I'll try to keep the things simple;1- There's no 100% equal and mirrored units in COH, this is the design and which makes the game interesting.2- Vcoh Snipers have the most "equal" look but in fact they are not- both USA and Wehr snipers have different responses and qualities acc to their vet except Health Points.3- That's why I support 2 man SU sniper team because of the 1st reason.however; If the "Cause of Death" differs for this unit - which is at the moment -then it's a major problem. Reinforcing the sniper team on the field is a game breaker. period. A sniper in death danger retreats and if survives, gets the chance to go on doing his job, but 2 man sniper team looses a man by mine or strafe or bike hit- whatever, reinfs and keeps shooting, then this is a serious "advantage" and very clear indicator of "imbalance". Especially for PE, you may loose your AC to a mine or Krak nade while trying to chase and kill the team but kill only 1 man, and tatam! SU sniper team still alive. Same thing can happen for PGs, you may loose your squad while chasing, but at the end you loose your valuable squad by taking this risk because of the actual design and at the end SU is rewarded. It loads "more risk" to the opposite team than the normal and acceptable risk factor. That also hurts the "exchangeable loss" mechanics. You kila sniper but loose an AC, that's ok. You loose a Luchs but team survives by one man. It's not ok.It's a clear and visible fact and you don't need 10 replays to "prove it". That's a balance problem.
I agree, there should be ways to instagib the sniper team just as the regular sniper would, in example being strafed or hitting a mine... however axis factions do not use strafe. We can find a way to fine tune them until we get them in a proper state IMO.@JuhwannXI guess I can try to stick them closer when moving .
"But COH2 did it! And Modern Combat Mod did it!"And look at the balance of Company of Hereos 2 and the Modern Combat mod. It's an absolute mess.
In more detail, the balance of the modern combat mod is less noticeable because the existing sniper mechanics of the game had been changed when the vCoh factions were in their right state removed.
To those whom still support the fallacy of a balanced, 2 man sniper squad that can be reinforced, and you know who you are: It will never, ever work with Company of Heroes unless a dynamic change is made to the mod.
In the next patch the sniper team will be working like a 2 man weapon team of things like mortars and AT guns. So when 1 dies the other does as well. As well as the health getting a nerf to 80hp. And a counter snipe will outright kill the team.