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Company of Heroes: Eastern Front
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Eastern Front Mod (Read-Only)
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Bugs & Tech Support
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Bugs in 2.200
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Topic: Bugs in 2.200 (Read 9521 times)
chaosval3
Guest
Re: Bugs in 2.200
«
Reply #15 on:
September 18, 2013, 05:45:28 PM »
Guys, Red Tide is still bugged... Even worse this time as sometimes it even affects my own infantry(Playing all Axis factions). Sometimes it works normally and sometimes still renders the enemy units invincible.
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Blackbishop
Administrator
Poster of the Soviet Union
Posts: 12053
Community Manager, Programmer and Kicker
Re: Bugs in 2.200
«
Reply #16 on:
September 18, 2013, 06:29:46 PM »
@chaosval3
Already reported
. That was an odd bug
.
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Mors Indecepta
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
Svarog_CDO
Ingenery
Posts: 8
Re: Bugs in 2.200
«
Reply #17 on:
September 18, 2013, 08:12:50 PM »
Hi everybody!
I just had another bug a few days ago, but I'm not sure if it is a bug or related to the game physics. When a tank, especially the elephant, and the t-34 or panzer IV (I don't really remember) is hit by a rocket or there is an explosion nearby, it litterally jumps vertically, like in a "cartoon", I also had the same issue when driving above protection holes (for the ostheer).
Excuse my english I had a long day and I'm tired so I barely pay attention to my grammatical mistakes... Greets from France ^^
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Blackbishop
Administrator
Poster of the Soviet Union
Posts: 12053
Community Manager, Programmer and Kicker
Re: Bugs in 2.200
«
Reply #18 on:
September 18, 2013, 08:56:00 PM »
@Svarog_CDO
There is nothing we can do about it
. It is an engine feature.
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Mors Indecepta
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
Svarog_CDO
Ingenery
Posts: 8
Re: Bugs in 2.200
«
Reply #19 on:
September 19, 2013, 10:57:12 PM »
That is what I thought, It was really funny and weird x)
But I also established that when my tank elephant is at the edge of the screen, it suddenly becomes invisible for me, but the blue circle is always here when the unit is selected, I can give orders and ennemies still shoot him; And if I draw near him it becomes apparent again.
So just a little graphic bug I guess ^^
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Hendrik 'DarcReaver' S.
Administrator
Poster of the Soviet Union
Posts: 2503
...Fear my Arty...
Re: Bugs in 2.200
«
Reply #20 on:
September 19, 2013, 11:58:06 PM »
That's because you turned the model quality bar on a low value. Go to Options -> graphic settings. There's a "model detail" bar, just put it on the right maximum and you'll always see all units.
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Abuse is abuse and has to go.
ATL
Ingenery
Posts: 40
Fear the Sturmpanzerjäg... whatever
Re: Bugs in 2.200
«
Reply #21 on:
September 20, 2013, 02:44:35 AM »
Hehe, I wanted to say first the new patch looks great
(still trying it, tho)
Regarding the bug section, this time I tried with a friend something I missed to say and I'd liked to have checked it before, it regards mainly Famo and PE ally, I recovered a Cromwell with odd skin, when destroyed and recovered by a Bergetiger, it became neutral and with the working skin (something wrong with the owner colour skin maybe
), further recovers with either the Bergetiger or the Famo were resurrected as a neutral unit.
I wanted to check if that unit actually gived vet, but my partner didn't feel so inclined to keep the testing when we were finishing the game. The map where we played was Leningrad and against AI, so I forgot to save a replay.
PS: When I tried another play in Vire River, the recovered Cromwell skin was brownish instead of a black one. IIRC I was running the game on High settings on both plays.
«
Last Edit: September 20, 2013, 02:46:11 AM by ATL
»
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Amateur player and statistics maniac
"Deep understanding of the gameplay mechanics and skill is better than mere skill"
Blackbishop
Administrator
Poster of the Soviet Union
Posts: 12053
Community Manager, Programmer and Kicker
Re: Bugs in 2.200
«
Reply #22 on:
September 20, 2013, 03:12:58 AM »
Thanks for the heads up
. It will be fixed in the next patch.
