It's good to hear that. EF doesn't need a badass in a red coat that with one shot can turn a bunch of rednecks into killing-machines (yes, I'm looking at you, Dawn of War).
CoH's core game mechanic is about unit preservation, so what's the point of having a manpower sink that does not get vet and only feeds the enemy exp points?
Quote from: dArCReAvEr on August 10, 2013, 05:33:22 PMCoH's core game mechanic is about unit preservation, so what's the point of having a manpower sink that does not get vet and only feeds the enemy exp points?hmm, definitely you have a point on that. I agree....grinding manpower only to break through is not better choice.But what about penal troops "upgrade"? I think it's bit weird. Still I believe penal troops should be separated from Conscripts.I think they should be call-in unit, being treated in much more 'Soviet' way. If Conscripts are just poor recruits drafted from their home in national emergency, Penal troops should give player clear impression that they are being punished by forced suicidal mission.Anyway, that's pretty much all I suggest.
Order 227 issued Soviet Commissars to create penal battalions. Either from arrested soldiers or from regular troops to get the necessary amounts of penal units. "Not a Step back!" is based on Order 227 and thus enables you to degrade conscripts into penal battalions. Gameplay wise it enables you to use conscripts as your mainline infantry way longer into the game compared to regular conscripts, also Soviets have so many infantry units already and giving them more doesn't help them.