I completely agree with OP's suggestions. Light Machine Gun team is a joke and Panzerfuliers are comparative to Wehrmacht Grenadiers, which are a T2 tech.
The only potential problem I can see with this change is that Panzerfuliers may overshadow Landsers after the first 5-10 minutes of the game. However, if you're going to keep Panzerfuliers as a T3 tech you need to buff the living hell out of them.
How much fuel does Wehr t2 require? 35+25. in total 60 fuel.How much fuel does Ostheer t2 require? 25+35. in total: 60, just like Wehr t2.Sooo they're both a t2 unit which serve a similar role, and they arrive precisely at the same fuel cost into the game. From timings/mp cost Ostheer is a bit better/cheaper, actually.It doesn't matter if a unit is in t3 or t4, technically it's still a 60 fuel tech unit and performs like that.
well, all u need are landsers anyways in the current Version. we're planning to improve the inner facfion balance With the Nest patch, so overall teching will be better distributed and more fluent.
We are still testing, changing and adding stuff to see how it works in game.IF someone really wish to see our progress - watch this http://www.twitch.tv/easternfrontmod/b/484000139 [nofollow] . Some test games with medium to low skill play from my side I guess but still if you watch carefully you will see most of the changes we are working on.
Also, you better check this thread if you're planning to change the sniper passive cloack mechanic which i don't agree with. Not being able to cloack your sniper unless there's a bush nearby takes away the best defence that sniper has, its camouflage.The main ideea is to add a negative zeal to prevent sniper spam, also longer recloack time.http://www.coh2.org/topic/10886/elite-mod-coh--download-and-changelog/page/18
neg zeal? HF fighting vs strafing runs or tank guns.