Company of Heroes: Eastern Front

Author Topic: Why do ingenery need sturmovie ingenery to get flamethrowers?  (Read 7974 times)

Offline Pac-Fish

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Re: Why do ingenery need sturmovie ingenery to get flamethrowers?
« Reply #15 on: January 14, 2012, 03:16:58 PM »
I guess its b/c of how easy it is to get molotovs and the amount of infantry they get is the reason they dont get flamers. You could flank and use arty (if CS has vet) and the conscripts that are flanking can throw molotovs, adding further dmg. Other factipns early on dont have as many options to clear out the enemy I guess so giving the SU so many options may make them OP.

But then again Im no expert so.....take my opinion with a grain of salt :P

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Offline GodlikeDennis

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Re: Why do ingenery need sturmovie ingenery to get flamethrowers?
« Reply #16 on: January 14, 2012, 03:21:10 PM »
A post that doesn't have much actual backing to it comes across as "crying".

The Panzer Elites incendiary nades are a lot more affordable and have better range than the molotovs though. The molotov range nerf was too much imo. It's by far a much poorer option than the incendiary grenades, or the flammenwehrfer.

You say that the range is shorter than incendiary nades but ignore the benefits, mainly being cheaper, doesn't slow teching, more spammable and is available on a more throwaway squad. It is also used against axis who are more likely to use buildings, cover and heavy weapons which the molotovs excel at fighting.

About the flamer issue, ingenery are the best basic flamethrower troops available once they get the upgrade. Therefore it makes sense to have to tech for it, when it also gives powerful assault infantry which dominate on the open field. Brits and PE don't even get flamethrowers and they manage vs buildings.

And yes, when we make changes months ago to something and have someone bring it up it annoys us somewhat because we forget you don't play with our version. We're not all perfect.
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Offline stealthattack1

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Re: Why do ingenery need sturmovie ingenery to get flamethrowers?
« Reply #17 on: January 16, 2012, 04:18:48 AM »
Quote
benefits, mainly being cheaper, doesn't slow teching, more spammable

also it uses commen sense, for example, which is more readlily availiable and cheaper, incinadary grenades or vodka?


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Offline Cranialwizard

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Re: Why do ingenery need sturmovie ingenery to get flamethrowers?
« Reply #18 on: January 16, 2012, 04:21:57 AM »
Quote
benefits, mainly being cheaper, doesn't slow teching, more spammable

also it uses commen sense, for example, which is more readlily availiable and cheaper, incinadary grenades or vodka?

Never quite thought of it like that, good point  ;D
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Offline Tankbuster

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Re: Why do ingenery need sturmovie ingenery to get flamethrowers?
« Reply #19 on: January 18, 2012, 07:59:27 AM »
Quote
benefits, mainly being cheaper, doesn't slow teching, more spammable

also it uses commen sense, for example, which is more readlily availiable and cheaper, incinadary grenades or vodka?

Never quite thought of it like that, good point  ;D
Makes sense  :)
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Offline dragonmith

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Re: Why do ingenery need sturmovie ingenery to get flamethrowers?
« Reply #20 on: January 18, 2012, 11:46:32 AM »
Edit: I've seen this kind of behaviour from the balancers in nearly every thread. Their replies are mostly based on "lol *impy that person doesn't know anything about CoH*. The lack of respect for the community is shocking, especially towards people who haven't even posted anything rude and offensive. If you seek to drive people from this forum, you've succeeded. I'm outta here.

...  :-\  I might still be new to the forums, but in most (if not all) posts by devs, balancers and even donators are very polite, I use the examples of people asking for help producing maps, installing and (in my case) discussing "veterancy"

I'm sure his tone might have been misinterpreted, as is common on the internet, so I suggest forgiveness, and a game of COH?

Offline Alexander 'ApeMen' J.

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Re: Why do ingenery need sturmovie ingenery to get flamethrowers?
« Reply #21 on: January 18, 2012, 02:40:28 PM »
its also possible to explain it in simple words
every army needs weaknesses

one of the soviet weakness is that they get later flamers and minesweepers then other armys



Offline My Name Is Ante

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Re: Why do ingenery need sturmovie ingenery to get flamethrowers?
« Reply #22 on: January 18, 2012, 04:40:18 PM »
its also possible to explain it in simple words
every army needs weaknesses

one of the soviet weakness is that they get later flamers and minesweepers then other armys
I believe their real weakness is Soviet need to rely on multiple type of units more than any other faction...
But this thing also work...
I am sorry for my bad

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Re: Why do ingenery need sturmovie ingenery to get flamethrowers?
« Reply #23 on: January 18, 2012, 05:14:16 PM »
Thats why:

Soviets have molotovs to clear buildings. If they have additonal flamers from the start you can imagine in what trouble the axis player would get...
Or in other words: Imagine PE with a flamer and incendiary nades

Offline Pac-Fish

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Re: Why do ingenery need sturmovie ingenery to get flamethrowers?
« Reply #24 on: January 19, 2012, 12:03:38 AM »
I just think SU already has enough options to clear out buildings. Although I think the molotiv range is a bit too short. Cocscrpts must get extremely close in order to throw itt, usually resulting in their death (even though they are suppose to die :P)

@Dot.Shadow: Everyone has bad days. And I can imagine doing this stuff is stressful. And although I dont always agree with everyones behavior, Im willing to forgive and forget for its what makes healthy relationships. I suggest we all do so :)

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Offline Tankbuster

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Re: Why do ingenery need sturmovie ingenery to get flamethrowers?
« Reply #25 on: January 19, 2012, 07:02:47 AM »
I just think SU already has enough options to clear out buildings. Although I think the molotiv range is a bit too short. Cocscrpts must get extremely close in order to throw itt, usually resulting in their death (even though they are suppose to die :P)
Still is irritating when you have to pay the MP of 1-2 conscripts to throw a firebomb.
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