Company of Heroes: Eastern Front

Author Topic: The Bug Thread  (Read 38881 times)

Offline nalp

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Re: The Bug Thread
« Reply #105 on: February 23, 2010, 02:22:48 PM »
dont know if this is the right forum (if not tell me, then i delete this post).

i have a problem, i have download everything (launcher, patch 1 - 4, etc) and when i open  patch version 2.601, gives me a code error 10244 and 11367??? what's the solution, please help me and another bunch of people have the same prob....



RELICCOH started at 2010-02-22 22:26
OS NT 6.0 (sp2.0) x86, 3070MB Physical Memory, 1198 Physical Available, 1937 Virtual Available
RUN-OPTIONS -dev -mod Eastern_Front
WORKING-DIR C:\Program Files\THQ\Company of Heroes
USER Alpalhão

22:26:49.48   2 Logical Processors detected
22:26:49.48   Multithreading Enabled
22:26:49.48   THREAD: Hyper-Threading Technology Processors are not detected.
22:26:49.48   XTHREAD: Detected 2 core(s) with 2 hardware thread(s)
22:26:49.48   XTHREAD: Main thread now used as XThread 0
22:26:49.48   XTHREAD: Spawned thread on processor 1
22:26:49.48   MATHBOX -- Version=6, Cpu=Intel Core 2:f=6,m=15, Mode=SSE
22:26:49.48   GAME -- Company Of Heroes, 2.500.0, Build live.2.500.0, Type live, Language English
22:26:49.51   MOD -- Mounting EF_DLC1, 1.0
22:26:49.51   FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\'
22:26:49.51   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\DLC1\Data\'
22:26:49.51   FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtHigh\'
22:26:49.51   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\DLC1\DataArtHigh\'
22:26:49.51   FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\'
22:26:49.51   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\DLC1\DataSoundEnglish\'
22:26:49.51   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\DLC1\Movies\'
22:26:49.51   MOD -- Mounting EF_DLC2, 1.0
22:26:49.51   FILESYSTEM -- filepath failure, path does not exist 'DLC2\Data\'
22:26:49.51   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\DLC2\Data\'
22:26:49.51   FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataArtHigh\'
22:26:49.51   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\DLC2\DataArtHigh\'
22:26:49.51   FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataSoundEnglish\'
22:26:49.51   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\DLC2\DataSoundEnglish\'
22:26:49.51   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\DLC2\Movies\'
22:26:49.51   MOD -- Mounting EF_DLC3, 1.0
22:26:49.51   FILESYSTEM -- filepath failure, path does not exist 'DLC3\Data\'
22:26:49.51   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\DLC3\Data\'
22:26:49.51   FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataArtHigh\'
22:26:49.51   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\DLC3\DataArtHigh\'
22:26:49.53   FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataSoundEnglish\'
22:26:49.53   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\DLC3\DataSoundEnglish\'
22:26:49.53   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\DLC3\Movies\'
22:26:49.53   MOD -- Mounting EF_OPS, 1.0
22:26:49.53   FILESYSTEM -- filepath failure, path does not exist 'CoH\Ops\Data\'
22:26:49.53   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\CoH\Ops\Data\'
22:26:49.53   MOD -- Mounting Eastern_Front, 1.0
22:26:49.53   FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\'
22:26:49.53   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\RelicOnline\Data\'
22:26:49.53   FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\'
22:26:49.53   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\CoH\Engine\Data\'
22:26:49.53   FILESYSTEM -- filepath failure, path does not exist 'WW2\Data\'
22:26:49.53   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\WW2\Data\'
22:26:49.54   FILESYSTEM -- filepath failure, path does not exist 'CoH\Data\'
22:26:49.54   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\CoH\Data\'
22:26:49.56   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\Eastern_Front\Data\'
22:26:49.56   FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtHigh\'
22:26:49.56   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\CoH\DataArtHigh\'
22:26:49.56   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\Eastern_Front\DataSoundHigh\'
22:26:49.56   FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\DataSound\'
22:26:49.56   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\Eastern_Front\DataSound\'
22:26:49.56   FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\Locale\English\Data\'
22:26:49.56   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\Eastern_Front\Locale\English\Data\'
22:26:49.56   FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\English\Data\'
22:26:49.56   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\Engine\Locale\English\Data\'
22:26:49.62   FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundEnglish\'
22:26:49.62   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\CoH\DataSoundEnglish\'
22:26:49.62   FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\English\Data\'
22:26:49.62   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\CoH\Locale\English\Data\'
22:26:49.62   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\Eastern_Front\DataAttrib\'
22:26:49.62   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\Eastern_Front\Movies\'
22:26:49.64   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\Engine\Movies\'
22:26:49.64   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\WW2\Movies\'
22:26:49.71   GAME -- Resetting fp control word.
22:27:01.96   WW2Mod -- PropertyBagManager Loaded in 12.246000s
22:27:02.10   NetworkManager::Create - creating network manager
22:27:02.10   Read 360 bytes from network datastore login_cache.bin
