Company of Heroes: Eastern Front

Author Topic: 2.1 Patch - Ostheer: Bugs  (Read 18708 times)

Offline Blackbishop

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #45 on: July 11, 2013, 06:09:19 PM »
@chaosval3
SU76 can rotate on it's spot but he can't move around while locked down. I also find a bit odd your feedback about the DP28 because guards were used a lot in the beta and no one reported anything that obvious :-\.

Replay or never happened.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Blackbishop

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #46 on: July 11, 2013, 08:35:31 PM »
Find some few more stuff today:
Soviet union commander with his magic finger


Unless there is more information about this, it is a problem in your end, because I never had any issue with this weapon, not sure if balancers found something either.

There is one more thing, when you lead your man to capturing a sector from your enemy, (from what i saw, while i am using soviet) the flag suddenly turned red and then go down and then go up again to turning into soviet flag

Can you guys make better texture for the soviet flag at all sector?
When lowering the flag red means enemy and the point is owned by your enemy at that moment so there is nothing wrong with that; it happens to all faction flags but as Soviet and Ostheer are the only ones that do not use team colors they behave like that and cannot be changed. Can we make a better flag? Yes, would it work? I doubt it. The texture is very small so you cannot just add a better and detailed flag.
Mors Indecepta

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Offline LiefTundra

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #47 on: July 11, 2013, 10:50:10 PM »

Some kind of big fail maybe bug or you guys set it that way, it should be "and" because i already have street fighting


You are no in connected territory, that territory you are standing in is not connect to your HQ.

Well the "must be in territory" is one minor problem, but I think the main problem is that you DON'T have street fighting because you chose breakthrough strategy. Street Fighting is in the urban strategy with sniper ace and partisans. I believe it is the first choice on the left of the urban strategy and you need two cp to unlock it. This is intended, so if you chose urban strategy, you don't have to upgrade sturmovie engineers to get a flamethrower. Correct me if I am wrong  :P

I also found a bug with the Ostheer Marder II. If you destroy the Marder II's gun (and the sign "main gun destroyed" comes up), It is still able to fire. Nearly killed my IS-2 before I noticed that it was still shooting ;D.
« Last Edit: July 11, 2013, 10:51:58 PM by LiefTundra »

Offline Blackbishop

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #48 on: July 11, 2013, 11:53:01 PM »
Do you have a replay for that? There is no way the Marder II could have been firing after the main gun was broken.
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Offline LiefTundra

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #49 on: July 12, 2013, 12:25:48 AM »
No, unfortunately I don't, sorry. I guess that means it never happened :P. Oh well I'll keep looking around and still see if it happens again.

Offline Dzierzan

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #50 on: July 12, 2013, 12:55:32 PM »
Opel Maultier has got Volksgrenadier driver.

Offline Miles Dixon

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #51 on: July 12, 2013, 01:34:06 PM »

Well the "must be in territory" is one minor problem, but I think the main problem is that you DON'T have street fighting because you chose breakthrough strategy. Street Fighting is in the urban strategy with sniper ace and partisans. I believe it is the first choice on the left of the urban strategy and you need two cp to unlock it. This is intended, so if you chose urban strategy, you don't have to upgrade sturmovie engineers to get a flamethrower. Correct me if I am wrong  :P


Actually if you choose Street fighting, if I am correct you can use up to 2 flamethrowers. 1 is from the doctrine that costs 2 CP as you said, then the second flamethrower can upgraded via Armory as well.

Offline Walentin 'Walki' L.

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #52 on: July 12, 2013, 02:17:45 PM »
Opel Maultier has got Volksgrenadier driver.

Who dafuq cares? D:
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Offline PoliorcetE

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #53 on: July 12, 2013, 04:52:14 PM »
Hi all

when panzergrenadier of PE "capture" the leg18 of OH , the Vet systeme it's from Soviet, so we cannot choose Offensive or defensive bonus

A+
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Offline Dzierzan

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #54 on: July 12, 2013, 04:53:48 PM »
Opel Maultier has got Volksgrenadier driver.

Who dafuq cares? D:
I don't understand you Walki, why you don't want to change it? So tell me, why did you (devs) make new skins and other stuff for OH if you could use WH and PE stuff? I'm sorry, but that's how I understand you. The same goes to Famo driver, he's WH driver too.

BTW, these are not really bugs, but I'll write it here. If you guys removed ability to upgrade OH emplacements into AA battery, I think a shadow of Flak in the emplacement (that one which you're seeing before choosing a place to build it) should be removed. The same goes to circle which showing range of this flak if I'm not mistaken.

Offline Luaryn The Lulu

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #55 on: July 12, 2013, 06:06:04 PM »
Hi!  I'm a bit of a newb, not sure what you will need from me to help fix my problem but I will keep a close eye on this forum. 

Yesterday, and the day before, my Eastern Front Mod was working great.  This morning I get a crash report every time I hit play.   :'(  I can't imagine what might have changed between yesterday and this morning, but something obviously has.  Please help!

Offline Blackbishop

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #56 on: July 12, 2013, 06:08:57 PM »
Hey, that driver is special, it can throw grenades if necessary, leave him alone :P.
Mors Indecepta

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Offline minhvn

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #57 on: July 12, 2013, 07:27:47 PM »
i realized something strange after my second time save game with ai and more after that, soviet and osther emplacement (oh flak and all soviet mg emplacement) no longer working and not owned by your team anymore. Can anyone check that

Offline Blackbishop

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #58 on: July 12, 2013, 07:48:37 PM »
Were these neutral OH Flak and SU MG emplacements from the AI or your defensive emplacements were neutral as well?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline adognow

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #59 on: July 12, 2013, 08:13:51 PM »
There's an issue I've been observing, although I'm not sure if it's a bug..

When you view certain Ostheer units/structures from the periphery of your screen, they seem to disappear.

For instance, viewing a Marder II from the periphery of the screen results in the Marder II disappearing, with only the gun floating in midair.

The panzernest when viewed from the same angle, becomes a depression in the ground. The Elefant just totally disappears.

Gameplay is not affected though, I just thought that I'd mention it.