Company of Heroes: Eastern Front

Author Topic: bugs with russians  (Read 1849 times)

Offline lurker

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bugs with russians
« on: November 06, 2010, 07:39:43 PM »
russian tanks/artillery pieces various objects don't destroy like american/german so when you destroy a russian tank it doesn't become wreckage and you can't run over it/fully destroy it...i'm sure modelers know this already but this is very important because there are like 40 russian wreckages just sitting around on my map

russian infantry cannot retake artillery pieces/or steal german ones (i play light tank/heavy infantry because the germans will always mass produce tanks and i was very upset to find that my conscripts/engineers couldn't man a light artillery piece (that means there were like 3 of them laying around useless and i kept racking them up and it looked really stupid on the battlefield) i was also sad that i couldn't steal the germans neberweffers/other artillery after i killed their men

the german artillery has too much hp/armor or whatever stat that makes it invulnerable (i shot it 5-6 times with my heaviest tank and they just sit there and keep firing/destroying my entire tank force)

i think these pieces should have long range so they can get 2-3 shots off/destroy light tanks easy but once a heavy tank comes in range it should only take 1-2-3 shots at the most to destroy these pieces (slower turning rate also because these guys can just keep turning and turning while i strafe around them and shoot them in the butt...i deal no dmg and they finally destroy my tank after they keep rotating in circles...it makes the battle look quite stupid and unrealistic)

a few animations need to be reworked (mainly the salvo animations from the steamroller and truck, they look as if they didn't quite fire from the vehicle...maybe a little lower or smaller radius or something to make it appear that they are coming from the vehicle

i've only played battle of moscow(i think that was the one) so far, it was kinda small and not so moscowish as a big city/with many points (but i plan on learning how to map and make some thicker cityscape maps for you guys...i will post them when i get better)

german tanks seem to dominate the game of COH/and eastern front..although they aren't rediculously overpowered...i think a basic rocket/piat/panzerfaust/tankhunter team should be made which fires all 2-3 rocket launchers and maybe an extra gunner with a bar or assault rifle..if this is cheap and easy..people can make tanks or they can make infantry while going against the elite panzer you can either rush them or heavily defend but if you don't play it right/go heavy at/armored they will always overwhelm you with super tanks
if i could make a rocket squad that costs 150mp and 150munition and they could delay/take down early tanks then that would give time to build defenses/attack germans early vehicles/even germans could panzerschreck groups after their main tanks are destroyed by shermans...also i don't like spending my engineers on flame thrower so if i could just build a fireteam from the engineer/main building with an armory upgrade instead of converting my engineers then that would be great as well...since i play a more of a buildcraft style than an actual adaptation of military cores (i like to keep my engineers always building)

british mg nests could cost less population because i seem to build the same number of them as i do american mg nests and i notice my pop cap is already out (i know there are 3 men in the nest instead of one but british mg is worse then american/german i feel)

infantry/cost of things probably needs to be reworked (in eastern front and even in the main game)
i always like building a few extra mg nests on my base before the krauts come over but mg nests cost fuel which forces me to either build mgs or build light vehicles..i think mg nests should be changed to costing munitions because they really only need sandbags and bullets (unless they want flammable mg nests which explode)

also since i spent my munitions (which i always have a bunch of and i never have enough fuel) i can save my fuel up for my first light vehicle or heavy tank while still building basic defenses for my base

basically cost should go like this

man power for pure infantry
fuel for vehicles, extra for flamethrowers upgrade/flamethrower tanks
munitions for defensive buildings/machine guns/rockets/bombs/etc
buildings should probably cost manpower + a fraction of its regular extra fuel or munition (since building steel frame doesn't cost fuel, unless you also want to build a bunch of halftracks/airplanes that carry the materials to the front, then the game would be weird)

population cap should be raised but only to include more infantry units(i don't know if you can limit a specific thing..but i think you can)

so i can have 4-8 infantry, 4-8 engineers, 4-8 artillery/rockets/mgs/specialties/snipers, 4-8 light vehicles like jeeps/motorcycles/halftracks and 1-4 tanks of a certain class, 1-2 of a heavy tank class and 1 of a super heavy class (if you ever get around to including Maus or Super Russian Tank or whatever, 1 secret weapon (like v1 rocket truck or whatever)

finally, as would any world war 2 fan (feel free to invent stuff for the germans/british and americans to use that they were on the verge of using but didn't because it wasn't cost efficient, the war was over after hitler split the fronts/lost africa

that means super tanks/secret vehicles (try to make some for the british and american too because the german heavy tanks are a little supreme and fighting the super nazis over and over again with the same tactics gets boring...

