dont know if this is the right forum (if not tell me, then i delete this post).
i have a problem, i have download everything (launcher, patch 1 - 4, etc) and when i open patch version 2.601, gives me a code error 10244 and 11367??? what's the solution, please help me and another bunch of people have the same prob....
RELICCOH started at 2010-02-22 22:26
OS NT 6.0 (sp2.0) x86, 3070MB Physical Memory, 1198 Physical Available, 1937 Virtual Available
RUN-OPTIONS -dev -mod Eastern_Front
WORKING-DIR C:\Program Files\THQ\Company of Heroes
USER Alpalhão
22:26:49.48 2 Logical Processors detected
22:26:49.48 Multithreading Enabled
22:26:49.48 THREAD: Hyper-Threading Technology Processors are not detected.
22:26:49.48 XTHREAD: Detected 2 core(s) with 2 hardware thread(s)
22:26:49.48 XTHREAD: Main thread now used as XThread 0
22:26:49.48 XTHREAD: Spawned thread on processor 1
22:26:49.48 MATHBOX -- Version=6, Cpu=Intel Core 2:f=6,m=15, Mode=SSE
22:26:49.48 GAME -- Company Of Heroes, 2.500.0, Build live.2.500.0, Type live, Language English
22:26:49.51 MOD -- Mounting EF_DLC1, 1.0
22:26:49.51 FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\'
22:26:49.51 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\DLC1\Data\'
22:26:49.51 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtHigh\'
22:26:49.51 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\DLC1\DataArtHigh\'
22:26:49.51 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\'
22:26:49.51 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\DLC1\DataSoundEnglish\'
22:26:49.51 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\DLC1\Movies\'
22:26:49.51 MOD -- Mounting EF_DLC2, 1.0
22:26:49.51 FILESYSTEM -- filepath failure, path does not exist 'DLC2\Data\'
22:26:49.51 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\DLC2\Data\'
22:26:49.51 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataArtHigh\'
22:26:49.51 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\DLC2\DataArtHigh\'
22:26:49.51 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataSoundEnglish\'
22:26:49.51 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\DLC2\DataSoundEnglish\'
22:26:49.51 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\DLC2\Movies\'
22:26:49.51 MOD -- Mounting EF_DLC3, 1.0
22:26:49.51 FILESYSTEM -- filepath failure, path does not exist 'DLC3\Data\'
22:26:49.51 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\DLC3\Data\'
22:26:49.51 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataArtHigh\'
22:26:49.51 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\DLC3\DataArtHigh\'
22:26:49.53 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataSoundEnglish\'
22:26:49.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\DLC3\DataSoundEnglish\'
22:26:49.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\DLC3\Movies\'
22:26:49.53 MOD -- Mounting EF_OPS, 1.0
22:26:49.53 FILESYSTEM -- filepath failure, path does not exist 'CoH\Ops\Data\'
22:26:49.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\CoH\Ops\Data\'
22:26:49.53 MOD -- Mounting Eastern_Front, 1.0
22:26:49.53 FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\'
22:26:49.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\RelicOnline\Data\'
22:26:49.53 FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\'
22:26:49.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\CoH\Engine\Data\'
22:26:49.53 FILESYSTEM -- filepath failure, path does not exist 'WW2\Data\'
22:26:49.53 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\WW2\Data\'
22:26:49.54 FILESYSTEM -- filepath failure, path does not exist 'CoH\Data\'
22:26:49.54 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\CoH\Data\'
22:26:49.56 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\Eastern_Front\Data\'
22:26:49.56 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtHigh\'
22:26:49.56 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\CoH\DataArtHigh\'
22:26:49.56 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\Eastern_Front\DataSoundHigh\'
22:26:49.56 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\DataSound\'
22:26:49.56 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\Eastern_Front\DataSound\'
22:26:49.56 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\Locale\English\Data\'
22:26:49.56 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\Eastern_Front\Locale\English\Data\'
22:26:49.56 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\English\Data\'
22:26:49.56 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\Engine\Locale\English\Data\'
22:26:49.62 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundEnglish\'
22:26:49.62 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\CoH\DataSoundEnglish\'
22:26:49.62 FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\English\Data\'
22:26:49.62 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\CoH\Locale\English\Data\'
22:26:49.62 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\Eastern_Front\DataAttrib\'
22:26:49.62 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\Eastern_Front\Movies\'
22:26:49.64 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\Engine\Movies\'
22:26:49.64 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Alpalhão\Documents\My Games\Company of Heroes\WW2\Movies\'
22:26:49.71 GAME -- Resetting fp control word.
