Company of Heroes: Eastern Front

Author Topic: 2.1 Patch - Ostheer: Bugs  (Read 18642 times)

Offline Miles Dixon

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2.1 Patch - Ostheer: Bugs
« on: July 06, 2013, 08:26:34 PM »
Hi!

Just to make a thread on this:

1. I seen that the Osheer have some minor issues. The Panzerwerfer, do not show the stats, all are 0, and the name of unit is BLANK.
2. The Panzernest (Assuming is the MG or Bunker) uses the information of Bunker.
« Last Edit: July 10, 2013, 02:50:11 PM by miles_dixon »

Offline spaghetti

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Re: 2.1 Patch Ostheer Bugs
« Reply #1 on: July 06, 2013, 11:50:11 PM »
Thanks the the release!
I noticed there  are no Ostheer rewards units. I really wanted to try the Sturmtiger :(

Offline Blackbishop

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Re: 2.1 Patch Ostheer Bugs
« Reply #2 on: July 07, 2013, 12:49:52 AM »
@spaghetti
Yeah, reward units will be used in a next patch.

@miles_dixon
Thanks for the heads up, they will be fixed for the next patch.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline LiefTundra

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Re: 2.1 Patch Ostheer Bugs
« Reply #3 on: July 07, 2013, 05:57:13 AM »
1. The name of the Ostheer units medic halftrack and panzerwerfer read BLANK.
2. The Soviet propaganda doctrine 76mm enplaced infantry support gun is all bright pink.
3. Every time the panzer II shoots at my infantry I am signaled "Unit Sniped".
4. I think for the tank veterancy, the commander and engine descriptions are the same.

Great job on the Ostheer!!!

Offline Todstyak

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Re: 2.1 Patch Ostheer Bugs
« Reply #4 on: July 07, 2013, 06:55:50 AM »
The ZiS 3 seems to be incredibly inaccurate, most of the time not firing in the correct direction of the target, not sure if this is a glitch.

Offline Blackbishop

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Re: 2.1 Patch Ostheer Bugs
« Reply #5 on: July 07, 2013, 07:34:22 AM »
What type of inaccuracy? M10 Wolverine type or different?
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Offline Miles Dixon

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Re: 2.1 Patch Ostheer Bugs
« Reply #6 on: July 07, 2013, 07:53:02 AM »
For Soviets, some information should be a bit puzzling, such as:

1. 'Only one commissar is allowed at the same time'. I think it should be text problem again.
2. And the Not one step back, is it means that the units will try to stay alive at all costs (some sort of invulnerable) to build the defenses, I wondering what is has to do with the Conscripts, since only Ingenery can build MGs or firebases? And do it means that when building defenses and this is used, a commissar will pop up to overwatch them? If so, I think it is similar to the The Red Tide doctrine too.



Offline Todstyak

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Re: 2.1 Patch Ostheer Bugs
« Reply #7 on: July 07, 2013, 08:36:58 AM »
What type of inaccuracy? M10 Wolverine type or different?
I'm not sure. I had a ZiS target a STuG not far from him who had his rear facing me. I ordered the gun to attack and the first 4 shots did not even hit close to the enemy STuG, they were about 30%  to the left of it.

Offline AngelWizard

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Re: 2.1 Patch Ostheer Bugs
« Reply #8 on: July 07, 2013, 10:50:18 AM »
List of things I noticed when I played a round or two:

General
The smoke from the muzzle flare of tank guns when firing looks weird, like squarish particles instead of the normal smooth ones (although that could be due to my graphic card/settings).

OstHeer
The Ostheer's halftrack doesn't lockdown.
I'm not sure whether it was intended, but the Elefant has no hull-mounted machine gun.
When upgraded with the Defense veterancy upgrade, the Elefant's armour skirts do not appear on the chassis.


USSR
The Outpost doesn't reinforce infantry squads. I don't remember seeing any changes on this, kindly point out to me if there was. On another note, the manpower cost and construction time reduction is greatly appreciated! ^^
When a KV-2 is already on the field, the error message on the KV-2 summoning tab on the commander abilities when moused over reads, "Only 1 Tiger available."
The Penal battalion...upgrade (downgrade? I lol'd when I read the description, good one) for conscripts has the tool tip "Requires Not One Step Back AND". What's the second requirement?
The gun of the SU-76 doesn't elevate very high, but that could be due to modelling limitations.
Partisans' Demolition Charge ability tooltip when in stealth is incorrect; it should be "Must not be in stealth", etc...


On a side note, I'm not sure if it has been asked earlier, but are there any plans to change the M18 Hellcat to be closer to its real life counterpart? High speed, low armour, somewhat better gun than the M10 Wolverine's 3-inch AT and smaller compared to the Wolverine (but slightly wider).

I'll post the USSR screenshots first

Offline Miles Dixon

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Re: 2.1 Patch Ostheer Bugs
« Reply #9 on: July 07, 2013, 12:30:06 PM »
I can answer some of them:

Ostheer:
1. The halftrack (I assume that is the medic half track you  mentioned) can only be lock down in the base area. command sector.

USSR:
1. Outpost now only secure points. They need another 50 munitions for reinforcing.

