Company of Heroes: Eastern Front

Author Topic: Removing limits on call in units  (Read 15143 times)

Offline Seeme

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Re: Removing limits on call in units
« Reply #60 on: November 11, 2010, 12:56:41 AM »
Done by Akaloner(You nOOb!)
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline Raydeen

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Re: Removing limits on call in units(wow its rhyming!!)
« Reply #61 on: December 20, 2010, 06:43:29 AM »
You shouldn't need that many airborne/AT guns anyway. They are there to support your normal riflemen in an AT role. Giant blobs of airborne aren't a skillful way to play the game.

Anyone should be able to play as it wants to, in my opinion, the more different tactics could be used the better.

Offline GodlikeDennis

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Re: Removing limits on call in units
« Reply #62 on: December 20, 2010, 03:54:16 PM »
Thanks for resurrecting this long dead thread  ::)

I guess if that's the case then I should be able to call as many Tigers as I want? That'll be real fun for my opponent. You need to realise it's a game and games are meant to be fun for ALL the players.
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Offline Raydeen

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Re: Removing limits on call in units
« Reply #63 on: December 20, 2010, 08:56:45 PM »
Thanks for resurrecting this long dead thread  ::)

I guess if that's the case then I should be able to call as many Tigers as I want? That'll be real fun for my opponent. You need to realise it's a game and games are meant to be fun for ALL the players.

If you have enough MP, gas & munition points, why not?  It means  that you have earned it by managing your resourses and strategies to bring on the hammer as soon as you can.  Why should a player be penalized for its effective startegies?

Offline Blackbishop

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Re: Removing limits on call in units
« Reply #64 on: December 20, 2010, 09:04:43 PM »
Effective strategies or super efective units? ::)

We're not talking about normal units, they are special units and are strong, hence they're limited.
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Offline Raider217

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Re: Removing limits on call in units
« Reply #65 on: December 20, 2010, 09:34:03 PM »
Thanks for resurrecting this long dead thread  ::)

I guess if that's the case then I should be able to call as many Tigers as I want? That'll be real fun for my opponent. You need to realise it's a game and games are meant to be fun for ALL the players.

If you have enough MP, gas & munition points, why not?  It means  that you have earned it by managing your resourses and strategies to bring on the hammer as soon as you can.  Why should a player be penalized for its effective startegies?

Because too much of anything is a bad thing



Offline Raydeen

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Re: Removing limits on call in units
« Reply #66 on: December 21, 2010, 04:06:29 AM »
Thanks for resurrecting this long dead thread  ::)

I guess if that's the case then I should be able to call as many Tigers as I want? That'll be real fun for my opponent. You need to realise it's a game and games are meant to be fun for ALL the players.

If you have enough MP, gas & munition points, why not?  It means  that you have earned it by managing your resourses and strategies to bring on the hammer as soon as you can.  Why should a player be penalized for its effective startegies?

Because too much of anything is a bad thing

So how much is too much?  Who gets to decide what is "too much" for everybody?

Offline Blackbishop

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Re: Removing limits on call in units
« Reply #67 on: December 21, 2010, 04:27:46 AM »
You say the more tactics the better, but having tons of tigers or gazillion rangers don't seem as a good prospect. Tactics involve how do you use what you are given. Because this:

If you have enough MP, gas & munition points, why not?  It means  that you have earned it by managing your resourses and strategies to bring on the hammer as soon as you can.  Why should a player be penalized for its effective startegies?

doesn't exists in CoH. If you have surplus of resources against a decent player the victory is already decided(either in your favor or against).

In either case, call-in units aren't supposed to be spammed. I proceed to lock this thread because this was already discussed and afaik limits for call-in units won't be removed; so there's no value in arguing for something like that.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...