22:27:02.10   Read 52 bytes from network datastore global_cache.bin
22:27:02.10   Read 28 bytes from network datastore ping_cache.bin
22:27:02.10   QuazalInitializer - static initializing Quazal library
22:27:02.10   PingCache - populating cache with 0 pings
22:27:02.12   Transport - Header Size = 4 bytes + 4 byte nonce + 2 byte consolidation header
22:27:02.32   WinTransport - CreateSocket exclusive broadcast socket was available.
22:27:02.32   WinTransport - CreateSocket listening for broadcasts on default port
22:27:02.33   WinTransport - Host Name: FamíliaAlpalhao, aliases: , type=AF_INET, len=4
22:27:02.33   WinTransport - Host IP Address #0: 192.168.2.100
22:27:02.33   WinTransport - Interface #0: ip:192.168.2.100, broadcast:192.168.2.100, flags=IFF_UP IFF_BROADCAST IFF_MULTICAST
22:27:02.33   WinTransport - Interface #1: ip:127.0.0.1, broadcast:127.0.0.1, flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST
22:27:02.33   Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
22:27:02.33   WinTransport - Quazal address string = udp:/address=192.168.2.100;port=6112
22:27:02.33   SessionManager - Peer Header Size = 16 bytes
22:27:02.33   SessionManager - Game Data overhead = 7 bytes
22:27:02.33   SessionManager - Proxy overhead = 7 bytes
22:27:02.33   MessageInternal::CreateChannel: Created channel 47535450
22:27:02.33   Session::Initialize - info, initializing session object, using threads.
22:27:02.33   SessionManager::RegisterSession - Registering new session 07065db8
22:27:02.33   Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
22:27:02.33   AutomatchInternal: Instantiating
22:27:02.33   Net::ThreadFunction - Entering network thread function...
22:27:02.33   PartyInternal: Instantiating
22:27:02.33   MessageInternal::CreateChannel: Created channel 50525459
22:27:02.33   MessageInternal::CreateChannel: Created channel 51434b4d
22:27:02.33   Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED].
22:27:02.33   MessageInternal::CreateChannel: Created channel 534d5347
22:27:02.33   MessageInternal::CreateChannel: Created channel 474d4343
22:27:02.33   MessageInternal::CreateChannel: Created channel 474f424a
22:27:02.33   MessageInternal::CreateChannel: Created channel 4d4f444d
22:27:02.33   MessageInternal::CreateChannel: Created channel 53594e43
22:27:02.33   MessageInternal::DestroyChannel: Destroyed channel 534d5347
22:27:02.33   MessageInternal::DestroyChannel: Destroyed channel 474d4343
22:27:02.33   MessageInternal::DestroyChannel: Destroyed channel 474f424a
22:27:02.33   MessageInternal::DestroyChannel: Destroyed channel 4d4f444d
22:27:02.33   MessageInternal::DestroyChannel: Destroyed channel 53594e43
22:27:02.37   Transport - Largest received is now 19
22:27:02.37   Transport::OpenInternal request to WINaddr:192.168.2.100:6112;
22:27:02.41   GAME -- Available memory: 3070MB Physical RAM, 3284MB Pagefile, 2047 Virtual Address Space
22:27:07.26   DLLDriverLinker -- Adding driver 'spDx10.dll'.
22:27:07.26   DLLDriverLinker -- Adding driver 'spDx9.dll'.
22:27:07.26   DLLDriverLinker -- 2 DLL drivers found.
22:27:07.47   SPDx10 -- Adapter [NVIDIA GeForce 8400 ]: 243MB dedicated video memory, 0MB dedicated system memory and 1279MB shared system memory.
22:27:10.32   DLLDriverLinker -- 2 DLL drivers found.
22:27:10.52   SPOOGE - Driver[DirectX10 Rendering Device] version[4,36]
22:27:10.52   GAME -- Resolution set to 1280x768 (fullscreen).
22:27:10.71   SPDx10 -- Adapter Description = NVIDIA GeForce 8400
22:27:10.71   SPDx10 -- Driver Vendor = 0x000010de  Device = 0x000006e2  SubSys = 0x05101043  Rev = 0x000000a1
22:27:10.71   SPDx10 -- Driver Version  Product = 0x0007  Version = 0x000f  SubVersion = 0x00  Build = 175.78
22:27:10.71   SPDx10 -- Driver LUID = 0x00000000-0x0000d017
22:27:10.71   SPDx10 -- 243MB dedicated video memory, 0MB dedicated system memory and 1279MB shared system memory available.
22:27:10.71   ShaderDatabase: using shader profile [ps40]
22:27:13.33   SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 256.
22:27:13.50   SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 256.
22:27:13.52   FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
22:27:14.10   GameObjLoader 029033e0 - resetting counters
22:27:14.10   GameObjLoader 029033e0 - Created loader
22:27:14.10   GameObjLoader 02903540 - resetting counters
22:27:14.10   GameObjLoader 02903540 - Created loader
22:27:15.14   GAME -- Beginning FE
22:27:15.14   Sent message game CompanyOfHeroes started 5576 500 allowtraffic
22:27:15.14   RemoteDLManager - Connection Restored.
22:27:15.14   UIFrontEnd - Loading Front End
22:27:15.14   THREAD: Hyper-Threading Technology Processors are not detected.
22:27:15.25   SOUND -- Initializing ...
22:27:15.34   INNIMapDCA Key not found: sp_speechducker::time
22:27:16.25   SOUND -- Initialization completed!
22:27:16.25   UIFrontEnd - Initializing Forms
22:27:19.12   CampaignFilter::BindFilterSpecificWidgets()
22:27:19.25   Activating screen: MovieScreen
22:27:19.25   Got dlman msg [dlmanager version 1.0 peertraffic 0 uploadlimit 2147483647 seedratio 3]
22:27:20.62   Activating screen: AppLoadingForm
22:27:20.62   SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
22:27:21.55   GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh]
22:27:21.56   GAME -- Loaded campaign 'Liberation of Caen' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1]
22:27:21.56   GAME -- Loaded campaign 'Operation Market Garden' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2]
22:27:21.56   GAME -- Loaded campaign 'Falaise Pocket' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3]
22:27:21.56   GAME -- Loaded campaign 'Causeway' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2]
22:27:21.56   GAME -- Loaded campaign 'Tiger Ace' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1]
22:27:22.06   GAME -- Using player profile FAMÍLIAALPALHAO
22:27:26.51   Dx10Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase.
