Company of Heroes: Eastern Front

Author Topic: Time for producing  (Read 3077 times)

Offline Dreamerbg

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Time for producing
« on: July 19, 2015, 10:12:46 AM »
Hello,

Is it possible to make in unit/upgrade information where you can see its cost in man power, fuel, munitions, pop cap to add the time needed to be produced/researched ?

I know that when codding you can see those times but can they be shown to the players in game ?

Offline Hendrik 'DarcReaver' S.

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Re: Time for producing
« Reply #1 on: July 19, 2015, 02:13:39 PM »
We have the unit stats on the eastern front main page. I actually think it might be better to look on those pages instead of scar coding them into the multiplayer.

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Offline Dreamerbg

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Re: Time for producing
« Reply #2 on: July 19, 2015, 02:19:19 PM »
Well I cant remember all those timers and they may be changed anytime + having them ingame will give players a better strategic choice knowing how much time certain unit or upgrade will cost them and comparing it to their possible another solution of the current ingame situation.

Offline Hendrik 'DarcReaver' S.

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Re: Time for producing
« Reply #3 on: July 19, 2015, 02:20:48 PM »
That's true.

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Offline Dreamerbg

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Re: Time for producing
« Reply #4 on: July 19, 2015, 02:34:33 PM »
Ofc it wasnt presented in the game and if its not a good idea to be made cuz of technical issues then OK , but if there is no problem pls do it :)

Offline krupp steel

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Re: Time for producing
« Reply #5 on: July 19, 2015, 04:05:07 PM »
Actually yes it is possible to add the time production cost to the unit descriptions. Simply edit the UCS yourself and write the description of time next to the squad AI description. Go on corsix mod studio or the front page (mod studio is 100% accurate, I don't know about stats page in EF website). Then look at the UI section of the squad, and there you will find the UCS value. To determine the amount of time (exact) for squad production, just look at the squad loadout and determine which entity composes it. Look at the time it takes to produce these things and you can do the math and transfer the information to the UCS. Hope thi shelps.
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Offline Tom

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Re: Time for producing
« Reply #6 on: July 20, 2015, 04:46:50 PM »
this is clearly the most important problem atm  ???
knowing what you want is half the battle

Offline Dreamerbg

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Re: Time for producing
« Reply #7 on: July 20, 2015, 05:30:05 PM »
What is your point ?