Company of Heroes: Eastern Front

Author Topic: bonus units  (Read 6145 times)

Offline ParkerWarrior

  • Ingenery
  • *
  • Posts: 25
    • View Profile
Re: bonus units
« Reply #15 on: October 23, 2010, 09:49:53 PM »
For example i prefer to buy infantry instead of tanks but my ally likes tanks, that's why i'd like to replace tanks with infantry
Then youre oponent will build anti infantry vechicles and arti and youll loose every time.
BUT my ally has tanks and i have for example rangers
(i can destroy 2 king tigers with 5-6 squads of rangers)
wimberlind can't kill 2 squads but ostwind ... i hate ostwind (oly when it has lvlup)
aa guns emplasemants i can clear with sniper
when enemy use arty ... well infanty has button to retread  ;D
« Last Edit: October 23, 2010, 09:58:40 PM by ParkerWarrior »
one billet can change history

Offline GodlikeDennis

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 4454
    • View Profile
Re: bonus units
« Reply #16 on: October 24, 2010, 05:23:07 AM »
You clearly play at a low level. Not that there's anything wrong with that but these kinds of things don't work in higher levels of play. A KT should never be lost to rangers. Also, the game can't be balanced based on 2v2s because there are far too many variables. High level 1v1 competitive play is the best mode to balance for so it carries over to other modes.
If you get into an argument with me, you're wrong.

Offline ParkerWarrior

  • Ingenery
  • *
  • Posts: 25
    • View Profile
Re: bonus units
« Reply #17 on: October 24, 2010, 04:06:21 PM »
You clearly play at a low level. Not that there's anything wrong with that but these kinds of things don't work in higher levels of play. A KT should never be lost to rangers. Also, the game can't be balanced based on 2v2s because there are far too many variables. High level 1v1 competitive play is the best mode to balance for so it carries over to other modes.

I'm playing ONLINE
And killing KT is much easyer than killing tiger
(to kill KT you just need 3 paratroopers or rangers squads)
« Last Edit: October 24, 2010, 04:09:54 PM by ParkerWarrior »
one billet can change history

Offline GodlikeDennis

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 4454
    • View Profile
Re: bonus units
« Reply #18 on: October 24, 2010, 05:57:47 PM »
No, rangers never penetrate either tiger from the front and if a tiger gets shot in the ass by them it's being used wrong.
If you get into an argument with me, you're wrong.

Offline Paciat

  • Mr. Spam
  • *
  • Posts: 1206
  • Without balance COH world will end!
    • View Profile
Re: bonus units
« Reply #19 on: October 24, 2010, 06:13:55 PM »
I'm playing ONLINE
And killing KT is much easyer than killing tiger
(to kill KT you just need 3 paratroopers or rangers squads)
You know that RR paratroopers or rangers are anti-tank infantry, right?
Their elite, compared to PIAT sappers/commandos and Soviet Tank Hunters too.

Offline lbg

  • Ingenery
  • *
  • Posts: 11
    • View Profile
Re: bonus units
« Reply #20 on: October 25, 2010, 05:59:31 PM »
The 'reward system' was just Relic being too cheap/lazy to add new units to the factions without giving them to owners of vCoH/OF for free (even though they did exactly this with DoW2); even though the dismal British unit roster desperately needed additions, not replacements.

Quote
Have you played dow2 ? You need Chaos rising just to play chaos but bonus units they give you in any case (i had my dow2 before i bought expansion) but it's not our topic.
The only thing i hate in britains is their value american riflemans cost 270 mp and british section 450 mp.
Did you read my post?  I was saying exactly that - that Relic gave the new units to DoW2 players without needing the expansion.  All Tales of Valor did was screw up the game and give an advantage to people willing to pay.  A theme that seems to be recurring in the 'new' CoH:O.

And enough talk of random team skill levels where apparently people leave KTs unsupported and lose them to ranger blobbers.
« Last Edit: October 25, 2010, 06:01:57 PM by lbg »

Offline ParkerWarrior

  • Ingenery
  • *
  • Posts: 25
    • View Profile
Re: bonus units
« Reply #21 on: October 25, 2010, 06:01:35 PM »
I'm playing ONLINE
And killing KT is much easyer than killing tiger
(to kill KT you just need 3 paratroopers or rangers squads)
You know that RR paratroopers or rangers are anti-tank infantry, right?
Their elite, compared to PIAT sappers/commandos and Soviet Tank Hunters too.
Yep but Soviets good vs light armory and to deal with tanks you need to youse your at granates
Aren't commandos elites ???

Ahh .... we got away from our topic
Ok i suppose it could be close thanks for answers
« Last Edit: October 25, 2010, 06:03:46 PM by ParkerWarrior »
one billet can change history

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: bonus units
« Reply #22 on: October 25, 2010, 06:37:35 PM »
I'm playing ONLINE
And killing KT is much easyer than killing tiger
(to kill KT you just need 3 paratroopers or rangers squads)
You know that RR paratroopers or rangers are anti-tank infantry, right?
Their elite, compared to PIAT sappers/commandos and Soviet Tank Hunters too.
Yep but Soviets good vs light armory and to deal with tanks you need to youse your at granates
Aren't commandos elites ???
Yes, Commandos "are", but IMO PIAT Commandos aren't(I haven't checked the stats but looks like have the same stats than or close to PIAT Sappers). What Paciat said is you shouldn't think that Paratroopers and Tank Hunters belong to the same "class". The former are elites, the latter aren't, so is wrong to expect the same results.

Ahh .... we got away from our topic
Ok i suppose it could be close thanks for answers
Granted. Topic Locked.
« Last Edit: October 25, 2010, 06:39:13 PM by blackbishop »
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...