22:27:27.90   Dx10Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase.
22:27:30.55   QuazalLoginService - *** Connecting to server: 127.0.0.1:30260
22:27:30.55   RendezvousManager: CreateSession - starting profile=Guest login
22:27:45.61   GetBackEndServices()->Login: call returned with (5:2) TransportErrorCode::ConnectionFailure.
22:27:45.61   RendezvousManager - unable to connect to the server as guest
22:27:45.63   OnConnect: connect failure
22:27:45.63   RendezvousManager::Shutdown - deleting instance
22:27:45.63   RendezvousManager - terminating all server calls in progress
22:27:45.63   CallManager - terminating all server calls in progress (1 in progress)
22:27:45.63   RendezvousManager - destroying chat handler
22:27:45.63   ~RendezvousManager - m_state = 7, no need for server disconnect
22:27:45.65   OnConnect: this wasnt a reconnect, no need for autologin
22:27:45.65   OnLogin: no previous login, auto selecting profile not required
22:27:45.68   SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
22:27:45.69   CRC & Version Info : 000001f4:c045f544:cf929579 eastern_front:500:ww2mod.dll 1
22:27:45.69   Activating screen: FEMovie
22:27:45.69   Activating screen: OnlineWidget
22:27:45.69   Activating screen: RelicOnlineLogin
22:27:45.70   SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
22:27:45.70   You have a valid version of the game.
22:27:45.73   AccountStore -- Found matching account %%%DefaultAccountName%%%, ignoring for now
22:27:45.73   installed_products = ( DLC1 DLC2 DLC3 )
22:27:45.73   OnLogin: no previous login, auto selecting profile not required
22:27:45.73   Activating screen: MessageBoxPopup
22:27:45.73   Activating screen: MessageBoxPopup
22:27:45.73   ScreenManager - Flushing recursively, due to activated screens during the previous flush, flush number: 1
22:27:47.85   Beginning media verification...
22:27:47.85   Validator type : validators\udro\udro.dll
22:27:47.85   Activating screen: MessageBoxPopup
22:27:48.13   Activating screen: FE_mm_01
22:27:48.14   GAME -- Setting campaign state to 'dlc1'
22:27:48.14   GAME -- Closing state 'dlc1'
22:27:48.15   GAME -- Setting campaign state to 'dlc2'
22:27:48.15   GAME -- Closing state 'dlc2'
22:27:48.16   GAME -- Setting campaign state to 'dlc3'
22:27:48.17   GAME -- Closing state 'dlc3'
22:27:59.81   Activating screen: MessageBoxPopup
22:28:01.57   QuazalLoginService - *** Connecting to server: 127.0.0.1:30260
22:28:01.57   Activating screen: RelicOnlineWait
22:28:01.58   Activating screen: FEMovie
22:28:01.58   Activating screen: OnlineWidget
22:28:01.58   Activating screen: RelicOnlineLogin
22:28:01.58   Activating screen: RelicOnlineWait
22:28:01.58   RendezvousManager: CreateSession - starting profile=Guest login
22:28:01.64   You have a valid version of the game.
22:28:01.64   Disconnect process - nothing to do
22:28:03.01   Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
22:28:16.69   GetBackEndServices()->Login: call returned with (5:2) TransportErrorCode::ConnectionFailure.
22:28:16.69   RendezvousManager - unable to connect to the server as guest
22:28:16.71   OnConnect: connect failure
22:28:16.71   RendezvousManager::Shutdown - deleting instance
22:28:16.71   RendezvousManager - terminating all server calls in progress
22:28:16.71   CallManager - terminating all server calls in progress (1 in progress)
22:28:16.71   RendezvousManager - destroying chat handler
22:28:16.71   ~RendezvousManager - m_state = 7, no need for server disconnect
22:28:16.73   You have a valid version of the game.
22:28:16.73   OnConnect: this wasnt a reconnect, no need for autologin
22:29:04.01   Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
22:29:07.86   Activating screen: RelicOnlineWait
22:29:07.86   Activating screen: MessageBoxPopup
22:29:07.86   Activating screen: RelicOnlineWait
22:29:07.86   Activating screen: RelicOnlineWait
22:29:07.86   OnLogin: no previous login, auto selecting profile not required
22:29:55.67   Activating screen: RelicOnlineWait
22:29:55.67   Activating screen: MessageBoxPopup
22:29:55.67   Activating screen: RelicOnlineWait
22:29:55.67   Activating screen: RelicOnlineWait
22:29:55.67   OnLogin: no previous login, auto selecting profile not required
22:30:00.95   Activating screen: QuitPromptDialog
22:30:02.65   Activating screen: RelicOnlineLogin
22:30:02.65   You have a valid version of the game.
22:30:02.67   AccountStore -- Found matching account %%%DefaultAccountName%%%, ignoring for now
22:30:02.67   installed_products = ( DLC1 DLC2 DLC3 )
22:30:02.67   OnLogin: no previous login, auto selecting profile not required
22:30:02.67   Activating screen: MessageBoxPopup
22:30:02.67   Activating screen: MessageBoxPopup
22:30:02.67   ScreenManager - Flushing recursively, due to activated screens during the previous flush, flush number: 1
22:30:05.01   Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
22:30:30.57   Beginning media verification...
22:30:30.57   Validator type : validators\udro\udro.dll
22:30:30.57   Activating screen: MessageBoxPopup
22:30:30.74   Activating screen: FE_mm_01
22:30:30.75   GAME -- Setting campaign state to 'dlc1'
22:30:30.75   GAME -- Closing state 'dlc1'
22:30:30.76   GAME -- Setting campaign state to 'dlc2'
22:30:30.78   GAME -- Closing state 'dlc2'
22:30:30.79   GAME -- Setting campaign state to 'dlc3'
22:30:30.83   GAME -- Closing state 'dlc3'
22:31:06.00   Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
22:31:08.34   GameApp::Quit( exitValue = 0 )
22:31:08.36   GameApp::ShutFrontEnd
22:31:08.38   GAME -- Ending FE
22:31:08.38   UIFrontEnd - Unloading Front End
22:31:08.39   SOUND -- Shutting down ...
22:31:08.50   SOUND -- Shutdown completed!
22:31:08.53   ~FEAppListener - Flushing queued online notifications
22:31:08.76   DLLDriverLinker -- 2 DLL drivers found.
22:31:08.76   ActionDatabase : [2343] global actions,
  • dummy actions.

