It has been said many times that we won't touch vanilla or OF factions. We would only add our factions to the game and perhaps add some optional extras in the form of reward units.
Personally, and I think in the balance team as well (correct me if I am wrong ), the issues with the OF/EF factions match-ups are mostly due to the mediocre design of the OF factions. I am pretty much convinced that solving the problem would be in the OF factions. (Seriously, 450 manpower starting squad... Sh*t, I quit! I'm out!)
No offense, but I really dislike it when people say that balance concerns of theirs consist of 'facts'.
PE and Brits have, in my opinion that I share with many players from the team and other teams, some really dull and lacking design decisions.
With that said about OF, the vanilla factions which have much more care and attention put into their design, are pretty similar to EF's really. Ostheer shares a ton of similarities with Americans and so do Soviets with Wehrmacht.
Instant suppression abilities even on retreat
Instant suppression abilities even on retreat, instant crippling abilities, turtling playstyle, really weird cost-gameplay mechanics to some units, lack of snipers( which can be argued about from multiple perspectives), kettenpushing, near unbeatable lategame due to powerful and spammable tanks, group zeal, three times the same tank in a doctrine( lack of creativity) etc.. The list goes on and on and on. Some stuff could be tweaked statistically, but that will probably open up other gaps. (If you know about each one to what I am referring to, I will give you the biggest cookie known to mankind)
From my past experiences, Landsers vs Rifles is pretty much 50/50. It's a similar setup with Volks vs Rifles. Landsers win long range, rifles on medium and close range unupgraded etc... Also, going BARs versus Landser blobs is pretty amazing since you can almost instantly suppress them with suppressive fire. Really, Landsers might be slightly better in cqc on the long run with higher levels of vet, but BARs or even an Ami mg team can do wonders against OH.
Sturmpios are intented to be powerful. They're 3men Wehr pio squads, so you can measure their strength that way: 2 sturmpios = 3 wehr pios.
Quote from: Hendrik 'DarcReaver' S. on November 10, 2014, 06:59:23 AMSturmpios are intented to be powerful. They're 3men Wehr pio squads, so you can measure their strength that way: 2 sturmpios = 3 wehr pios.They are more powerful than 3 wehr pio squads. Their Mp41s from the Ostheer do more damage and have more power, and having an overall larger squad size makes them much more survivable. You don't have to worry about having another one squad to blob up together, 3 squads constantly bunched up is more tedious than having just 2 sturmpioneer squads together.
The British faction's fundamental design is absolutely awful and the Panzer Elite's design isn't exactly great. People have been saying this for years. The game can't be effectively balanced as long as these two factions exist in their current forms in the game. Fact.
It is possible to win with every Faction if you play right.