Company of Heroes: Eastern Front

Author Topic: [1.23] two bugs--sniper ace's power and artillery firebase  (Read 2726 times)

Offline bSword

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[1.23] two bugs--sniper ace's power and artillery firebase
« on: October 02, 2010, 11:51:28 PM »
1) Sniper Ace's artillery strike does not seem to work--even when he has Veterancy 1, the artillery strike button is still grayed out and it says "this ability is currently in use" and it never becomes available.  The vet 2 attack works though.

2) Can't build more than one artillery firebase...maybe this is intentional, but when I try to build a second one, I get a message saying "requires artillery firebase" and it won't let me build it.

Other than that, pathfinding for infantry and tank units seems kind of buggy.  When I set a waypoint for tanks they will often go forwards then suddenly go backwards then go forwards again, also often they'll pick horrible paths like turning around with their rear to enemy AT guns when I told it to go straight forward.  Sometimes this sort of thing happens in the vanilla game but it seems worse in EF.  This happens with all factions.

Infantry sometimes will get stuck on certain paths and keep going forward and backwards especially if there are a few units trying to go across a narrow area, for example the right bridge in the middle of the Semois map.  This seems to only happen with Soviet units.

The pathfinding isn't gamebreaking but it can be annoying sometimes if my units are under attack.

Other than that, keep up the good work, 1.23 is definitely the best version of EF so far.  I've totally abandoned the Vanilla game and am having a lot of fun playing against the AI with all factions.

Offline Rikard Blixt

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Re: [1.23] two bugs--sniper ace's power and artillery firebase
« Reply #1 on: October 03, 2010, 10:14:06 AM »
1) Requires that camo is off, I guess we should add that text?

2) Meant to be, hardcoded limit of 1 on them.
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Offline Paciat

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Re: [1.23] two bugs--sniper ace's power and artillery firebase
« Reply #2 on: October 03, 2010, 02:36:45 PM »
1) Requires that camo is off, I guess we should add that text?
Forgot about that and though it was a bug too.  :P

Offline bSword

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Re: [1.23] two bugs--sniper ace's power and artillery firebase
« Reply #3 on: October 06, 2010, 03:37:51 AM »
Ok well that's good that they're intentional.

For the sniper ace, something like "camo must be off" would be better than "already in use."  For a firebase, "only one firebase can be built" or whatever would be better than "requires artillery firebase" which doesn't make any sense.

Offline GodlikeDennis

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Re: [1.23] two bugs--sniper ace's power and artillery firebase
« Reply #4 on: October 06, 2010, 04:19:14 AM »
I must say that I'm really thankful to the devs for listening and getting rid of stealth arty. It was really gamebreaking.
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