Company of Heroes: Eastern Front

Author Topic: OST Nerfed?  (Read 8780 times)

Offline maddogb

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OST Nerfed?
« on: September 12, 2014, 08:28:31 PM »

So no comments yet on the "new" OST?





Offline Lutzow

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Re: OST Nerfed?
« Reply #1 on: September 14, 2014, 12:06:10 AM »
Apart from the bugs the patch is nice so far, except a couple of things: the Ostheer should still build bunkers (which is now automatically an aid station), the biggest problem that I see is that AT units come way too late in the game and you need to spend a lot of fuel to get there - T3 building + 55fuel for research...

Offline maddogb

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Re: OST Nerfed?
« Reply #2 on: September 14, 2014, 02:06:20 AM »
 
Apart from the bugs the patch is nice so far, except a couple of things: the Ostheer should still build bunkers (which is now automatically an aid station), the biggest problem that I see is that AT units come way too late in the game and you need to spend a lot of fuel to get there - T3 building + 55fuel for research...

yeah i couldn't get that aid station thing, isn't it exactly the same as the american one, collecting bodies and giving points? makes getting vet units hard if you don't go the doctrine with the medic supplies.
Also the bugs? i did see one XP unit totally blank but the rest i'm not sure yet, might be me having to relearn stuff.
eg got some landsers up to vet and chose medic but they didn't get the health packs on level one, is that a bug?

really miss the medic truck, used for great strategic purpose and really think the gameplay of the OST will suffer for its loss.

will have another go t'nite and see if i can spot more.



Offline Grand Duke

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Re: OST Nerfed?
« Reply #3 on: September 14, 2014, 07:59:18 AM »
Well, actually the Ostheer does get a healing option: the very same medical concrete emplacement, when built in the base sector, produces a healing aura, just like the medic halftrack, or the American triage center. So now their mechanic is close to the American one: a healing building in your base sector, and casualty clearing buildings (which can also serve as reinforcement points) closer to the frontlines.
About the (formerly) medic veterancy, it is now replaced with a logistic vet (hence the crane depicted on its icon). It no longer allows you to use medkits, but instead makes reinforcement cheaper, upkeep lower, and also makes abilities like grenades cost less munitions. While the usefulness of this change is... arguable (personally, I liked the medkits more, even though they were overpriced and not really useful for their price), that's how it is in the current version.

Offline Hendrik 'DarcReaver' S.

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Re: OST Nerfed?
« Reply #4 on: September 14, 2014, 11:30:20 AM »
Apart from the bugs the patch is nice so far, except a couple of things: the Ostheer should still build bunkers (which is now automatically an aid station), the biggest problem that I see is that AT units come way too late in the game and you need to spend a lot of fuel to get there - T3 building + 55fuel for research...
Depends. Against light vehicles you also can use upgraded Landsers with the Panzerbüchse. They`re underperforming a bit right now, but against a lone t70 or T90 they`re sufficient.
Also, you can play t4 instead of t3. Getting StuG IIIs is almost the same cost as upgrading tier 3, and they`re quite powerful, especially against light vehicles and infantry.

Abuse is abuse and has to go.

Offline krupp steel

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Re: OST Nerfed?
« Reply #5 on: September 15, 2014, 03:04:15 AM »
Jagers now are extremely powerful, and are now the best infantry in the game if you give them the assault package. These guys are the reasons as to why I easily win games vs the soviets now. Had 189 kills for one of them by the end.
My personal favorite

Offline jonarus_drakus

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Re: OST Nerfed?
« Reply #6 on: September 15, 2014, 04:35:16 AM »
I agree with the whole 'medic station' thing. The 'concrete emplacement' should still be the base form, with the medics being an upgrade (as should any other doctrinal versions). That said, I do like how the medic station itself works.
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Offline Hendrik 'DarcReaver' S.

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Re: OST Nerfed?
« Reply #7 on: September 15, 2014, 08:46:23 AM »
I agree with the whole 'medic station' thing. The 'concrete emplacement' should still be the base form, with the medics being an upgrade (as should any other doctrinal versions). That said, I do like how the medic station itself works.
Thing is: the Basic concrete Emplacement served no purpose. Like People built the concrete Emplacement and immediately upgraded it to medic Station. That's why we decided to make the medic Station the Basic Thing to build instead.