22:27:01.96 WW2Mod -- PropertyBagManager Loaded in 12.246000s
22:27:02.10 NetworkManager::Create - creating network manager
22:27:02.10 Read 360 bytes from network datastore login_cache.bin
22:27:02.10 Read 52 bytes from network datastore global_cache.bin
22:27:02.10 Read 28 bytes from network datastore ping_cache.bin
22:27:02.10 QuazalInitializer - static initializing Quazal library
22:27:02.10 PingCache - populating cache with 0 pings
22:27:02.12 Transport - Header Size = 4 bytes + 4 byte nonce + 2 byte consolidation header
22:27:02.32 WinTransport - CreateSocket exclusive broadcast socket was available.
22:27:02.32 WinTransport - CreateSocket listening for broadcasts on default port
22:27:02.33 WinTransport - Host Name: FamíliaAlpalhao, aliases: , type=AF_INET, len=4
22:27:02.33 WinTransport - Host IP Address #0: 192.168.2.100
22:27:02.33 WinTransport - Interface #0: ip:192.168.2.100, broadcast:192.168.2.100, flags=IFF_UP IFF_BROADCAST IFF_MULTICAST
22:27:02.33 WinTransport - Interface #1: ip:127.0.0.1, broadcast:127.0.0.1, flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST
22:27:02.33 Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
22:27:02.33 WinTransport - Quazal address string = udp:/address=192.168.2.100;port=6112
22:27:02.33 SessionManager - Peer Header Size = 16 bytes
22:27:02.33 SessionManager - Game Data overhead = 7 bytes
22:27:02.33 SessionManager - Proxy overhead = 7 bytes
22:27:02.33 MessageInternal::CreateChannel: Created channel 47535450
22:27:02.33 Session::Initialize - info, initializing session object, using threads.
22:27:02.33 SessionManager::RegisterSession - Registering new session 07065db8
22:27:02.33 Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
22:27:02.33 AutomatchInternal: Instantiating
22:27:02.33 Net::ThreadFunction - Entering network thread function...
22:27:02.33 PartyInternal: Instantiating
22:27:02.33 MessageInternal::CreateChannel: Created channel 50525459
22:27:02.33 MessageInternal::CreateChannel: Created channel 51434b4d
22:27:02.33 Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED].
22:27:02.33 MessageInternal::CreateChannel: Created channel 534d5347
22:27:02.33 MessageInternal::CreateChannel: Created channel 474d4343
22:27:02.33 MessageInternal::CreateChannel: Created channel 474f424a
22:27:02.33 MessageInternal::CreateChannel: Created channel 4d4f444d
22:27:02.33 MessageInternal::CreateChannel: Created channel 53594e43
22:27:02.33 MessageInternal::DestroyChannel: Destroyed channel 534d5347
22:27:02.33 MessageInternal::DestroyChannel: Destroyed channel 474d4343
22:27:02.33 MessageInternal::DestroyChannel: Destroyed channel 474f424a
22:27:02.33 MessageInternal::DestroyChannel: Destroyed channel 4d4f444d
22:27:02.33 MessageInternal::DestroyChannel: Destroyed channel 53594e43
22:27:02.37 Transport - Largest received is now 19
22:27:02.37 Transport::OpenInternal request to WINaddr:192.168.2.100:6112;
22:27:02.41 GAME -- Available memory: 3070MB Physical RAM, 3284MB Pagefile, 2047 Virtual Address Space
22:27:07.26 DLLDriverLinker -- Adding driver 'spDx10.dll'.
22:27:07.26 DLLDriverLinker -- Adding driver 'spDx9.dll'.
22:27:07.26 DLLDriverLinker -- 2 DLL drivers found.
22:27:07.47 SPDx10 -- Adapter [NVIDIA GeForce 8400 ]: 243MB dedicated video memory, 0MB dedicated system memory and 1279MB shared system memory.
22:27:10.32 DLLDriverLinker -- 2 DLL drivers found.
22:27:10.52 SPOOGE - Driver[DirectX10 Rendering Device] version[4,36]
22:27:10.52 GAME -- Resolution set to 1280x768 (fullscreen).
22:27:10.71 SPDx10 -- Adapter Description = NVIDIA GeForce 8400
22:27:10.71 SPDx10 -- Driver Vendor = 0x000010de Device = 0x000006e2 SubSys = 0x05101043 Rev = 0x000000a1
22:27:10.71 SPDx10 -- Driver Version Product = 0x0007 Version = 0x000f SubVersion = 0x00 Build = 175.78
22:27:10.71 SPDx10 -- Driver LUID = 0x00000000-0x0000d017
22:27:10.71 SPDx10 -- 243MB dedicated video memory, 0MB dedicated system memory and 1279MB shared system memory available.
