got crashed 3 times in a row today (that normal, usually after 30 minutes of any game vs AI), when i read through the warning log, i found this:
09:51:35.88 Error: E_OUTOFMEMORY
Desc: Ran out of memory
Code: 14, Facility: 7, Severity: 1
Call: [pDevice->CreateTexture2D(&desc, NULL, pStagingTex.addressOfType())]
09:51:35.90 DB -- Unable to load symbols.
09:51:35.90 SPDx10 -- Unable to create a 512x512 2D staging texture for Lock().
09:51:35.90 SPDx10 -- failed to obtain a 2D staging texture
09:51:35.90 SPDx10 -- Could not lock destination texture for copy.
09:51:35.90 Unable to copy team colour texture [art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif].
09:51:35.93 Error: E_OUTOFMEMORY
Desc: Ran out of memory
Code: 14, Facility: 7, Severity: 1
Call: [pDevice->CreateTexture2D(&desc, NULL, pStagingTex.addressOfType())]
09:51:35.93 DB -- Unable to load symbols.
09:51:35.93 SPDx10 -- Unable to create a 512x512 2D staging texture for Lock().
09:51:35.93 SPDx10 -- failed to obtain a 2D staging texture
09:51:35.93 SPDx10 -- Could not lock destination texture for copy.
09:51:35.93 Unable to copy team colour texture [art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif].
09:51:36.00 Error: E_OUTOFMEMORY
Desc: Ran out of memory
Code: 14, Facility: 7, Severity: 1
Call: [pDevice->CreateTexture2D(&desc, NULL, pStagingTex.addressOfType())]
09:51:36.00 DB -- Unable to load symbols.
09:51:36.01 SPDx10 -- Unable to create a 512x512 2D staging texture for Lock().
09:51:36.01 SPDx10 -- failed to obtain a 2D staging texture
09:51:36.01 SPDx10 -- Could not lock destination texture for copy.
09:51:36.01 Unable to copy team colour texture [art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif].
09:51:36.04 Error: E_OUTOFMEMORY
Desc: Ran out of memory
Code: 14, Facility: 7, Severity: 1
Call: [pDevice->CreateTexture2D(&desc, NULL, pStagingTex.addressOfType())]
09:51:36.04 DB -- Unable to load symbols.
09:51:36.04 SPDx10 -- Unable to create a 512x512 2D staging texture for Lock().
09:51:36.04 SPDx10 -- failed to obtain a 2D staging texture
09:51:36.04 SPDx10 -- Could not lock destination texture for copy.
09:51:36.04 Unable to copy team colour texture [art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif].
09:51:36.11 Error: E_OUTOFMEMORY
Desc: Ran out of memory
Code: 14, Facility: 7, Severity: 1
Call: [pDevice->CreateTexture2D(&desc, NULL, pStagingTex.addressOfType())]
09:51:36.11 DB -- Unable to load symbols.
What's it? what does it mean?
Btw, can you guys check the british bofor cannon? all went pink on the ground when building that unit.
Also, how come now the m1937 or somekind of anti infantry cannon of soviet sound completely like their howitzer?