Unless the russian player is ROFLSTOMPING you, you as the ostheer should NEVER be starved for munitions. Litterally only 1 doctrine has true munitions sinks. If you can give an actual replay showing this, then we can review it for you to see what you actually mean, but I doubt the ostheer is going to be starved for muni's. Unless you're already losing on map control.
I really like the mechanic but would have to agree that it's borderline redundant since there's such a small penalty for switching.Maybe have a 2nd level to Support / Assault that grants a free veterancy level-up to newly produced units:- Double the cost and double production time to unlock the second level upgrade (maybe some level of tech is necessary as well so it doesn't affect the early game)- Benefits are lost and must be re-upgraded if you switch to the other tree.
Quote from: JuhwannX on September 17, 2013, 06:21:47 AMUnless the russian player is ROFLSTOMPING you, you as the ostheer should NEVER be starved for munitions. Litterally only 1 doctrine has true munitions sinks. If you can give an actual replay showing this, then we can review it for you to see what you actually mean, but I doubt the ostheer is going to be starved for muni's. Unless you're already losing on map control.That's a hypothetical situation. My real issue is that it is redundant. It doesn't really achieve much, except slow down the Ostheer's ability to respond to his opponent by building X unit to counter Y unit. On paper that sounds cool and unique, but lately I'm finding that in practice it's really just annoying. Often I find myself switching after every other unit, sometimes every unit, and that forces me to babysit my base to a certain extent, because I cannot switch doctrines while a unit is still in production, otherwise the unit's production will be halted. That means my attention is not fully focused on the battlefield, since part of my focus has to be on 'OK, can I build this unit yet? No, OK I have to switch, but can I switch yet? No, I'll have to wait for that unit to finish." Call me a n00b who needs to get used to the Ostheer, but to me this feature is really just annoying and an artificial handicap for the opponent. I don't have time to ponder on the merits of switching to the other doctrine or sticking with my current one while my opponent is building whatever he wants, whenever he wants.
Quote from: Magyar on October 02, 2013, 01:48:48 PMQuote from: JuhwannX on September 17, 2013, 06:21:47 AMUnless the russian player is ROFLSTOMPING you, you as the ostheer should NEVER be starved for munitions. Litterally only 1 doctrine has true munitions sinks. If you can give an actual replay showing this, then we can review it for you to see what you actually mean, but I doubt the ostheer is going to be starved for muni's. Unless you're already losing on map control.That's a hypothetical situation. My real issue is that it is redundant. It doesn't really achieve much, except slow down the Ostheer's ability to respond to his opponent by building X unit to counter Y unit. On paper that sounds cool and unique, but lately I'm finding that in practice it's really just annoying. Often I find myself switching after every other unit, sometimes every unit, and that forces me to babysit my base to a certain extent, because I cannot switch doctrines while a unit is still in production, otherwise the unit's production will be halted. That means my attention is not fully focused on the battlefield, since part of my focus has to be on 'OK, can I build this unit yet? No, OK I have to switch, but can I switch yet? No, I'll have to wait for that unit to finish." Call me a n00b who needs to get used to the Ostheer, but to me this feature is really just annoying and an artificial handicap for the opponent. I don't have time to ponder on the merits of switching to the other doctrine or sticking with my current one while my opponent is building whatever he wants, whenever he wants. 100% agree. it needs to be removed, its just a frustrating thing that you must check every time you build a different unit. oh shit, that guy just rushed an m8, no problem, il get a marder2, but fuck i'm offensive, lets wait even more.
the pool system was implemented to offer different kind of strats and ofc with all the strong units it would be a mess for balance if ostheer had always access to all of them!
I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.