
Soviet starting strategies can be more diverse than you think. The HQ already provides two units, the Command Squad and Ingenery. Usually you will build a mustering tent, giving you conscripts in addition. You can put different production emphasises on these units according to map, doctrine choice and enemy. You can also skip the tent, go ingenery heavy and go straight for a support barracks.

For mid and late game, there are a lot of units available. Also our armoury system directs you to invest into certain unit types, again depending on your choice. You want to go conscript heavy? Get the NKVD upgrade package for extra rifles and a commissar. You like ingenery? Upgrade the to Sturmovies for body armour and ppshs. Or are you more of a tank player? Get the T-34/85 upgrade.

Combining these with the very differently playing doctrines, there are a lot of ways playing the soviet union.
can you only get one. Cause I like like to use volks spams and almost destroy the enemy and right when he thinks im done i send in some grenadiers or storm troopers "shock n Ah" ;D then I just go straight threw their front  ;D

Offline SavageWorld

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Re: Teching
« Reply #5 on: November 02, 2009, 12:35:41 AM »
I have not played the Beta, so it is hard to me to know exactly how many strats their are available. But if we do not include diffrent doctries and you can't build the Tank Hall as your first building their are 4 different and after the first building has be build only 2. Which leave very little room for adaptation, you can offcause get the NKVD or build your units i a diffrent order, but the British faction can build their unit in diffrent orders and go for diffrent doctries as well, and they lack variation. What I'm getting at is that you do have some diffrent options as Soviet, and in a beta where everything is new it might seem like a lot, but with a relativlly quick fix their  could be so many diffrent combinations of build orders, and if you want people to play the mod a year after release and still find new strats you will need to do this.
I do not criticize what you have done so far as I find it to be great, I am simply suggesting an easy way to make it more complex. I am aware that this is a little late to suggest something that game change and I am only doing so because I belive that this will make the game a lot better and I want this mod to be received well be the community in its early days.

Offline Loupblanc

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Re: Teching
« Reply #6 on: November 08, 2009, 11:57:48 AM »

 Well, yes. Exactly. I've been saying the same thing.
 I think teching might be too fast, and lack diversity. Hm.
 
 One thing not adressed yet, though, lol.
 Can I build three mustering halls, and thus again
 immediate access to Guards?. What if I make 2-3
 mustering halls. Can I then make a zillion conscripts
 while playing with 'superior initial ressources?'.
 
 Another point to adress.
 Ingineers, T34/76 do NOT upgrade when buffed?
 (Sturmovie)...

 Oh. Well, what about conscripts / PTRD squads?
 Sharpshooter teams, even.

 does my 100+ army of (insert spam unit) upgrade,
 or does the mentality of no upgrade for already-built
 units still hold true?

 : Why would I build T34/76 if I can make SU85 (who has
 no vision impairment)(All soviet tanks should have
 impared vision, IMHO. Forcing them to use omnivision
 via troops accompaniement) :) As soon as I can make
 T34/76, I can make SU85, right?

 Don't have the BETA to run some tests, but I can put
 my thoughts on the matter more clearly if you like.
 
 American effort needed to get to Tank hall
 vs Wehr effort needed to get to Panzer Hall
 British, etc. and Wehr. Compare this to soviet effort.

 Well, soviets start late to compensate, I suppose.
 (0 starting unit) so that is a factor I guess.

 Time/ressource being a factor.
 
 I'd like this answered, though.
 Do multiples of same building count as xtra Tier req?
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline ford_prefect

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Re: Teching
« Reply #7 on: November 08, 2009, 06:50:32 PM »

 Well, yes. Exactly. I've been saying the same thing.
 I think teching might be too fast, and lack diversity. Hm.
 
 One thing not adressed yet, though, lol.
 Can I build three mustering halls, and thus again
 immediate access to Guards?. What if I make 2-3
 mustering halls. Can I then make a zillion conscripts
 while playing with 'superior initial ressources?'.
 
 Another point to adress.
 Ingineers, T34/76 do NOT upgrade when buffed?
 (Sturmovie)...

 Oh. Well, what about conscripts / PTRD squads?
 Sharpshooter teams, even.

 does my 100+ army of (insert spam unit) upgrade,
 or does the mentality of no upgrade for already-built
 units still hold true?

 : Why would I build T34/76 if I can make SU85 (who has
 no vision impairment)(All soviet tanks should have
 impared vision, IMHO. Forcing them to use omnivision
 via troops accompaniement) :) As soon as I can make
 T34/76, I can make SU85, right?

 Don't have the BETA to run some tests, but I can put
 my thoughts on the matter more clearly if you like.
 
 American effort needed to get to Tank hall
 vs Wehr effort needed to get to Panzer Hall
 British, etc. and Wehr. Compare this to soviet effort.

 Well, soviets start late to compensate, I suppose.
 (0 starting unit) so that is a factor I guess.

 Time/ressource being a factor.
 
 I'd like this answered, though.
 Do multiples of same building count as xtra Tier req?
no offense but I honestly do not think that 70% of people would read that much on here it would help to pass your point by shortening your posts,
just throwing that out there

Offline Voop_Bakon

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Re: Teching
« Reply #8 on: November 08, 2009, 09:26:00 PM »
Do multiples of same building count as xtra Tier req?

tl;dr

Devs, this is really all you need to answer

Offline WartyX

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Re: Teching
« Reply #9 on: November 08, 2009, 09:35:30 PM »
Not in the current build. It is something which has been requested by testers, and is now being discussed.

Offline Loupblanc

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Re: Teching
« Reply #10 on: November 09, 2009, 12:50:48 AM »

 Ford Prefect : At least my posts are more than 'LOL' mm?
 You're easily the#1 poster here. And most of your posts
 are limited to 1 or 2 words ;)

 Thankfully, I am a linguist and not a writer :)

 Voop_Bakon: What is tl;dr? And WartyX adressed it.
 It IS something which is seriously being considered. I
 think it's an interesting idea. Would give flexibility to an
 otherwise ah... utterly straightforward build, although,
 yes, at the cost of self-crippling, somewhat.

 Wartyx : Germans have officer for faster traininig,
 americans have +10? infantry/vehicular build. Soviets
 seem somewhat built on the american idea. Multiples of
 same building would help, here, for when a person is
 serious about specializing.

 A thought just occured to me. How about making the
 tech building (Soviet upgrades building) mandatory
 after the first building, perhaps?

  Would throw a little rock in the path of teching, to
 prevent someone fast-teching to the top rapidly,
 and thus bypassing many 'now obsolete' units.

 Thoughts?
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline Voop_Bakon

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Re: Teching
« Reply #11 on: November 09, 2009, 02:53:54 AM »
tl;dr stands for too long didnt read. It is usally put at the end of a long post that sums up the entire idea/topic in once sentence for poeple who dont want to read the whole thing. I just did it for you

Offline Loupblanc

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Re: Teching
« Reply #12 on: November 09, 2009, 10:07:12 AM »

 Sigh. Well, for what it's worth, thank you so much. Lol.
 Even back in school I specialized in doing book reports that
 were longer than the initial book. Never could figure out the
 difference between summaries and in-depth analysis.
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline ford_prefect

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Re: Teching
« Reply #13 on: November 09, 2009, 02:30:48 PM »
tl;dr stands for too long didn't read. It is usually put at the end of a long post that sums up the entire idea/topic in once sentence for people who don't want to read the whole thing. I just did it for you
holy crap I got it (jumps in the air giving people hi fifes)

Offline luz777

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Re: Teching
« Reply #14 on: November 09, 2009, 03:17:04 PM »
Hi Fife..