Company of Heroes: Eastern Front

Author Topic: [1.3.0.2] Soviets vs. PE  (Read 6568 times)

Offline Maple

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Re: [1.3.0.2] Soviets vs. PE
« Reply #15 on: March 16, 2011, 01:43:53 PM »
I was thinking, infiltrate Falls and then faust them to death?

Offline GodlikeDennis

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Re: [1.3.0.2] Soviets vs. PE
« Reply #16 on: March 16, 2011, 01:46:34 PM »
Falls are VERY good against Russians. Henschel and Flak help with strong SU endgame tanks too.
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Offline TheReaper

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Re: [1.3.0.2] Soviets vs. PE
« Reply #17 on: March 16, 2011, 02:25:43 PM »
I play the retail beta with my mate and testing the "Scorched Earth" tactics vs. US airborne blobs. Sector Artylerry is very effective against blobs (he spam BAR rifle and airborne), just force you're opponent to send his blob to counter you're attack annd drop sector artillery, it's very effective. Thou soviets have similar game mechanism it should be a great start a think. What really (REALLY) annoying, when the sniper ace snipes down the men from the Flaks in youre base and rushes them with conscripts...

Offline Maple

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Re: [1.3.0.2] Soviets vs. PE
« Reply #18 on: March 16, 2011, 02:42:15 PM »
Conscripts can't capture heavy weapons.

You mean Strekly/Command Squad/Guards/Strayfnire Troops/PTRD/Ingenery/Partisians
,etc
Any infantry squad except for Conscripts, Sharpshooter Teams, and Heavy mortar

Offline TheReaper

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Re: [1.3.0.2] Soviets vs. PE
« Reply #19 on: March 16, 2011, 03:16:25 PM »
Conscripts can't capture heavy weapons.

You mean Strekly/Command Squad/Guards/Strayfnire Troops/PTRD/Ingenery/Partisians
,etc
Any infantry squad except for Conscripts, Sharpshooter Teams, and Heavy mortar
Yes I meant that. :)

Offline Paciat

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Re: [1.3.0.2] Soviets vs. PE
« Reply #20 on: March 16, 2011, 11:29:36 PM »
I play the retail beta with my mate and testing the "Scorched Earth" tactics vs. US airborne blobs. Sector Artylerry is very effective against blobs (he spam BAR rifle and airborne), just force you're opponent to send his blob to counter you're attack annd drop sector artillery, it's very effective. Thou soviets have similar game mechanism it should be a great start a think. What really (REALLY) annoying, when the sniper ace snipes down the men from the Flaks in youre base and rushes them with conscripts...
After 7 command points he has been waiting outside youre base with tons of infantry?
Than he probably allready outcapped you and even without the Sniper Ace he would win. (Using Tank Riders or KV-2 to destroy youre Flaks)
You should remember that US also can build Snipers (but earlier in the game), snipe Flaks and rush with airborne much quicker. Once Ive got owned this way. :P

Offline Maple

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Re: [1.3.0.2] Soviets vs. PE
« Reply #21 on: March 17, 2011, 11:59:19 AM »
Hmmm. Lets begin early game. Command Squad, Ingenery, and Conscripts. Panzer Grens should be paired with another PG or scout car for a combat team, solo for capping. As conscripts are cheaper, you should cut of with your kettenkrad. Camoed ket works well for that.

For a team of command squad and conscripts, you should kill the MAJOR first. Why should we kill a man with the wimpy pistol? you ask. It's not. He's the reason why I don't upgrade them with the Ppsh 43s. His pistol is capable of one-shoting any infantry below a vet 2 volks. His crit-tables are crazy, as with the luger men on AT guns and Nebs, and the german officer. I have yet to see the British Captain do that.

After you kill the major, kill the rest of the command squad to prevent them from gaining vet for bonuses. The conscripts should be killed last.

If its even and he has PDRT squads, use Gewer 43/MP44 PGs to hunt them out. Your mortars have an advantage vs the Soviet mortar, as they cannot take a barrage order for you.

For Snipers and Zis AT, remember to infiltrate Falls to hunt them. Kets are good to spot. If you chose SE instead, then use their famous tactic against them. Booby Trap/Scorched earth the key points to drain their pop, and their troops, as they have more men in a squad.

