Company of Heroes: Eastern Front

Author Topic: Introducing Maxim Machine Gun  (Read 3470 times)

Offline regz321

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Introducing Maxim Machine Gun
« on: June 05, 2010, 04:23:33 AM »
Possibly adding the Maxim machine gun to Soviets either as a support weapon, part of a tree or something?

Post Merge: June 05, 2010, 04:27:57 AM
http://en.wikipedia.org/wiki/PM_M1910 [nofollow]
« Last Edit: June 05, 2010, 04:27:57 AM by regz321 »
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Offline Red_Stinger

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Re: Introducing Maxim Machine Gun
« Reply #1 on: June 05, 2010, 10:46:39 AM »
This have been discussed many time: dev cant include the maxim because of coding problem. This weapon is very different from others MG: MG-42 and vickers are tripod mg, while the maxim need a new carriage (like an AT gun) to work, and dev have big problems with this. I think that when dev have resolved the problem, they will include the maxim
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Offline UeArtemis

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Re: Introducing Maxim Machine Gun
« Reply #2 on: June 05, 2010, 10:56:20 AM »
It can be on a tripod

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Offline BDNeon

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Re: Introducing Maxim Machine Gun
« Reply #3 on: June 05, 2010, 12:52:44 PM »
This have been discussed many time: dev cant include the maxim because of coding problem. This weapon is very different from others MG: MG-42 and vickers are tripod mg, while the maxim need a new carriage (like an AT gun) to work, and dev have big problems with this. I think that when dev have resolved the problem, they will include the maxim

Incorrect. The model is complete, and the devs haven't said anything about the coding. The only thing I heard them mention was some difficulty animating the wheels.

http://www.moddb.com/mods/coheastern-front/images/weapons3