Company of Heroes: Eastern Front

Author Topic: British A.I. and Command Vehicles 1.23  (Read 3213 times)

Offline Sigmar

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British A.I. and Command Vehicles 1.23
« on: August 24, 2010, 06:08:26 AM »
I don't know if anyone has noticed an issue with the British command vehicles.  Been playing a lot lately against the A.I (since discovering this great mod) and noticed sometimes with the British as an ally he will not deploy his command vehicles.  This will happen sometimes on a call in, when something happens to the sector of the map he was going to deploy on I am assuming .

If the situation changes between call in and appearance he will just sit there with the vehicle.  I have lost some 2 vs 2 games because he never deploys the vehicle and/or his vehicle gets destroyed, he calls in a new one, and then it just sits there.  He wont deploy it and hence no longer create new units.

I don't recall this happening in vanilla but I could be wrong, the British AI would make some pretty horrible plays on vehicle placement , maximizing sector bonus and discounting how exposed his vehicle is going to be.

I don't know if there is some hang up in the decision algorithm when the situation changes, and instead of choosing again it just hangs.

Anyone else notice this?


« Last Edit: August 24, 2010, 06:15:30 AM by Sigmar »

Offline SK8ERatWAR

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Re: British A.I. and Command Vehicles 1.23
« Reply #1 on: August 25, 2010, 06:14:49 PM »
this did also happen in vCoh..
i just played a game with one british allie, and indeed, he didn't deploy his command vehicles, but after sitting for 2 minutes he did make the decision that it would be smarter to deploy his trucks, so he just does it for a couple of minutes i think

Offline One-eye

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Re: British A.I. and Command Vehicles 1.23
« Reply #2 on: August 25, 2010, 06:26:18 PM »
Hmmm the A.I sure does love doing stupid things with command trucks ::)  Its other favourite trick is to drive them ridiculously close to the enemy before deploying them.  I swear i've seen the computer drive one of its trucks to the same point only to have it destroyed 4 times in a row.   ???
"if there's one thing we've learnt in the last thousand miles of retreat, it's that Russian agriculture is in dire need of mechanisation"
http://www.youtube.com/watch?v=JEle_DLDg9Y&

Offline polkovnik

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Re: British A.I. and Command Vehicles 1.23
« Reply #3 on: August 25, 2010, 06:45:37 PM »
In my opinion the A.I. for the British faction is broken from the very start. As a British player you normally raise your command vehicle as soon as possible and use it to secure resources. Especially a high munition point.
I haven't seen the A.I. doing this ever.
But playing the British faction is much more complicated then the others in my opinion. Placing and using trenches correctly is hard even for a human player. And IMHO trenches are the one reason why it is ok that British units are that awfully expensive.

Offline Mad hatters in jeans

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Re: British A.I. and Command Vehicles 1.23
« Reply #4 on: August 26, 2010, 03:48:39 AM »
In my opinion the A.I. for the British faction is broken from the very start. As a British player you normally raise your command vehicle as soon as possible and use it to secure resources. Especially a high munition point.
I haven't seen the A.I. doing this ever.
But playing the British faction is much more complicated then the others in my opinion. Placing and using trenches correctly is hard even for a human player. And IMHO trenches are the one reason why it is ok that British units are that awfully expensive.
yes but the soviet propaganda gives trenches prettymuch off the bat which further reduces the need for brits at all.

Offline SK8ERatWAR

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Re: British A.I. and Command Vehicles 1.23
« Reply #5 on: August 27, 2010, 01:52:09 AM »
In my opinion the A.I. for the British faction is broken from the very start. As a British player you normally raise your command vehicle as soon as possible and use it to secure resources. Especially a high munition point.
I haven't seen the A.I. doing this ever.
But playing the British faction is much more complicated then the others in my opinion. Placing and using trenches correctly is hard even for a human player. And IMHO trenches are the one reason why it is ok that British units are that awfully expensive.


yeah the british AI is bad, if you set them on expert and play on a map with bridges, just block them all, and the AI will do NOTHING

Offline Sigmar

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Re: British A.I. and Command Vehicles 1.23
« Reply #6 on: August 28, 2010, 04:29:31 AM »
I have also noticed he will sometimes not move with his starting scout team.  He will sit them at base, create another rifle squad, then Lt, and still not have moved out with his starting scout team.

Pretty frustrating playing with them as your partner .  I have tried giving them capture here , attack here commands with some success .  But unfortunately once you do that sometimes the A.I. will stop thinking on its own after that and you have to continually give them commands to get them to do anything.