I have trolled these forums for weeks, hungering for more suggestions about the future, upcoming Ost-Heer when I happened upon my own. I was thinking along more tactical lines when I came up with this idea, inspired by Brothers in Arms.
It’s not finished yet, but I figured I’d post it anyways and complete it as I found more inspiration trolling around the internetz.
~Discuss
Germany’s Firefighters:
Assault: Sturmtruppe
Abilities: Possible Upgrades:
1. Sprint 1. Incendiary Grenades (Fallschirmjäger)
2. Grenade 2. Smoke Grenades (Panzer Truppen)
3. Bundled Grenades (SS Truppen)
4. Panzerfaust
2 MP40s, 1 StG 44, 2 Gewehr 43
Fire Support: Feuer Unterstürzung
Abilities: Possible Upgrades:
1. Sprint 1. Second LMG
2. Suppressing Fire*
1 MP40, 1 LMG, 4 K98
*Suppressing Fire: Suppressing fire makes the MG work like it does in normal unmodded CoH. Instead of aiming to kill, the MG gunner tries to fire as many rounds as he can to make the enemy squad to hit the dirt. The situation I imagine this in, would be attacking a squad behind cover. Suppressing fire would make the enemy squad duck behind its cover and fire less, and fire less accurate.
Sturmpioniere
The assault engineer squad would function as normal engineers do except for pure combat as opposed to base fortification and building things.
Abilities: Possible Upgrades:
1. Sprint 1.Flamethrower
2. Grenade 2.Dynamite/Satchel Charge*
3.Body Armour**
4.Det-Pack
5.Plant Mine
6.Make Sandbag bunker***
7. Geballte Ladung
German Weapon Loadout:
3 MP40 2 K98
*Dynamite/Satchel Charges: Satchel charges work the same as they do in un-modded CoH. Dynamite is simply planted like a det-pack, but has a 5/6
second timer.
**Body Armour: simply metal sheets that are worn on the torso. They offer protecing against SMG bullets, and Carbine bullets. The body armour doesn't offer much protection against rifle bullets or MG bullets. It would simply take a few more rifle and MG bullets than usual to kill a wearer of body armour (akin to adding a little extra health). To get the values of SMGs and carbines, take the values of SMG and Carbine bullets versus units in buildings in un-modded CoH.
***Sandbag Bunker: A simple bunker made of sandbags. It has the same protection as normal
sandbags, with a little more extra chance to be missed by bullets.
The sandbag bunker should look like this:
newbielink:http://img163.imageshack.us/i/95471628.jpg/ [nonactive]
newbielink:http://img37.imageshack.us/i/40673009.jpg/ [nonactive]
newbielink:http://img163.imageshack.us/i/81843684.jpg/ [nonactive]
And that's all I've got for now.
-Walderschmidt
Please use follwing threads: newbielink:http://easternfront.org/forums/index.php?topic=3136.msg30452#msg30452 [nonactive]
and
newbielink:http://easternfront.org/forums/index.php?topic=3002.0 [nonactive]
And anadvice for the future;
newbielink:http://easternfront.org/forums/index.php?topic=3000.0 [nonactive]
And at last a personal comment:
I tell it again and again and again...
A new faction needs much more then
doctrines!
Thank u.
Lord Rommel - DEV
Closed