What type of inaccuracy? M10 Wolverine type or different?
I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.
-When reinforcing Ostheer Landsers, the name text reads 'Better Versus Infantry'.-The Panzer 38t has some weird graphical issues when damaged; flashy damage scarring.-The Panzernest fires tracers off into the distance at a set angle, giving the impression that it isn't tracking/damaging targets (it does this just fine).-Brandenbergers have no caps/helmets and their weapons aren't visible.-Brandenburgers' camo doesn't function at all.-The OBR next has the pink (missing) texture issue, at least on my graphical settings which are mostly medium.-To the coders, your pathing is off for the Italian vehicles. You have their ebps animator tracing to the ostheer model folder, when in fact the models are located within the Italian folder (you also need to fix your .rgms for this same issue, I was playing with modded pink Semoventes for a bit yesterday. Very entertaining).
-I didn't bother to check the values, but the Elefant tends to miss tanks more often than infantry. (<- balance gripe)-The Ostheer StuG III seems more effective than the WM one; it penetrated my IS-2 far too often yesterday. (<- balance gripe)
-I know the OH was made to counter the SU, but it does it too well. Landsers WALK over Soviet units, and with all the redundant pools of H/LMGs and PzJag/PaK support running around, even the AI is a massive pain in the ass. I shudder to see a competent player running around with fully upgraded Landers; even Bren LMG tommies and BAR riflemen flee in terror (not kidding).
-To the coders, your pathing is off for the Italian vehicles. You have their ebps animator tracing to the ostheer model folder, when in fact the models are located within the Italian folder (you also need to fix your .rgms for this same issue, I was playing with modded pink Semoventes for a bit yesterday. Very entertaining).