Tanks act ingame as versatile fighting platforms, able to fight both armor and infantry, the addition of the Ostheer tanks have blurred the concept, the only able to hit infantry being the Panther, the other Tier 4 tanks having an awful acc of 30% against infantry (15% if it's target is moving). Ostheer tanks are meant as heavy duty AT measures, fighting soviet steel with steel, and not spammable all around killing machines, but they should be able to fend off infantry, while being able to be mobbed by AT infantry and therefore requiring combined arms to act properly.
So my suggestion is to increase accuracy against infantry to those tanks, the Panther is OK, the Panzer IV can pass without it too because of its avaibality resource wise and its performance against armor is much better than Wehr one(in fact it could be the "tank that is not a tank", it's an uparmoured M10/Hellcat) However the Tiger is the one left, tweaking it to be able to hit infantry while still needing support against infantry trying to mob it with AT means should do the trick.
To sum up, my suggestion is to increase Tiger acc regarding infantry to either a flat 40% or a 60-75% retaining its penalty against moving infantry to let offending infantry close in to fight off. Thanks for reading this painfully long post and feel free to discuss why it is or isn't a good idea
Topic closed - Please use
THIS THREAD for a discussion. Thank you very much. Rommel, EF-Dev.