Abuse is abuse and has to go.

Offline maddogb

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Re: OST Nerfed?
« Reply #8 on: September 15, 2014, 10:22:35 AM »
right so now there is actually a reason to build pazerjagers? never really did before, me likes simple tech tree and more strategy which i find the OST use to do very well.
Ah never thought to try the medic station inside base.. did try one outside and couldn't get them to heal :D
still find it a bit weird that the mobile AT is classed as a assault weapon rather than available in defensive.
Another thing is the slowness in getting started, really struggle with the initial defensive mode now talking longer to kick in, making it slower to get more engineers which you now need more as one set needed to build medic station instead of truck.



Offline Lutzow

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Re: OST Nerfed?
« Reply #9 on: September 15, 2014, 11:39:26 PM »
I agree with the whole 'medic station' thing. The 'concrete emplacement' should still be the base form, with the medics being an upgrade (as should any other doctrinal versions). That said, I do like how the medic station itself works.
Thing is: the Basic concrete Emplacement served no purpose. Like People built the concrete Emplacement and immediately upgraded it to medic Station. That's why we decided to make the medic Station the Basic Thing to build instead.
How do you mean served no purpose? It was great when you put an MG in it, giving you cover...

Offline Blackbishop

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Re: OST Nerfed?
« Reply #10 on: September 16, 2014, 12:11:05 AM »
I think he meant, Ostheer as an offensive faction doesn't really need it. Same thing for the flak emplacement unfortunately.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline jonarus_drakus

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Re: OST Nerfed?
« Reply #11 on: September 16, 2014, 07:32:47 AM »
I do like how the 'pak emplacement' version is Fortress Troops only, as that is the one doctrine that is actually trying to have  a defensive focus, and thus the only place where such an emplacement would 'fit'... Part of me would also still like to see a 'build-able' version of the 'base start' 2cm flak emplacements, though I have no idea where they'd fit doctrine wise...

So yeah, my (personal) idea would be to bring back the 'basic' empty emplacement as the 'base version', and give it different upgrade options based on doctrine:
1) Pak for 'Fortress Troops' (as it already is), and unlocked the exact same way.
2) 2cm (base start style) flak, under 'Support Troops' (It kinda works with their 'aerial focus'), unlocked be 'confederate support' (due to its 2cp cost, and the 'explanation' of the extra support making for sufficient supplies to operate large numbers of such weapons). This would probably require the (re)creating of a full 2-3-man crew version with a pop-cap cost (to align it with the 'pak' version that Fortress Troops have).
3) medic pit should stay generic unless some other generic healing system were available (bring back medic half-track?), if another system for healing was available, then the 'medic pit' can become doctrinal under 'Elite Troops', unlocked by the same upgrade as Jagers (Field medics being 'specialists' and all).

Anyway, mostly just spit-balling here, figured I should try to give some suggestions rather than just saying I don't like stuff... ^^;

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Offline Lutzow

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Re: OST Nerfed?
« Reply #12 on: September 16, 2014, 10:53:16 PM »
Well if that's the concept you're following.. I've always thought of Ostheer as a nice well-rounded army, offensive at early-war defensive at late and it has been so till the patch. I liked it more before with concrete emplacements upgradable with the aid station and the medic halftrack for healing. Just my opinion  :)

Offline Blackbishop

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Re: OST Nerfed?
« Reply #13 on: September 16, 2014, 11:00:12 PM »
We have discussed something along these ideas in the past but we never agreed on them :\. But don't worry, we will continue discussing other ways to get it.

I'm do not agree on some aspects of the Ostheer army, and hopefully we can change them for the next updates, being the Flak Emplacement (or lack of it) one of them.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline maddogb

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Re: OST Nerfed?
« Reply #14 on: September 16, 2014, 11:09:08 PM »
i think the one the OST misses is alternate retreat functions, they make the game much more unpredictable and allow a wide variety of uses.