Company of Heroes: Eastern Front

Poll

What we should do with RMC?

Remove them. They just don't fit on EF and we don't need them either.
24 (24.7%)
Keep them as standalone faction. They have potential and could be better than Brits.
73 (75.3%)

Total Members Voted: 96

Voting closed: August 06, 2013, 09:25:15 PM

Author Topic: The Royal Marines Commando issue  (Read 34844 times)

Offline Blackbishop

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Re: The Royal Marines Commando issue
« Reply #30 on: July 24, 2013, 06:22:20 AM »
lol... I'm up to crazy ideas :P.
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Offline Magyar

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Re: The Royal Marines Commando issue
« Reply #31 on: July 24, 2013, 02:55:09 PM »
I agree that more factions does not mean the mod would be better as a whole, but at the same time I do believe that the team should give the RMC another chance by making it a new faction. The British are broken faction - that's a beaten horse. However, the fact that the British faction already exists means the voices, the models, the icons, etc. already all exist, waiting to be utilised. To me it seems simply sensible to make use of that and attempt to correct the flaws of the British by redesigning them from the ground up. It will require much balancing and programming, but it definitely would require far less time than the Soviets did, since much of the work is already done for you. Though it would be great to have new building models for the faction, I think we can survive we simply reskinned buildings for the time being, as is the tentative situation with the Soviets.
« Last Edit: July 24, 2013, 03:27:55 PM by Magyar »

Offline neosdark

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Re: The Royal Marines Commando issue
« Reply #32 on: July 25, 2013, 03:47:44 AM »
May I suggest we make an RMC/New British suggestion thread so folks can suggest designs for the RMC like we did for the Ostheer, way back when.

Offline Theblitz1000

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Re: The Royal Marines Commando issue
« Reply #33 on: July 25, 2013, 04:07:15 AM »
I don't think the RMC should be a standalone faction however the British faction does need improvements, I would say to modify the current British faction with the implementation of some of the units from the RMC........... also I was thinking if it is approved to be a standalone faction maybe would there be a possibility that we can expect new faction counterpart to it (such as the Italians or the Romanians)  :)

Offline Zuzundra

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Re: The Royal Marines Commando issue
« Reply #34 on: July 25, 2013, 06:43:24 AM »
In my thought RMC should be deleted from EF...now it is better to focus on fixing and improving OH and SU gameplay. A soon as devs will do this, and proof that the balance is going to "perfect" like in original coh, we will have more players in our community, and in my dream I will be able to use automatch )))
P.s. In idea, is it possible to ask top players of coh1 for checking EF in balance thoughts?)

Offline Michaelcycle13

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Re: The Royal Marines Commando issue
« Reply #35 on: July 25, 2013, 06:50:33 AM »
Is my idea under consideration?

Offline AngelWizard

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Re: The Royal Marines Commando issue
« Reply #36 on: July 25, 2013, 07:24:12 AM »
I'm for keeping it.

I would suggest keeping the trucks or, taking a leaf out of the COH: Modern Combat mod, let them build base buildings anywhere on the map. Of course, the sector they are built/to be built in must be connected to the command sector, if not the buildings are rendered useless. In addition, allow them to retreat to any of these base buildings.

The reason why I suggested these was because the one thing I found lacking was their ability to keep pressure on the opponent. Granted, they are able to retreat to their Captain, but that's on a cooldown. Imagine if you could retreat to wildly different places, to keep the opponent guessing.

Whether they'll be a completely new faction or a reward faction, I'll leave it to the devs. To make a completely new faction would mean a whole new can of worms, like new tech trees and tech tree progression, new doctrines, etc, which I believe the EF team have enough on their hands with the Ostheer at the moment.

Offline Стрелок

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Re: The Royal Marines Commando issue
« Reply #37 on: July 25, 2013, 11:56:26 AM »
                                                                                  RETURN RMC!!!
I love the RMC, I played for RMC more than ordinary British Army, RMC was better before the change.
I would like you to come back The Ultimate SAS Recon Jeeps and Daimler Armoured Car Mk. I  in command the glider as it was before!
« Last Edit: July 25, 2013, 12:09:20 PM by Стрелок »

Offline luz777

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Re: The Royal Marines Commando issue
« Reply #38 on: July 25, 2013, 06:32:35 PM »
A thought...why not just bite the bullet and change the British faction to make it more like the RMC.

Faster moving units, less trenches everywhere, proper HQ, some better reward units etc.

I know it goes against the "expansion pack" feel of EF - but 2 different British factions might end up being a little confusing. Who's going to miss the Kangaroo really  :P

Offline Coloneltrukkcrasha

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Re: The Royal Marines Commando issue
« Reply #39 on: July 26, 2013, 03:05:14 PM »
Keep the RMC.