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Mors Indecepta
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
ATL
Ingenery
Posts: 40
Fear the Sturmpanzerjäg... whatever
Re: Bugs in 2.200
«
Reply #23 on:
September 20, 2013, 04:47:27 AM »
Sorry, I forgot another bug in that play
, when the Bergetiger recovered a Kugelblitz it turned into a cube, didn't tried with any other Ostheer vehicle, the vehicle itself worked perfectly ingame, tho.
Found also a really minor "bug" with the Ostheer Sdkfz 251 and the text description in Spanish for the Mg34 upgrade, the upgrade says "Reforzar Landser" instead of something expected like "Bueno contra infantería"
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Amateur player and statistics maniac
"Deep understanding of the gameplay mechanics and skill is better than mere skill"
Blackbishop
Administrator
Poster of the Soviet Union
Posts: 12053
Community Manager, Programmer and Kicker
Re: Bugs in 2.200
«
Reply #24 on:
September 20, 2013, 05:17:50 AM »
¡Gracias amigo! both will be fixed for the next patch.
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Mors Indecepta
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
Chumley
Ingenery
Posts: 4
Re: Bugs in 2.200
«
Reply #25 on:
September 20, 2013, 07:01:56 PM »
Greetings,
While it was already posted on page 1 I would like to also state that I am experiencing the lag and add some detail. It started with this patch and is constant. My mouse clicks are being recorded late too, for example:
Playing Lyons vs CPU in annihilate. I am PE with CPU ally fighting expert Sovs. I have a house as forward barracks with healing and I am fighting all around it, using it to keep my troops going against the Red Tide invicibility. The invicibles are taking my barracks so I highlight a squad and click on the house, mouse clearly changes to the box icon to show I am telling squad to go into barracks to prevent loss of it, then move mouse to front yard to highlight an AT gun I had there. The result is that the squad ran into the front yard by the AT gun and stood there while the invincibles took the barracks. The mosue click wasnt recorded when I did it, but 2-3 seconds later when my pointer was on the AT gun. This is chronic and is making the game unplayable in real time, forcing frequent pausing to make sure my directions are being properly recieved by the troops.
My system is Win 7 x64, all SP and patches applied; 4GB DRAM; SSD HDD; 1GB vid card, quad-core CPU.
Hope that helps!
Chumley
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PoliorcetE
Strelky
Posts: 87
Re: Bugs in 2.200
«
Reply #26 on:
September 22, 2013, 12:35:15 PM »
Hi
just a little thing , the portait of Ostheer tank trap is no good.
the "Drachenzähne" is a very good idea
thx again for your work
A+
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"S’il n’y avait pas la science, malheureux cloportes suintants d’ingratitude aveugle et d’ignorance crasse, s’il n’y avait pas la Science, combien d’entre nous pourraient profiter de leur cancer pendant plus de cinq ans ?"
Pierre Desproges
TheVole
Guest
Re: Bugs in 2.200
«
Reply #27 on:
September 22, 2013, 01:34:54 PM »
Thank's, I thought it would nice to do something unique for the Ostheer instead of just using the hedgehogs. It's actually a model from World Builder, which is why it looks slightly different to the Wehrmacht one.
These were some of the ideas I originally had for the Ostheer tank traps (They could all be made to build like proper tank traps too).
I actually have an icon for it on my Mediafire account, now that you reminded me about that.
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PoliorcetE
Strelky
Posts: 87
Re: Bugs in 2.200
«
Reply #28 on:
September 22, 2013, 02:01:11 PM »
the C-element or "barrière Cointet" it's a good idea
hope we can see it in future
A+
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"S’il n’y avait pas la science, malheureux cloportes suintants d’ingratitude aveugle et d’ignorance crasse, s’il n’y avait pas la Science, combien d’entre nous pourraient profiter de leur cancer pendant plus de cinq ans ?"
Pierre Desproges
TheVole
Guest
Re: Bugs in 2.200
«
Reply #29 on:
September 22, 2013, 02:18:27 PM »
It did look pretty cool, but their is no proof they served on the Eastern Front (Though I am sure some probably did)...
I would also like to see them used at some point
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Company of Heroes: Eastern Front
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Bugs in 2.200