Company of Heroes: Eastern Front

Author Topic: [Finished] Pommern (4)  (Read 8449 times)

Offline SSonne

  • Beta Testers
  • Strelky
  • *
  • Posts: 80
  • "I am not in the condition to fuck!"
    • View Profile
[Finished] Pommern (4)
« on: July 14, 2013, 10:03:25 PM »
Ladies & Gents-
I proudly present:






no need to post any screenshots  ;)
but the Tactical Map:







-> click HERE for the latest version  (21.Aug.2013) weather & loading screen incl.
(unzip to: \My Games\Company of Heroes Relaunch\ww2\data )

for upcoming action guaranteed:






...and as always, please leave a short comment at the end  :D



later then
SSonne


« Last Edit: August 22, 2013, 09:19:49 PM by SSonne »


-> :)

Offline saprize21

  • Guard
  • ***
  • Posts: 101
    • View Profile
Re: [Finished] Pommern (4)
« Reply #1 on: July 15, 2013, 04:23:42 PM »
Make a 8 player version :)

TheVole

  • Guest
Re: [Finished] Pommern (4)
« Reply #2 on: July 15, 2013, 04:57:32 PM »

Offline JuhwannX

  • Beta Testers
  • Mr. Spam
  • *
  • Posts: 1304
  • Every night I get some serious pussy
    • View Profile
    • My youtube channel, for EF shoutcasts.
Re: [Finished] Pommern (4)
« Reply #3 on: July 17, 2013, 05:17:56 AM »
I agree with the above statement. I'll actually check this mod out. Maybe it could be added later. MIGHT be better than some of the other EF 2v2 maps, that highly favour axis.
YOU THINK YOU CAN FUCK WITH ME?! www.youtube.com/user/juhwannX

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: [Finished] Pommern (4)
« Reply #4 on: July 17, 2013, 05:44:20 AM »
That would be cool :D!
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Miles Dixon

  • Donor
  • Guard
  • *
  • Posts: 108
    • View Profile
Re: [Finished] Pommern (4)
« Reply #5 on: July 17, 2013, 02:07:54 PM »
Looks great as it is easy to defense (on looks). All firepower attention is on the bridge only? Or the river is passable?

TheVole

  • Guest
Re: [Finished] Pommern (4)
« Reply #6 on: July 17, 2013, 02:50:10 PM »
Looks great as it is easy to defense (on looks). All firepower attention is on the bridge only? Or the river is passable?

One would think the center is were the action would be, but it's far to easy to flank the sides by crossing the river. You can't see from the tactical map, but the you can cross the water at most points on the map.

Offline saprize21

  • Guard
  • ***
  • Posts: 101
    • View Profile
Re: [Finished] Pommern (4)
« Reply #7 on: July 17, 2013, 03:00:03 PM »
Would be sweet if the map had a bridge only option :) So you can only over  the river with the bridge in the middle :)

TheVole

  • Guest
Re: [Finished] Pommern (4)
« Reply #8 on: July 17, 2013, 03:30:16 PM »
Would be sweet if the map had a bridge only option :) So you can only over  the river with the bridge in the middle :)

no, just no...

Offline Hendrik 'DarcReaver' S.

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 2503
  • ...Fear my Arty...
    • View Profile
Re: [Finished] Pommern (4)
« Reply #9 on: July 17, 2013, 03:51:04 PM »
Would be sweet if the map had a bridge only option :) So you can only over  the river with the bridge in the middle :)

no, just no...
High ress no pop arty action needs MOAR MAPS!

Abuse is abuse and has to go.

Offline Max 'DonXavi' von B.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3462
  • Eastern Front forever!
    • View Profile
Re: [Finished] Pommern (4)
« Reply #10 on: July 17, 2013, 04:08:27 PM »
Would be sweet if the map had a bridge only option :) So you can only over  the river with the bridge in the middle :)

no, just no...
High ress no pop arty action needs MOAR MAPS!
lol k

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline SSonne

  • Beta Testers
  • Strelky
  • *
  • Posts: 80
  • "I am not in the condition to fuck!"
    • View Profile
Re: [Finished] Pommern (4)
« Reply #11 on: July 17, 2013, 04:44:45 PM »
Hey!

thank you all for your comments- this is what I needed right now to keep on mapping  :)

but before you dealing with the thoughts on making it official, I would like to do some finetuning in the starting areas of player 2 + 4  for they were unattended in the 1vs1 Map...
Also I would like to rearrange the sector layout a little bit - for more the chance of cutting the enemy off from ressources...
3rd: I need help with the weather-feature (Maxl?:)  You can choose between rain and nothing but rain, actually ;) 

So are there any bugs, visual terrors, or improvements you would like to see?!?!
please let me know :)


so long
SSonne


@ saprize:
Ill make you a river only version so you can bomb it down all over the place....... and 8 players, of course^^
« Last Edit: July 17, 2013, 04:52:13 PM by SSonne »


-> :)

TheVole

  • Guest
Re: [Finished] Pommern (4)
« Reply #12 on: July 17, 2013, 05:57:09 PM »


Just a few things I noticed that could be improved upon, the only other thing is the VP's could  maybe be more center oriented.

Offline SSonne

  • Beta Testers
  • Strelky
  • *
  • Posts: 80
  • "I am not in the condition to fuck!"
    • View Profile
Re: [Finished] Pommern (4)
« Reply #13 on: July 17, 2013, 06:24:44 PM »
@ TheVole:

...and you really know that with most of these changes, this map will act like each (common) others around? ;)

My intention was for the teamplay: one player has to collect the fuel, the other one goes for the mun....
Same with the VPs in the centre- but there is no problem to fix that, if it really hurts....
And you are right when Ive got to lower the MPs and open the encirclements in some areas....

What about the fuel and mun count? acceptable?



greetings
SSonne


-> :)

Offline saprize21

  • Guard
  • ***
  • Posts: 101
    • View Profile
Re: [Finished] Pommern (4)
« Reply #14 on: July 17, 2013, 06:33:40 PM »
Hey!

thank you all for your comments- this is what I needed right now to keep on mapping  :)

but before you dealing with the thoughts on making it official, I would like to do some finetuning in the starting areas of player 2 + 4  for they were unattended in the 1vs1 Map...
Also I would like to rearrange the sector layout a little bit - for more the chance of cutting the enemy off from ressources...
3rd: I need help with the weather-feature (Maxl?:)  You can choose between rain and nothing but rain, actually ;) 

So are there any bugs, visual terrors, or improvements you would like to see?!?!
please let me know :)


so long
SSonne


@ saprize:
Ill make you a river only version so you can bomb it down all over the place....... and 8 players, of course^^

Thank you man! :D You have no clue how much u made me happy! :D I love 8 player maps and mega fights :D