Company of Heroes: Eastern Front

Author Topic: [Final] Lemberg (4)  (Read 23715 times)

Offline SublimeSnugz

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Re: [Final] Lemberg (4)
« Reply #120 on: December 07, 2011, 10:13:49 PM »
Something like this?

Yea something like that  :)

Offline Max 'DonXavi' von B.

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Re: [Final] Lemberg (4)
« Reply #121 on: December 07, 2011, 11:50:20 PM »
I could do that, but first of all, we need a concept which is generally accepted so that I don't have to do as much work as I had to do with Kalach.. ;)

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

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Re: [Final] Lemberg (4)
« Reply #122 on: December 08, 2011, 12:41:24 AM »
I could do that, but first of all, we need a concept which is generally accepted so that I don't have to do as much work as I had to do with Kalach.. ;)

Well the Kalach changes were only possible because of multible test games. You cannot make it perfect in the first place.

Btw. the pic i posted was a ingame screenshot :P

Offline donthateme

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Re: [Final] Lemberg (4)
« Reply #123 on: December 08, 2011, 12:55:06 AM »
Good job!

Offline GodlikeDennis

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Re: [Final] Lemberg (4)
« Reply #124 on: December 08, 2011, 04:46:39 AM »
I think I would rather keep it as a 2v2 but change the sector layout a little. It only looks large because there are too many points IMO. How about this suggestion? It basically removes 4 of the unnecessary strat points and lowers map fuel by 5.

The middle of the map needs a few things. For one, the VP and muni point have to balanced for both sides. Second, more cover needs to be added on the North-East facing of the station, where the road is. Flanks there look unattractive because of the open roads. Just a couple craters/cars/wagons needs to be added.
« Last Edit: December 08, 2011, 05:39:46 AM by GodlikeDennis »
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Offline Max 'DonXavi' von B.

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Re: [Final] Lemberg (4)
« Reply #125 on: December 08, 2011, 04:00:28 PM »
I could do that, but first of all, we need a concept which is generally accepted so that I don't have to do as much work as I had to do with Kalach.. ;)

Well the Kalach changes were only possible because of multible test games. You cannot make it perfect in the first place.

Btw. the pic i posted was a ingame screenshot :P

I know, you can't reach perfection in the first stage, but remember how often I had to edit Kalach.. was around 8 or 9 times.. :P

Good job!

Thanks!

I think I would rather keep it as a 2v2 but change the sector layout a little. It only looks large because there are too many points IMO. How about this suggestion? It basically removes 4 of the unnecessary strat points and lowers map fuel by 5.

The middle of the map needs a few things. For one, the VP and muni point have to balanced for both sides. Second, more cover needs to be added on the North-East facing of the station, where the road is. Flanks there look unattractive because of the open roads. Just a couple craters/cars/wagons needs to be added.

Agreed. First, I will change the cover around the train station, then I'll think about the sector layout. Yours looks fine IMO but in the end it's the balancers decision. :)
« Last Edit: December 08, 2011, 04:02:16 PM by MaxiKing6 »

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline stealthattack1

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Re: [Final] Lemberg (4)
« Reply #126 on: December 08, 2011, 08:25:38 PM »
wow. lemberg 2.0 just came out and now lemberg 3.0 is in progress, all in the same week. such is the life of a community mapper. keep up the good work maxi!


OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?

Offline Max 'DonXavi' von B.

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Re: [Final] Lemberg (4)
« Reply #127 on: December 08, 2011, 08:54:30 PM »
wow. lemberg 2.0 just came out and now lemberg 3.0 is in progress, all in the same week. such is the life of a community mapper. keep up the good work maxi!

I wouldn't call it Lemberg 3.0, rather 2.1 ;)

But yeah, you have to be a tough person to be a mapper.. ;D

Thanks :)

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline stealthattack1

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Re: [Final] Lemberg (4)
« Reply #128 on: December 10, 2011, 12:51:50 AM »
anytime man, you guys are great.


OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?

Offline Sylver

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Re: [Final] Lemberg (4)
« Reply #129 on: December 10, 2011, 08:48:08 AM »
hi maxi,

nice that you have updated your map. the first impressions are really good. if you agree i will help you to optimize the sector layout and maybe some performance issues. keep up the good work.

mapping is hell, i know.

my tip: for further maps try to create the sector layout before you do anything else. it`s a lot of easier.
« Last Edit: December 10, 2011, 08:51:39 AM by Sylver »

Offline Max 'DonXavi' von B.

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Re: [Final] Lemberg (4)
« Reply #130 on: December 10, 2011, 10:58:12 AM »
Go ahead, do what you have to do ;)

As I said, I'm no balancer, my part of mapping is merely the creative.. ;)

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline Sylver

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Re: [Final] Lemberg (4)
« Reply #131 on: December 10, 2011, 11:15:31 AM »
Fine, thx maxi.

I will work in your file directly to avoid double work. After my work is finished I will send you the file. Hope it will be good. Cu