Company of Heroes: Eastern Front

Author Topic: Ostheer Released  (Read 167609 times)

Offline SSonne

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Re: Ostheer Released
« Reply #30 on: July 07, 2013, 11:54:33 PM »
I`m really speechless
about the improvements from beta -> OSTHEER !
so I´ll suggest the whole MOD-Team for the Ritterkreuz at the OKW   ;)


Please keep on supporting this great MOD and have an open mind about the suggestions from the community-
for example @ those ones who decided to drop the mortar team.... wtf?!
I want my money mortar back!!!
please don`t leave the Ostheer without infantry indirect fire support...



best regards
SSonne



-> :)

Offline Hendrik 'DarcReaver' S.

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Re: Ostheer Released
« Reply #31 on: July 08, 2013, 12:03:39 AM »
Well, you still have the ISG support gun, which works as mortar. The 81mm mortar version didn't seem unique at all.

Abuse is abuse and has to go.

Offline Monos

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Re: Ostheer Released
« Reply #32 on: July 08, 2013, 12:16:46 AM »
So many whinethreads because the mortar has changed it's apperence. The new support gun looks much cooler and seems more unique. It's projectile seems to land faster since it does not go as far straight up as normal mortar.

Whats not to like?

Offline punisher

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Re: Ostheer Released
« Reply #33 on: July 08, 2013, 12:19:35 AM »
after installing this patch the game is not working .
it enters the game , i choose the race to play and press start . when prompted to press any key to play , the game crashes to desktop .
what is wrong because before this patch the eastern front worked perfect with the latest patch before this .

Offline Blackbishop

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Re: Ostheer Released
« Reply #34 on: July 08, 2013, 12:21:22 AM »
@punisher
You should at least post your warnings.log if you want we follow your issue. But from your depiction of the problem, are you playing with the Retail or the old Steam verson instead of the New Steam version?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline punisher

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Re: Ostheer Released
« Reply #35 on: July 08, 2013, 12:24:45 AM »
i only know that the game is not original and i don`t have any steam in my pc.
the game is cracked .

Offline Rikard Blixt

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Re: Ostheer Released
« Reply #36 on: July 08, 2013, 12:26:54 AM »
after installing this patch the game is not working .
it enters the game , i choose the race to play and press start . when prompted to press any key to play , the game crashes to desktop .
what is wrong because before this patch the eastern front worked perfect with the latest patch before this .

You need Patch 2.700 of CoH.
http://community.companyofheroes.com/forums/community-news-feed/topics/How-to-switch-to-the-new-Steamworks-Company-of-Heroes for h ow to get it.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Offline punisher

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Re: Ostheer Released
« Reply #37 on: July 08, 2013, 12:36:09 AM »
but the game is not original .
this will work ?

Offline Blackbishop

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Re: Ostheer Released
« Reply #38 on: July 08, 2013, 12:47:19 AM »
If it is not original it won't work.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Sommarkatze

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Re: Ostheer Released
« Reply #39 on: July 08, 2013, 01:16:52 AM »
You did a really good job guys! The abilety to recover enemy tank wrecks made my day! Funniest thing ever! :D
If you guys ever hit Stockholm give me a call and the beer and man love is on me! :D ( Rizz <3)

My English is kind of useless. But that because Iam swedish Wooohoooj! ;3

Offline SSonne

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Re: Ostheer Released
« Reply #40 on: July 08, 2013, 01:43:49 AM »
Well, you still have the ISG support gun, which works as mortar. The 81mm mortar version didn't seem unique at all.

So many whinethreads because the mortar has changed it's apperence. The new support gun looks much cooler and seems more unique. It's projectile seems to land faster since it does not go as far straight up as normal mortar.

Whats not to like?


You are all right, but....

its all about my new mapping project and after visual problems in the beta (gladly solved!) now this

Okay, Ill shut up right now and
cheers to the crew :)

SSonne


-> :)

Offline Hendrik 'DarcReaver' S.

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Re: Ostheer Released
« Reply #41 on: July 08, 2013, 01:49:08 AM »
well, sorry for that in convenience then, but we think the halftrack is better instead and adds more character to t2 than a 1to1 Wehr mortar copy :)

Abuse is abuse and has to go.

Offline Sotahullu

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Re: Ostheer Released
« Reply #42 on: July 08, 2013, 06:43:39 AM »
Wait second...

What happened to half-tracks 15mm guns?

Offline Jeff 'Robotnik' W.

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Re: Ostheer Released
« Reply #43 on: July 08, 2013, 06:50:42 AM »
Wait second...

What happened to half-tracks 15mm guns?

or 20mm depending on which version :P

Hmm, im wondering theis too, i cant remember when it disappeared or why

Offline Mad hatters in jeans

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Re: Ostheer Released
« Reply #44 on: July 08, 2013, 06:30:52 PM »
So I reinstalled CoH had a few battles and I like the Ostheer. The swapping between Assault and support is an interesting dynamic.

I don't see a huge number of upgrades necessary, which is good keeps the focus on the gameplay and with the swapping mechanic I imagine an upgrade building would be excess to requirements.
I want to play around with the Doctrines some more but I can say they're all very unique in their own rights.

The Marksman is pretty badass with some vet, the build-able fortifications is a curious take on bunkers. The foxhole upgrade for (is it in Fortress skill tree?) Landsers is another interesting take on the basic trench building thing.
Anyone tried the combat training for the engineer unit? I haven't yet because 75 munitions D:. Maybe I'll test that later.

Oh and I did try the Brandenburgers parachute unit the instant territory capture for 50 munitions is another interesting dynamic, I can see that being very handy for those maps with cut-off sections in them. I'll have to experiment with them more.
Who am I kidding I have to experiment with everything more.
Has the skin changed for the KV2? I noticed it looks much much better now

Two of the new 6 player maps have CTD for me while playing, one I suspect because it's so big. The other had the lightning weather (any way to change the weather on maps? I've totally forgotten).
But they all look very pretty and I had the time of my life while the game was operating XD. It might just be my pc, I'll give them another spin with lowered graphics settings and see if that doesn't help.

I can't really comment on much yet, it's been so long since i've even looked at CoH. Incidentally with the "New steam version" of the game do I need to have Opposing fronts installed at the same time?

Hats off to you guys I'm definitely going to tinker around with this some more, love all the new toys units you've introduced.