That's all I've got so far. I'll see what else in-game

Offline TheReaper

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Re: [1.3.0.2] Soviets vs. PE
« Reply #22 on: March 17, 2011, 01:49:39 PM »
I play the retail beta with my mate and testing the "Scorched Earth" tactics vs. US airborne blobs. Sector Artylerry is very effective against blobs (he spam BAR rifle and airborne), just force you're opponent to send his blob to counter you're attack annd drop sector artillery, it's very effective. Thou soviets have similar game mechanism it should be a great start a think. What really (REALLY) annoying, when the sniper ace snipes down the men from the Flaks in youre base and rushes them with conscripts...
After 7 command points he has been waiting outside youre base with tons of infantry?
Than he probably allready outcapped you and even without the Sniper Ace he would win. (Using Tank Riders or KV-2 to destroy youre Flaks)
You should remember that US also can build Snipers (but earlier in the game), snipe Flaks and rush with airborne much quicker. Once Ive got owned this way. :P
Yea I done the same against him. ;) I had only two rifle and an airborne, dropping supplysoutside of his base. I droped statchel charge to the flak. :) But the really annoying with the sniper ace that he can run while in camo, so it's impossible to track down and snipe him. I own the field usually until the sniper ace came out, then it will be game over. Right now the sniper ace is like a vet3 Tiger with camo in my oppinion. When he plays SU he doesn't need a doctrine, becouse he spam SU-100s and support with infantry. SU-100 is much cheaper than the T34, so there is no point going to the T34 and upgun it, even he never uses IS Stalin tanks (he is damn good player).

Post Merge: March 17, 2011, 01:59:23 PM
For a team of command squad and conscripts, you should kill the MAJOR first. Why should we kill a man with the wimpy pistol? you ask. It's not. He's the reason why I don't upgrade them with the Ppsh 43s. His pistol is capable of one-shoting any infantry below a vet 2 volks. His crit-tables are crazy, as with the luger men on AT guns and Nebs, and the german officer. I have yet to see the British Captain do that.

Yes Gewehr is more effective and cheaper than MP44, but how target the officer? If he sees that the squad reducing 1-2 man he will retreat (he's not dumb) and at the HQ he can re-reinforce the squad. The only solution is an agressive concentrated fire to the NKVD squad, until they go down. I prefer the Scorced earth, becouse sector artillery becouse there is more Arty options and its better than the Paper Mortar halftrack. Booby traps are fun. :) If he takes more damege he will think twice entering a building or cap a point. I prefer the Hotchkiss tank becouse it can counter M8s and can produce in larger numbers until the Marders arrive.
« Last Edit: March 17, 2011, 01:59:23 PM by TheReaper »

Offline GodlikeDennis

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Re: [1.3.0.2] Soviets vs. PE
« Reply #23 on: March 18, 2011, 03:24:35 AM »
If he's a "damn good player" then that's why he beat you.

G43s are much worse than MP44s and used for a different purpose. ACs own the field, use those. If you lose them to AT guns constantly, you're using them wrong.
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Offline TheReaper

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Re: [1.3.0.2] Soviets vs. PE
« Reply #24 on: March 18, 2011, 08:15:54 AM »
G43s are much worse than MP44s and used for a different purpose. ACs own the field, use those. If you lose them to AT guns constantly, you're using them wrong.
Why is that? G43s are have higher range, while with mp44's you must go close range. Mixing the two what I suppose to do, and with Paper Car, I keep long range and reverting back, when the blob rushes towards the car. It's kind annoying that small arms fire can take down Halftracks quick, I understand that 20mm+ arms can do damage to armoured vehicles, but it's a bit annoying. I dont want an indestructible Halftracks, but this is a bit wierd. Well the final patch is coming to CoH, so let's celebrate! :D

Offline GodlikeDennis

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Re: [1.3.0.2] Soviets vs. PE
« Reply #25 on: March 18, 2011, 09:43:40 AM »
G43s are awful. They only give ~27% more damage at long range and ~17% more at short range and are actually worse while moving compared to the basic K98s. Certainly not worth 50MU. MP44s are pretty much the best infantry gun in the game. The only use I see for G43s is slow for cheap squad kills, usually combined with MP44s or ACs.

The benefit for G43s is even less with 4 man squads since only 2 members get them whereas MP44s apply to the whole squad.

You shouldn't lose ACs against infantry. If you are, it's because you're fighting a vastly superior force.
« Last Edit: March 18, 2011, 09:46:01 AM by GodlikeDennis »
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Offline Maple

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Re: [1.3.0.2] Soviets vs. PE
« Reply #26 on: March 18, 2011, 01:09:50 PM »
You can target the officer by right-clicking him.

Can really be shown when you use a sniper, which, as the PE have, use the light at focused firing to remove their global bonuses