The trick to dealing with Brits is to be aggressive, especially early on. You should focus more on spearheading your assaults with flamers and smgs. The Brits will almost always beat you in long range combat. If you do enough damage early on, it should be your game. Landser+mp40+ Flamer P3+ 2-3 flamer sturmpios+ HT is basically au revoir Brits. Focus fire any infantry sections, force them off and outcap/harass Brits so they cannot setup their trucks efficiently. Snipers should do well too. Pzb 39 is great versus light vehicles such as the Bren Carrier or the Stuart. As pzb 39 and mp40 come together, it's basically a must against Brits imo. Grenades can be nice too. Generally however, the soldier armour of Infantry Sections doesn't like fire in particular, just like PE. Against the AVRE, you should have Tier 4 by the time this guy comes out. Your doctrinal tank should make short work of it provided you keep it mobile and don't just take shots. If not, Pak 40 is risky against it as the AVRE is designed to clear static emplacements and units. Marder II is a much safer option. AP rounds should do the trick. Tier II is probably a bad idea against Brits, unless you like to make things hard for yourself . This worked for me last time I played against Brits though I admit that it has been a while.
Wow wow slow down mate haha.I guess I thought the initial issue were the Brits and the AVRE in particular as I read: I am having trouble beating my friend etc..My bad then, sorry. The bigger the maps, the more the Brits feel at home. They don't suffer from isolated sectors as much and their artillery loves big maps. I suggest you play smaller maps. I don't know what you consider big, but I'd stay away from 'Large' category maps like Lyon in 1v1. I don't know what you would like to see as a 'decoy'. I doubt a decoy has anything to do with agressive power. Your capitalisation on the engagement is what delivers the pain. As for adding units, we are quite hesitant to add more apart from doctrinal ones. OH and SU already have tons of units. I do like abilities such as the decoy flare stuff. Mind games are always fun to play in my opinion. I think you will need to specify on the 'decoy' thing. What exactly? What will the faction benefit from specifically? And last but not least, is it even doable/codable?I hope I could have been of service to you. Peace mate!