Company of Heroes: Eastern Front

Author Topic: [1.11]Upgraded Mortar  (Read 6586 times)

Offline Zerstörer

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Re: [1.11]Upgraded Mortar
« Reply #15 on: June 12, 2010, 10:39:02 AM »
The mortar has once again changed...keep your eye on the 1.2patch broadcasts this weekend to get a preview  ;)
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Offline TomaSkTemplar

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Re: [1.11]Upgraded Mortar
« Reply #16 on: June 12, 2010, 11:50:09 AM »
I hope only against certain buildings, like when you fire small mortars from command squad. Also it takes 5 pop away...requires a bit of research etc. So I hope it will be better but not used as an artillery to bomb out heavy fortifications as fast.

Offline Sonders

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Re: [1.11]Upgraded Mortar
« Reply #17 on: June 12, 2010, 01:05:23 PM »
I also agree that the Soviet mortar when up-graded is a bit oped. I don’t use them for the same reason I don’t use the Soviet AT gun, They are easily de-crewed and the Soviets cant re-crew them. Although I would hate to see them over nerfed. A munitions and fuel cost increase at the armory might be the answer instead of weakening the unit itself.

BTW, if hes spending resources on a mid game mortar then hes not going to have alot to protect it.

Some games I played against Soviet players that used the upgraded mortar I got them with sniper and nebs and another time with cloaked storms. Since the Soviets can’t re-crew them it’s a total loss.

To me, the Soviet mortar (when I’m playing against the Soviets) is just like the pak (when im playing against Wehr). I make it my top priority to kill that dirty little evil thing, lol. 
« Last Edit: June 12, 2010, 01:25:58 PM by Sonders »

Offline Zerstörer

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Re: [1.11]Upgraded Mortar
« Reply #18 on: June 12, 2010, 01:35:49 PM »
We're looking into increasing survivability for both units without making them OP...its only really an issue in 1v1 when you don't have an ally that can recrew your guns....
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