...NI are OP. They are not core squads. They are given all kinds of buffs to improve their in game performance. They have superior squad stats to begin with and are given super variants of weapons. They are called in at 2CP this isn't balanced against anything but Relics implementation of 2CP call-ins for selected elite squads. I do not suggest that NIs be nerfed except maybe to change the CP cost required to call-in these squads.I think the DevTeam should switch the order of appearance for Red Tide and Naval infantry for the next patch. NIs are over relied upon in the game right now. That is not balanced from a mod perspective. And I don't think it is good for gameplay. ...
Since the Red tide will be available at 2 CP, anyone could give me a suggestion on how to use it properly ? Since i find it quite wasteful to spend 200 muni on 3 squads of infantry.
It most certainly won't be coming at 2cps. However, we might have a look at the pop thing.
Quote from: GodlikeDennis on June 07, 2012, 06:34:47 PMIt most certainly won't be coming at 2cps. However, we might have a look at the pop thing.The pop thing is the fact why its balanced. You can´t spam it, otherwise you are popcapped. If you are lucky you will use it 2 times in a 1vs1 so you will have 6 squads on the field which gives a huge capping and flanking power but not more. Thats why we can make it cost only 200mun, which its worth it. We don´t need to higher the costs to prevent spamming.This ability comes very handy if you loose all your concripts and need reinforcements.
I have an concern that the Balance Team concentrates too much on balancing 1v1 play to the detriment of all the other modes of play in the mod. I do not wish to be critical here. To me it is important that the success of the EF_Mod that 1v1, 2v2, 3v3, 4v4 play be balanced for both SP and MP in context of the Mod as a whole. Many times I think the crys of OP are based on the effects of Spamming in 1v1. If 4v4 play is considered and each of 4 players builds 2 Katyushas = 8 Katyushas = SPAM. I don't think anyone would consider 2 uses of a Katyusha untoward in this case. I work as an AI consultant for the Devs. I am working diligently to reduce or eliminate AI SPAMs. I know the Balance Team is doing likewise for MP.
I think that infantry call-ins should not be available before a 3CP expenditure of CP. I also believe that Tank call-ins should not be available before 4CP expenditure.
Regarding the suggested 2CP call-in cost for Red Tide. Is this really any different than a 2 CP cost for NIs? I think that infantry call-ins should not be available before a 3CP expenditure of CP. I also believe that Tank call-ins should not be available before 4CP expenditure. (Ignore the 2CP Sturm issue. Relic should have corrected that in the 2.6.0.2 patch). Viewing the concept of CP acquisition with dimensionless analysis 2 CPs requires 120 exp points. 3 CPs require 200 exp points and 4 CPs require 280 exp points. (Do not confuse vet exp with CP exps). 2 CP is pretty easy to obtain.