22:31:08.78   NetworkManager::Destroy - destroying network manager
22:31:08.78   MessageInternal::DestroyChannel: Destroyed channel 51434b4d
22:31:08.78   MessageInternal::DestroyChannel: Destroyed channel 50525459
22:31:08.78   PartyInternal: Fade to black
22:31:08.78   AutomatchInternal: Fade to black
22:31:08.78   PeerRemoveAll - flushing local session peer data
22:31:08.78   Session::Reset with reason 999 and MatchInternal::PeerRemoveAll
22:31:08.78   MessageInternal::DestroyChannel: Destroyed channel 47535450
22:31:08.78   Session - Requested Disconnect for connectionID 1
22:31:08.78   SessionManager::UnregisterSession - Unregistering session 07065db8
22:31:08.78   SessionManager::~SessionManager - uninitializing
22:31:08.79   Net::ThreadFunction - Returning from the network thread function...
22:31:08.81   Transport::~Transport - shutting down transport
22:31:08.81   Transport::~Connection - closing WINaddr:255.255.255.255:6112;,WINaddr:255.255.255.255:6112;
22:31:08.81   Transport::~Connection - closing WINaddr:192.168.2.100:6112;,WINaddr:192.168.2.100:6112;
22:31:08.81   Wrote 281 bytes to network datastore login_cache.bin
22:31:08.81   Wrote 52 bytes to network datastore global_cache.bin
22:31:08.83   Wrote 28 bytes to network datastore ping_cache.bin
22:31:08.83   Datastore -- uninitialize complete
22:31:08.83   QuazalInitializer - static uninit of Quazal library
22:31:08.83   QuazalInitializer - unhooking memory 0 currently allocated, 1059 allocations, total of 120120 bytes
22:31:08.83   MOD -- Shutting down