Offline Blackbishop

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Re: bugs with russians
« Reply #1 on: November 06, 2010, 08:37:00 PM »
Dude, I don't know where you came from, but I don't believe you don't know about the strawmen bug.

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russian tanks/artillery pieces various objects don't destroy like american/german so when you destroy a russian tank it doesn't become wreckage and you can't run over it/fully destroy it...i'm sure modelers know this already but this is very important because there are like 40 russian wreckages just sitting around on my map
I remember having wrecks of my tanks as soviet. Are you sure that in all situations you don't get any wreck?

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the german artillery has too much hp/armor or whatever stat that makes it invulnerable (i shot it 5-6 times with my heaviest tank and they just sit there and keep firing/destroying my entire tank force)
German artillery? do you mean nebels, walking stukas or mortars?
If you wanted to mean at guns...

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population cap should be raised but only to include more infantry units(i don't know if you can limit a specific thing..but i think you can)

so i can have 4-8 infantry, 4-8 engineers, 4-8 artillery/rockets/mgs/specialties/snipers, 4-8 light vehicles like jeeps/motorcycles/halftracks and 1-4 tanks of a certain class, 1-2 of a heavy tank class and 1 of a super heavy class (if you ever get around to including Maus or Super Russian Tank or whatever, 1 secret weapon (like v1 rocket truck or whatever)

lol? why would you need that amount of infantry(soldiers+engineers), dont you think that 8~16 is a lot??? you'll never have that much because the game will be over before filling the half of that list.

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that means super tanks/secret vehicles (try to make some for the british and american too because the german heavy tanks are a little supreme and fighting the super nazis over and over again with the same tactics gets boring...
That would never happen.

Eastern Fron't won't change anything from CoH(besides the experts balance topics), deal with it, the costs will remain the same. Btw the british mg has the widest cone of fire. If you waste your early game building defenses on your base your middle game will be screwed up, you should be:

a)harrasing capping enemy units.
b)uncapping points.
c)capturing yours.

All in all, remember that you need to demonstrate that you had a bug, just point it out isn't enough, you can use screenshots, videos, a description of how to get it, whatever you can get at hand.  However, I don't see any bug here... just a suggestion of how soviets, and CoH in general should be. Also, are you sure you have the lattest version of EF?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline lurker

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Re: bugs with russians
« Reply #2 on: November 06, 2010, 09:25:41 PM »
no i mean the tanks become untouchable which means they CAN be driven through/NOT destroyed, don't really exist as cover for soldiers, and their model doesn't leave the game/since you can't run over it with a tank (could be an install problem)

i mean the german's main artillery piece/anti tank cannon which they walk around with their troops (not the 88)...either the heaviest russian tank sucks (which it doesn't because i can kill panthers and stug and everything real easy but the artillery just sits there taking hit after hit and these guys don't even have to move, they just rotate and fire at me destroying everything i send at them from all angles (it is too powerful and is the only thing keeping me from beating the germans while russian and american artillery pieces easily fall to german light tanks/their artillery..i know german have bigger artillery but as a game mechanic i think its kinda overpowered)

russians cannot take back their own artillery or steal germans, i play a little weaker in the macro so every gun i can steal i take with my infantry and then turn it against the germans...russians cannot operate these artillery pieces (or i'm not pressing the right button..it could be me)

the british mg thing is not a problem, just seems like the british can't field as many troops as germans/americans

as far as the soldiers/and build costs its not a bad idea and you don't have to do it..i was playing around with the mod editor and thinking about it but if you guys did it then it would be great..not a problem for me actually (

only bugs were the stuck russian tank models bother me and the artillery piece is too strong



