Speaking of AI, I've got a few observations about the Soviet AI. While generally it is fine and can put up a challenge (mostly by making human wave attacks using insane blobs of Cons+Engineers+Strelky and sometimes launching nice-looking armoured attacks of 3-4 T-34s at once, mixed with various light tanks/assault guns), I've noticed a couple of strange patterns. 1)I've never seen AI equip Strelky with PPSh or DP, it always seem to go with the PTRS. Maybe he's just reacting to me building tanks and vehicles, I dunno. Never seen Guards, Surmovie or Ford GPA neither.2)Is the AI using the Observer team as intended? I understand there's no way of forcing the computer to use it as a player would (in cover behind enemy lines holding fire), and it seems to think of it as a long range marksman team, but a couple of times I've seen the AI mass 3 observer teams, sneak them to my base while I'm busy elsewhere, and get them to engage my base buildings from outside the base, dealing no damage and possibly getting his units killed by my base defences.3)I don't know whether it's an AI stuff or a physics/game mechanics issue, but sometimes AI Conscripts burn themselves with their own Molotovs. E.g., when there are a Landser squad and a Cons squad both in green cover firing at each other for across the street, sometime the Conscrpits would throw their Molotov, it would hit the sandbags they are behind, pouring burning petrol all over their own position, burning 3-4 men of the squad before the computer (if we're lucky) pulls the squad out.
A little off-topic, but since we're on the topic of AI I randomly play a match against the PE to test something and I noticed that it simply massed Scout Cars rather than using Panzer Grenadiers. I think the early game PE AI could use a little attention too, if possible.
I would like to comment about the AI as well. I have seen the Russians build the ford gpa and guards, though infrequently . This could be because of all the previous requirements to build the guards , or because when I play they tend to go almost always with the commander tree that provides naval troops. The Naval troops I have seen equip both the DP and the antitank rifle. I don't recall the strelky with the pps or dp like the op said . Nor have I seen upgraded engineers. I have seen the Observer team behave in the same manner, basically running around the map occasionally harassing pioneers which they are very good at, and then wondering into the base and getting shot up by-based defenses before retreating.As far as panzer elite behavior, I have seen almost all scout cars like the Op said as well. It is very uncommon for them to build general infantry troops until much later in a match if at all, unless it has chosen Luftwaffe . I've also noticed in some games them building multiple munitions trucks and leaving them at their base. I'm talking two, three or more sometimes. I also noticed that the Panzer elite kerk, once it's get shot it will just sit there and let the other unit destroy it instead of fleeing. As far as command tree choice, the PE is much more varied compared to the Russians.How does the AI choose which command tree is going to use? Is it random or based on some activities, resources, etc, happening in game?Overall great job and thanks for continuing to tweak it .
Next patch the AI will be a bit smarter depending on difficulty, and will not rely so much on manpower and munitions bonuses
Hi 'Robotnik',Would it be at all possible to add more difficulty options for the artificial intelligence, to better suit players of varying skill levels? I, personally, would like to see an 'easiest' level which doesn't let the A.I. win at all (doesn't capture victory points or assault the base), for the purposes of map testing.Cheers, CoHtaku.