Application closed without errors
« Last Edit: February 23, 2010, 10:12:59 PM by nalp »

Offline doomfreak777

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Re: The Bug Thread
« Reply #106 on: February 27, 2010, 08:35:46 PM »
Hey me and my friend found quite an annoying bug, it isn't in the confirmed or unconfirmed list at the beginning of the thread and this is the first time Ive been able to get onto the forums so...

We play against AI in 2v2 matches and we realised that on maps like Zhtomyr the AI wouldn't go out and start capturing territory, or certainly not properly anyway, some pios may get a strategic point but otherwise nothing.

Also i watched a replay of this match and the AI was receiving a ridiculous amount of resources, like 10 times as fast as they should have been receiving them (this seemed to happen on the normal coh maps also) and they were stockpiling hundreds of units inside their base but not moving them anywhere or doing anything.
On normal COH maps, they did capture territory but still had the huge resource problem so they completely flattened us on those occasions.

So essentially we couldn't play the mod at all properly, thank god we could still launch using the normal coh shortcut.

I think this mod will be really awesome but we can't play it properly right now, we were both looking forward to playing on some new maps!

P.S.
Game Mode was Annihilate
We were US + Brits
They were both Wehrmacht

Offline Firespray

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Re: The Bug Thread
« Reply #107 on: March 01, 2010, 05:07:55 AM »
I noticed when you are using the breakthrough assault strategy doctorines and call in the mechs to revive vehicles, the ability says that the bergetiger can revive fallen vehicles.  I highly doubt 4 mechs are bergetigers in disguise.
« Last Edit: March 02, 2010, 07:53:27 PM by Firespray »

Offline Spaldo

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Start Parameters
« Reply #108 on: March 02, 2010, 09:59:31 AM »
Hello,

Thank you for adding the option to have start parameters.  I require the port to be set in my game as I am behind a router with multiple people playing CoH.

However, since adding the option and putting in -port 6115 'in the additional command line parameters' ... It won't remember what I add in there on the next time I load the game.

Thanks
Tidy Enforcement Agency - Clan Leader

Offline ColonelHell

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Re: The Bug Thread
« Reply #109 on: March 06, 2010, 07:08:14 PM »
don´t know if already reported:

if you use the doctrine to have your infantry instantly replaced at the hq, one of the texts in the german version says that your "Panzer" >> tanks will be replaced.

keep on going.

Offline Sepros

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Re: The Bug Thread
« Reply #110 on: March 21, 2010, 05:57:24 PM »
Ok, i have found the mod today, installed it and placed the patch 1.4 on it... now when i play the game freeze...
I play 2vs2 against AI with me as russian and 1 american AI on my side...
Any idee what the freeze is cousing ?

I need to play the game ! Its my destination ! so please help

Offline crissy14

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Re: The Bug Thread
« Reply #111 on: March 22, 2010, 03:09:17 PM »
 Upgrading the sniper team with the call down artillery option then saving the game and loading it back will grey out that ability saying you require a commissar for that. Same thing happens with the Sniper Ace. Basically you can use this option only if you upgrade them and not save & load afterwards.