Post Merge: November 06, 2010, 09:41:44 PM
i was just speculating about the number of infantry..i really haven't played that much of COH but i like it alot and the only thing i noticed in the american campaign so far is that once i get my side of the map defended, i only have about 4 slots left for attack (a few shermans and maybe an infantry)

i like to put atleast 1 squad at every point which seems logical if i wanted to defend a base (then have a few roaming squads which act as offense and support) so that means i field 4 engineers 4 machine gunners 2-4 artillery pieces 2-4 tanks/armored cars to battle their armor and already i am running out of room to actually attack the enemy (i am probalby making too many machine gun nests, but i am usually playing 4 german bots vs me and 3 american bots and i typically reinforce my allies bots territories with an mg nest to keep the game fair since german were overpowering allies anyways with early tanks (new AI is much better than original ai with medics repairing my vehicles, allies helping out my base if i'm being attacked so i was just guessing on what it would look like in terms of broad greneral numbers 4-8, it could be just 3 of each (3 eng, 3 infantry, 3 tank, 3 armored, 3 jeep/cycle, 3 bunkers) and that would still be better than the total # pool which limits your construction to only 1 way of fighting (total offense or total defense)
« Last Edit: November 06, 2010, 09:41:44 PM by lurker »

Offline Blackbishop

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Re: bugs with russians
« Reply #3 on: November 06, 2010, 11:04:48 PM »
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Pauly3

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Re: bugs with russians
« Reply #4 on: November 07, 2010, 05:28:57 PM »
I am sorry but you sound like a horrible player
dont waste resources on mg nests
better get a fast stuart ot and try to  circle round german at guns
"But risk has always been an inescapable part of warfare."
Grand Admiral Thrawn

Offline Blackbishop

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Re: bugs with russians
« Reply #5 on: November 07, 2010, 06:27:44 PM »
Yesterday I played a match and T-34, IS-2 & Kats wrecks worked. Which units do you say are bugged? Screenshot or never happened.

Are you sure you have the last version of EF?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline lurker

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Re: bugs with russians
« Reply #6 on: November 07, 2010, 10:17:15 PM »
eh i finally destroyed it with 2 IS/1 IS and Steamroller

but 2 T34s (these are the second largest right?) quickly died to 1 german AT artillery

to pauly,
stuart/flamewagen/armored car fall before you even get in range/much less behind them since the CPU always knows which way your AT's vehicles are facing and what direction they are going...if you park a steward behind them, they will rotate and shoot you...unless you run around like a rabbit which is what i had to do with T34 and IS which is stupid because these tanks are huge, and i'm talking about moscow 2 player map which only has 4 points and a huge middle for fighting so there is no real capturing to be done which means balanced offense and defense are more important than gambling a rush...so thanks for calling me a horrible player and not knowing anything about the situation...also russians don't have stewarts so good job soundling like you came from the starcraft forum

of course i'm getting better at offense (have only played 20-30 games so far), i have finally used germans (i am a newb like i said) so now i understand their tanks/infantry better...American Infantry and Rangers are great and versatile while Grenadiers are too expensive/straight forward...its easier to field 4-6 german snipers/4-6 tanks armored cars, artillery and nebers to squash the americans while Allies need to either rush with infantry or rush mass build shermans to even stay in the game

I am using nebers/calliope/stalintruck more often (maybe their range is 2 long because when i get 2 of these i can suppress the entire map) i think in blitzkrieg mod the rockets cost munitions which slows down the attack (but your cool down is pretty long so i guess its ok)

so i guess there is no problem but the artillery strawbug, the t-34 doesn't explode it justs becomes dead armor for the infantry (i guess this was intended because i see the shield but the tank is still green and not burned/destroyed in any way)

edit 
sry it is not the t34 it is the Su85
« Last Edit: November 08, 2010, 07:02:01 PM by lurker »

Offline Pauly3

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Re: bugs with russians
« Reply #7 on: November 09, 2010, 10:00:57 AM »
i thought you were talking about brits...my bad
but still getting a lot of mg-nest is never a good idea 8)
"But risk has always been an inescapable part of warfare."
Grand Admiral Thrawn