so I'm new to this, but Ive recently found a couple of issues which i felt i should air.
first one is: the heroic charge ability on the soviet leader, now has a fatigue effect, great. The problem is though that the fatigue is able to be passed onto nearby units that didn't benefit from the fire-up ability. Therefore they get all the negatives, none of the positives. i.e the fatigue takes effect, and units walk up into the area of effect of the ability, and start suffering from the fatigue.
second one is: i was playing a game against Russians, who where using trenches. I used assault grenades to clear out the trenches. The problem was that, the squad wouldn't die. Some red banner strelsky(?) where in the trench. The first 3 grenades took them down to about 1 health per man, then the other grenades (3-4) didn't do anything. Is there some kind of invisibility bug for units in trenches vs grenades?
third: and this one is just for me, but would it be possible to add a computer, who has the same resource modifiers as the harder level computers, but none of the battle modifiers, such as reduced accuracy, and reduces levels of sup presion. Just so you can practice and actually see how units would work in a multiplayer match. The resource modifiers, so the boss can actually put up a fight.
OK thanks in advance