However, I think we should combine some of the ideas in this thread. I think for doctrines, they could have RAF, Royal Navy support, and something like the Free French as choices. I also personally think that the foreign faction for the Axis should be its own faction instead of reward as well. I don't know how the devs'd feel about that but that's just my two pennies. Anyways for RMC they should have a dedicated sniper. It would be amazing. I also say they should get a command squad like the SU. Anyways I hope they stay.  :)
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Offline SonOfRoughNReady

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Re: The Royal Marines Commando issue
« Reply #40 on: July 27, 2013, 03:06:03 AM »
RMC is great for the COH especially on the bigger maps with the Soviet units whom a little slow getting out of the starting gate to get the resources flowing. Bring it back, please.

Offline Ghost

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Re: The Royal Marines Commando issue
« Reply #41 on: July 27, 2013, 02:45:05 PM »
this mod is already more than pure eastern front (reward units, balancing,...). just make them their own faction, similar to the classic WM/US layouts. so people who like to play classic style rather than CW style can play brits
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Offline shieldtron

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Re: The Royal Marines Commando issue
« Reply #42 on: July 27, 2013, 09:21:28 PM »
In my opinion I think that the RMC should be a reward faction for skirmish only.

Offline bavbav

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Re: The Royal Marines Commando issue
« Reply #43 on: July 28, 2013, 06:02:35 PM »
id like to see brits that are slightly changed from original relic design but not much. how this is achieved, depends, either introduce a faction like rmc or simply edit the brits

so i think the most annoying parts of brit faction are slow and expensive infantry, trenches and free ops. some other things could be better designed too yes, but the core of brit problems comes from these because they make infantry broken in many aspects.

so id do the following:
- reduce infantry section and sapper cost by 1/3, to 300 and 200 respecivly
- remove slow walk speed they have in enemy teritory
- give infantry normal walking speed retreating instead of running
- remove free ops completely, brit truck would still lockdown sectors but not provide op. secured resourcing upgrade would still be available on all 3 trucks
- make trenches to function more like sandbags or neutral house, meaning they provide far less cover and cant be deleted and therefore garrisoned by enemy

these changes combined would make brit able to field alot more infantry and also be more confortable to play, but at the same time, without free ops and nerfed trenches, they wouldnt be able to have the munitions or fuel to mass upgrade/tech or spam invincible trenches. they would function much more like other factions with more emphasis on infantry and less on gimmicks

now id leave lts and their vet for now, if you think it would promote blobbing i disagree, because less munitions means less brens/riflenades/healing. in that regard theyd be in line with things like mass bars with flamers, piospam, grenspam or pgren with group zeal. every faction blobs stuff up, but they can also split, something brits in current relic incarnation cant.

that said other stuff like doctrines and vehicles i wouldnt change aswell. in the end i think theyd play similar but without really annoying things. i guess there are some things thatd need change like recon, maybe full sprint speed. and i always hated how brit vickers takes pop but cant rotate, while vierbel can and has insane dmg aswell, but whatever.

well i hope u do something like this, because if you go for entire redesign of brits, id say pe need one too with their mass variety of hts, but no main battle tank, no good arty, weak ability to lay field defenses, etc

Offline JuhwannX

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Re: The Royal Marines Commando issue
« Reply #44 on: July 28, 2013, 07:21:02 PM »
id like to see brits that are slightly changed from original relic design but not much. how this is achieved, depends, either introduce a faction like rmc or simply edit the brits

so i think the most annoying parts of brit faction are slow and expensive infantry, trenches and free ops. some other things could be better designed too yes, but the core of brit problems comes from these because they make infantry broken in many aspects.

so id do the following:
- reduce infantry section and sapper cost by 1/3, to 300 and 200 respecivly
- remove slow walk speed they have in enemy teritory
- give infantry normal walking speed retreating instead of running
- remove free ops completely, brit truck would still lockdown sectors but not provide op. secured resourcing upgrade would still be available on all 3 trucks
- make trenches to function more like sandbags or neutral house, meaning they provide far less cover and cant be deleted and therefore garrisoned by enemy

these changes combined would make brit able to field alot more infantry and also be more confortable to play, but at the same time, without free ops and nerfed trenches, they wouldnt be able to have the munitions or fuel to mass upgrade/tech or spam invincible trenches. they would function much more like other factions with more emphasis on infantry and less on gimmicks

now id leave lts and their vet for now, if you think it would promote blobbing i disagree, because less munitions means less brens/riflenades/healing. in that regard theyd be in line with things like mass bars with flamers, piospam, grenspam or pgren with group zeal. every faction blobs stuff up, but they can also split, something brits in current relic incarnation cant.

that said other stuff like doctrines and vehicles i wouldnt change aswell. in the end i think theyd play similar but without really annoying things. i guess there are some things thatd need change like recon, maybe full sprint speed. and i always hated how brit vickers takes pop but cant rotate, while vierbel can and has insane dmg aswell, but whatever.

well i hope u do something like this, because if you go for entire redesign of brits, id say pe need one too with their mass variety of hts, but no main battle tank, no good arty, weak ability to lay field defenses, etc

You have to remember that all british infantry are naturally tougher than all other in fantry. So you cant just change 1 thing about them without making 2000 more. Also we dont touch vCoH factions. If that was the case werh blitz shower would be re balanced. Nades that not only stun normal infantry, preretreat but even while retreating.
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