Company of Heroes: Eastern Front

Author Topic: British Captain  (Read 11878 times)

pariah

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Re: British Captain
« Reply #45 on: July 24, 2011, 04:36:26 PM »
Well in whatever patch i've been playing (Opposing Fronts - Tales Of Valor), Pioneers just get slaughtered by Infantry Sections, even without a Lefty nearby. Spamming Pioneers is like the worst thing you could do...

Offline Paciat

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Re: British Captain
« Reply #46 on: July 24, 2011, 05:29:49 PM »
Well in whatever patch i've been playing (Opposing Fronts - Tales Of Valor), Pioneers just get slaughtered by Infantry Sections, even without a Lefty nearby. Spamming Pioneers is like the worst thing you could do...
You never faced a pio spam? Heres a video how 5Pio T2 strat works:
[COH] #41 - GR Tournament - S1mon (Wehr) VS RUKAclKot (Brit) Semi-Finals Game: 1

Offline GodlikeDennis

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Re: British Captain
« Reply #47 on: July 24, 2011, 05:30:13 PM »
Piospam is an almost guaranteed win against an even skilled Brit player.

What an idiot trying to play Brits in a tourney.
« Last Edit: July 24, 2011, 05:36:56 PM by GodlikeDennis »
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pariah

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Re: British Captain
« Reply #48 on: July 24, 2011, 05:35:46 PM »
Which is why i say in the patch i have - Pioneers are useless against Tommies. 2 Guys with short-range submachine guns v.s. 5 guys with medium-range rifles. It's pretty obvious who would win... Why relic decided to make the Brits weaker (or Wehrmacht stronger) i have no fucking clue. ::)

Offline GodlikeDennis

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Re: British Captain
« Reply #49 on: July 24, 2011, 05:42:58 PM »
3 Pios (360MP) > 1 Tommy (450MP)

Flames are also excellent against the Brits who don't benefit from their soldier armour against fire. It is also useful against trenches, buildings and emplacements that Brits love to use.

It allows you to completely dominate the map control due to high numbers of squads, further crippling the Brits. This also opens up perfectly for a T2 spam where you can just produce grens (Vet2 grens(300MP) > tommies (450MP)) because of your map control and access to fuel for vet.

Brits have very few good weapons against elite armour which makes grenspam or vetted piospam very deadly. The KKC can't be produced without another building now though so early vetted piospam isn't as threatening.

Piospam is also very cheap, allowing you to float quite a bit of MP to spend on gren squads or OPs very early. Putting up a few OPs combined with already extensive map control allows the Wehr player to spam a LOT of firestorms or flamethrowers which can be deadly against a Brit.
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pariah

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Re: British Captain
« Reply #50 on: July 24, 2011, 05:48:04 PM »
Yeah, Flammenwerfers are very good against Brits. But they have the advantage of range - Just stay away from the Pioneers (using cover helps a lot, too), and they won't be able to shoot you. You should be able to take down a squad member (forcing a retreat) in a few seconds.

Offline Paciat

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Re: British Captain
« Reply #51 on: July 24, 2011, 05:49:23 PM »
Also soldiers armor dosnt work vs PioMP40.

Offline GodlikeDennis

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Re: British Captain
« Reply #52 on: July 24, 2011, 05:52:25 PM »
Good in theory pariah, but when 3-10 pio squads mob you with flamers and elite armour you don't really have time to kite them back.
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pariah

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Re: British Captain
« Reply #53 on: July 24, 2011, 05:58:23 PM »
Woah, 10 Pioneer squads?! :o Obviously their teching will be delayed a hell of a lot, so it shouldn't be too hard to out-tech them, even as Brits.

In my experience, spamming low-level units is never a good move. Teching up is of the utmost importance! What are all those Pioneers going to do against a Bren Carrier, or Stuart? ;)

(Also, isn't it ironic that i have now started trying to defend the crappy British army? ;D)

Offline GodlikeDennis

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Re: British Captain
« Reply #54 on: July 24, 2011, 06:04:09 PM »
2 Tommies + LT + Free recon section = 1180MP 15FU

10 Pio squads = 1200MP

10 is excessive if you're not going to get support vet later on. If you plan on grenspamming, 5-6 pios is fine and will still yield map control.

A stuart will never be an issue because you will already have the majority of the fuel. A bren may hurt you but you can tech to T2 so quickly you can go HT first which will easily beat a bren 1v1. Remember that without a T1, you save 15 FU. This speeds up T2 considerably.
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pariah

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Re: British Captain
« Reply #55 on: July 24, 2011, 06:15:00 PM »
Yeah, plus you need to spend 45 Fuel on a useless Captain to get a Stuart (45 Fuel, if i recall), which in turn is of somewhat less use without the Command Tank (forget how much they cost). Goddam i hate the Brits... ::)

Offline Pac-Fish

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Re: British Captain
« Reply #56 on: July 29, 2011, 01:04:18 PM »
Why not build HMG emplacements  :P? I would think that would help secure territory. Coupled with brens or recon tommies of course. This replay had not 1 building until near the end when he desperatley tried(Truck does not count)

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Offline Cranialwizard

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Re: British Captain
« Reply #57 on: July 29, 2011, 03:11:17 PM »
Why not build HMG emplacements  :P? I would think that would help secure territory. Coupled with brens or recon tommies of course. This replay had not 1 building until near the end when he desperatley tried(Truck does not count)

Because HMG emplacements are fixed and delay unit production considerably for the british because their Inf section is 450 mp. A HMG emplacement is easy to destroy if you have 5-6 pios running around and 1 or even 2-3 have flames with them.

Plus, they can be captured if the crew is killed. Normally I just destroy it.
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pariah

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Re: British Captain
« Reply #58 on: July 29, 2011, 04:13:32 PM »
Vickers Emplacements are good for defending choke points, and sometimes valuable Points, but they're really too expensive to be placed multiple times, just like every other British thing ever (aside from Trucks). Or maybe their upkeep is just too low, i dunno...

Offline Cranialwizard

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Re: British Captain
« Reply #59 on: July 29, 2011, 04:17:51 PM »
Vickers Emplacements are good for defending choke points, and sometimes valuable Points, but they're really too expensive to be placed multiple times, just like every other British thing ever (aside from Trucks). Or maybe their upkeep is just too low, i dunno...

They're good if you're moving your HQ up to the front lines in an effort to defend from HMG attacks but to be honest it can be a complete waste, it delays more infantry power by quite a bit.
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