What is your graphic card? If I am correct they did said that the lowest possible need to be in Ge Force 7XXX or ATI 2XXX to play it well in low quality.
« Last Edit: July 07, 2013, 12:32:08 PM by miles_dixon »

Offline Hendrik 'DarcReaver' S.

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Re: 2.1 Patch Ostheer Bugs
« Reply #10 on: July 07, 2013, 03:55:59 PM »
Thx for your input, we'll fix it :)

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Offline TheVolskinator

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Re: 2.1 Patch Ostheer Bugs
« Reply #11 on: July 07, 2013, 04:42:19 PM »
-When reinforcing Ostheer Landsers, the name text reads 'Better Versus Infantry'.
-The Panzer 38t has some weird graphical issues when damaged; flashy damage scarring.
-The Panzernest fires tracers off into the distance at a set angle, giving the impression that it isn't tracking/damaging targets (it does this just fine).
-Brandenbergers have no caps/helmets and their weapons aren't visible.
-Brandenburgers' camo doesn't function at all.
-The OBR next has the pink (missing) texture issue, at least on my graphical settings which are mostly medium.
-To the coders, your pathing is off for the Italian vehicles. You have their ebps animator tracing to the ostheer model folder, when in fact the models are located within the Italian folder (you also need to fix your .rgms for this same issue, I was playing with modded pink Semoventes for a bit yesterday. Very entertaining).
-I didn't bother to check the values, but the Elefant tends to miss tanks more often than infantry. (<- balance gripe)
-The Ostheer StuG III seems more effective than the WM one; it penetrated my IS-2 far too often yesterday. (<- balance gripe)
-When the 'medkit bonus' is selected on OH squads, the ability is a target ability with a 15m range with text reading 'Click to force an enemy squad to retreat'. Nothing to do with medkits and it can't target enemy or friendly units.

-I know the OH was made to counter the SU, but it does it too well. Landsers WALK over Soviet units, and with all the redundant pools of H/LMGs and PzJag/PaK support running around, even the AI is a massive pain in the ass. I shudder to see a competent player running around with fully upgraded Landers; even Bren LMG tommies and BAR riflemen flee in terror (not kidding).
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Offline Hendrik 'DarcReaver' S.

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Re: 2.1 Patch Ostheer Bugs
« Reply #12 on: July 07, 2013, 05:01:31 PM »
-When reinforcing Ostheer Landsers, the name text reads 'Better Versus Infantry'.
-The Panzer 38t has some weird graphical issues when damaged; flashy damage scarring.
-The Panzernest fires tracers off into the distance at a set angle, giving the impression that it isn't tracking/damaging targets (it does this just fine).
-Brandenbergers have no caps/helmets and their weapons aren't visible.
-Brandenburgers' camo doesn't function at all.
-The OBR next has the pink (missing) texture issue, at least on my graphical settings which are mostly medium.
-To the coders, your pathing is off for the Italian vehicles. You have their ebps animator tracing to the ostheer model folder, when in fact the models are located within the Italian folder (you also need to fix your .rgms for this same issue, I was playing with modded pink Semoventes for a bit yesterday. Very entertaining).
Noted on the buglist

Quote
-I didn't bother to check the values, but the Elefant tends to miss tanks more often than infantry. (<- balance gripe)
-The Ostheer StuG III seems more effective than the WM one; it penetrated my IS-2 far too often yesterday. (<- balance gripe)
Elefant uses the same gun as a King Tiger, so it's only decent vs. infantry and not as good as the Tiger I 88mm. It's not really meant as AI vehicle anyways, just like Jagdpanthers aren't exactly efficient vs. infantry also..
StuG III has access to AP rounds with modernization, which increase their penetration values significantly.
Quote
-I know the OH was made to counter the SU, but it does it too well. Landsers WALK over Soviet units, and with all the redundant pools of H/LMGs and PzJag/PaK support running around, even the AI is a massive pain in the ass. I shudder to see a competent player running around with fully upgraded Landers; even Bren LMG tommies and BAR riflemen flee in terror (not kidding).
We'll keep an eye on them, but we need some more feedback I guess.. Game has been out for only 1 day now.

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Offline Blackbishop

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Re: 2.1 Patch Ostheer Bugs
« Reply #13 on: July 07, 2013, 06:51:25 PM »
-To the coders, your pathing is off for the Italian vehicles. You have their ebps animator tracing to the ostheer model folder, when in fact the models are located within the Italian folder (you also need to fix your .rgms for this same issue, I was playing with modded pink Semoventes for a bit yesterday. Very entertaining).
All the foreign vehicles and weapons, not only the Italian ones, have the same problem(except the panzer 38t), however, they are not meant to be useable at the moment so, if you use them in your private mod it would be up to you to fix them. They will be fixed in EF when they are needed.
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Offline AngelWizard

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Re: 2.1 Patch Ostheer Bugs
« Reply #14 on: July 08, 2013, 06:10:02 AM »
OMG I'm blind...thanks, miles_dixon. lol I gotta L2ReadTooltipsCarefully.

If I remember correctly, my card is ATI2000-ish. Will check when I get back to it.

Anyone on the Elefant and the Hellcat?

I do agree that elite Landsers feel a bit over-the-top, but that's what the Riflemen's Suppression ability with the BAR is for. Besides, the Americans and Soviet infantry are meant to be paper, the British somewhat less so  :P