Company of Heroes: Eastern Front

Author Topic: new buildings  (Read 2847 times)

Offline Mattdamon07

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new buildings
« on: May 07, 2011, 11:06:29 AM »
i was wondering if i would be possible to start designing new objects or buildings, for example new building that has 6-10 stories, u can post some suggestions here!
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Offline Max 'DonXavi' von B.

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Re: new buildings
« Reply #1 on: May 07, 2011, 11:28:50 AM »
It is indeed possible, the Modern Combat Mod for CoH did this. However, it has not that high priority for EF, though BurroDiablo has done a Lenin statue for example. Further plans are not known to me. It would be nice, to have some Eastern Front specific models, houses, trees and so on.

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Offline Dzierzan

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Re: new buildings
« Reply #2 on: May 07, 2011, 11:56:01 AM »
First: they should improve balance
Second: they should release Ostheer (when it's done)
Third: then all things which were optional, do.

See new houses, roads and something like that would be great but like i wrote before, they must do the most important things first.

I'd rather like to see new buildings for the SU, than new objects or neutral buildings.

Offline vonklaus

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Re: new buildings
« Reply #3 on: May 07, 2011, 04:05:53 PM »
it would be awesome if we could get the kremlin and red square in the game. We need some mayday victory parades and some ahistorical battles.

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Re: new buildings
« Reply #4 on: May 07, 2011, 04:12:28 PM »
it would be awesome if we could get the kremlin and red square in the game. We need some mayday victory parades and some ahistorical battles.
a moskau map with kreml would be awesome

Offline BurroDiablo

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Re: new buildings
« Reply #5 on: May 07, 2011, 04:34:26 PM »
Custom Sov and Ost base buildings will be a higher priority, but it's my plan to bash off a variety of Izba's, an Orthodox Church or two, some typical stalinist type buildings, statues, Russian civillian vehicles, but I don't plan on making St.Basils or the Kremlin because it's not historical to have them on a battlefield.

Offline Walentin 'Walki' L.

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Re: new buildings
« Reply #6 on: May 07, 2011, 06:16:18 PM »
I could make static objects and skin them but I'm not able to animate nor get them into game :P.
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Offline Max 'DonXavi' von B.

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Re: new buildings
« Reply #7 on: May 07, 2011, 08:19:12 PM »
I could make static objects and skin them but I'm not able to animate nor get them into game :P.
Same for me :P

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Offline Mattdamon07

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Re: new buildings
« Reply #8 on: May 08, 2011, 08:11:16 AM »
or even a reichstag would be nice but would be hard to do, bigger apartments types is what coh needs for a more realistic urban combat
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Offline Dzierzan

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Re: new buildings
« Reply #9 on: May 08, 2011, 10:07:27 AM »
Quote
coh needs for a more realistic urban combat
::)

CoH is not realistic and all combats are not realistic too. You know what i mean.

Offline Walentin 'Walki' L.

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Re: new buildings
« Reply #10 on: May 08, 2011, 12:47:27 PM »
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[...] bigger apartments types is what coh needs for a more realistic urban combat
1+

It would be really difficult to animate buildings like that. There is only one which I recommend to use. It looks a least a little bit like a russian "blockhouse".

ebps>environment>art_ambient>buildings>holland>buildings>plaster_6x3_01




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Offline Mattdamon07

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Re: new buildings
« Reply #11 on: May 09, 2011, 08:36:42 AM »
thats the only one they have though, we need more for our mappers, including me for my own designs, and of course coh isnt realistic, i just want that urban feel
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Offline RedGuard

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Re: new buildings
« Reply #12 on: May 09, 2011, 10:28:11 AM »
Quote
[...] bigger apartments types is what coh needs for a more realistic urban combat
1+

It would be really difficult to animate buildings like that. There is only one which I recommend to use. It looks a least a little bit like a russian "blockhouse".

ebps>environment>art_ambient>buildings>holland>buildings>plaster_6x3_01
+1 soviet public housing
Soviet is OP

Offline Seeme

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Re: new buildings
« Reply #13 on: May 09, 2011, 12:50:00 PM »
IF your making new buildings, you will have to make a lot of them.(5,7 Etc)

It won't fit to have 2 Soviet Government buildings then a France Cafe :)

I had to same problem when I was making maps for Mokins mod back then, he only provided 3 Buildings. Just didn't look right.

So if you want good looking maps, you gotta have a whole lot of people helping to work on it.
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline Walentin 'Walki' L.

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Re: new buildings
« Reply #14 on: May 09, 2011, 06:26:05 PM »
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So if you want good looking maps, you gotta have a whole lot of people helping to work on it.

Normally static objects & buildings are also done by the Level Designer but in this case it's a way more difficultly.
I identify as a four-eyed bird man. /s