Soviet starting strategies can be more diverse than you think. The HQ already provides two units, the Command Squad and Ingenery. Usually you will build a mustering tent, giving you conscripts in addition. You can put different production emphasises on these units according to map, doctrine choice and enemy. You can also skip the tent, go ingenery heavy and go straight for a support barracks.For mid and late game, there are a lot of units available. Also our armoury system directs you to invest into certain unit types, again depending on your choice. You want to go conscript heavy? Get the NKVD upgrade package for extra rifles and a commissar. You like ingenery? Upgrade the to Sturmovies for body armour and ppshs. Or are you more of a tank player? Get the T-34/85 upgrade. Combining these with the very differently playing doctrines, there are a lot of ways playing the soviet union.
Well, yes. Exactly. I've been saying the same thing. I think teching might be too fast, and lack diversity. Hm. One thing not adressed yet, though, lol. Can I build three mustering halls, and thus again immediate access to Guards?. What if I make 2-3 mustering halls. Can I then make a zillion conscripts while playing with 'superior initial ressources?'. Another point to adress. Ingineers, T34/76 do NOT upgrade when buffed? (Sturmovie)... Oh. Well, what about conscripts / PTRD squads? Sharpshooter teams, even. does my 100+ army of (insert spam unit) upgrade, or does the mentality of no upgrade for already-built units still hold true? : Why would I build T34/76 if I can make SU85 (who has no vision impairment)(All soviet tanks should have impared vision, IMHO. Forcing them to use omnivision via troops accompaniement) As soon as I can make T34/76, I can make SU85, right? Don't have the BETA to run some tests, but I can put my thoughts on the matter more clearly if you like. American effort needed to get to Tank hall vs Wehr effort needed to get to Panzer Hall British, etc. and Wehr. Compare this to soviet effort. Well, soviets start late to compensate, I suppose. (0 starting unit) so that is a factor I guess. Time/ressource being a factor. I'd like this answered, though. Do multiples of same building count as xtra Tier req?
Do multiples of same building count as xtra Tier req?
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