22:27:10.71 ShaderDatabase: using shader profile [ps40]
22:27:13.33 SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 256.
22:27:13.50 SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 256.
22:27:13.52 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
22:27:14.10 GameObjLoader 029033e0 - resetting counters
22:27:14.10 GameObjLoader 029033e0 - Created loader
22:27:14.10 GameObjLoader 02903540 - resetting counters
22:27:14.10 GameObjLoader 02903540 - Created loader
22:27:15.14 GAME -- Beginning FE
22:27:15.14 Sent message game CompanyOfHeroes started 5576 500 allowtraffic
22:27:15.14 RemoteDLManager - Connection Restored.
22:27:15.14 UIFrontEnd - Loading Front End
22:27:15.14 THREAD: Hyper-Threading Technology Processors are not detected.
22:27:15.25 SOUND -- Initializing ...
22:27:15.34 INNIMapDCA Key not found: sp_speechducker::time
22:27:16.25 SOUND -- Initialization completed!
22:27:16.25 UIFrontEnd - Initializing Forms
22:27:19.12 CampaignFilter::BindFilterSpecificWidgets()
22:27:19.25 Activating screen: MovieScreen
22:27:19.25 Got dlman msg [dlmanager version 1.0 peertraffic 0 uploadlimit 2147483647 seedratio 3]
22:27:20.62 Activating screen: AppLoadingForm
22:27:20.62 SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
22:27:21.55 GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh]
22:27:21.56 GAME -- Loaded campaign 'Liberation of Caen' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1]
22:27:21.56 GAME -- Loaded campaign 'Operation Market Garden' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2]
22:27:21.56 GAME -- Loaded campaign 'Falaise Pocket' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3]
22:27:21.56 GAME -- Loaded campaign 'Causeway' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2]
22:27:21.56 GAME -- Loaded campaign 'Tiger Ace' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1]
22:27:22.06 GAME -- Using player profile FAMÍLIAALPALHAO
22:27:26.51 Dx10Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase.
22:27:27.90 Dx10Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase.
22:27:30.55 QuazalLoginService - *** Connecting to server: 127.0.0.1:30260
22:27:30.55 RendezvousManager: CreateSession - starting profile=Guest login
22:27:45.61 GetBackEndServices()->Login: call returned with (5:2) TransportErrorCode::ConnectionFailure.
22:27:45.61 RendezvousManager - unable to connect to the server as guest
22:27:45.63 OnConnect: connect failure
22:27:45.63 RendezvousManager::Shutdown - deleting instance
22:27:45.63 RendezvousManager - terminating all server calls in progress
22:27:45.63 CallManager - terminating all server calls in progress (1 in progress)
22:27:45.63 RendezvousManager - destroying chat handler
22:27:45.63 ~RendezvousManager - m_state = 7, no need for server disconnect
22:27:45.65 OnConnect: this wasnt a reconnect, no need for autologin
22:27:45.65 OnLogin: no previous login, auto selecting profile not required
22:27:45.68 SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
22:27:45.69 CRC & Version Info : 000001f4:c045f544:cf929579 eastern_front:500:ww2mod.dll 1
22:27:45.69 Activating screen: FEMovie
22:27:45.69 Activating screen: OnlineWidget
22:27:45.69 Activating screen: RelicOnlineLogin
22:27:45.70 SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
22:27:45.70 You have a valid version of the game.
22:27:45.73 AccountStore -- Found matching account %%%DefaultAccountName%%%, ignoring for now
22:27:45.73 installed_products = ( DLC1 DLC2 DLC3 )
22:27:45.73 OnLogin: no previous login, auto selecting profile not required
22:27:45.73 Activating screen: MessageBoxPopup
22:27:45.73 Activating screen: MessageBoxPopup
22:27:45.73 ScreenManager - Flushing recursively, due to activated screens during the previous flush, flush number: 1
22:27:47.85 Beginning media verification...
22:27:47.85 Validator type : validators\udro\udro.dll
22:27:47.85 Activating screen: MessageBoxPopup
22:27:48.13 Activating screen: FE_mm_01
22:27:48.14 GAME -- Setting campaign state to 'dlc1'
22:27:48.14 GAME -- Closing state 'dlc1'
22:27:48.15 GAME -- Setting campaign state to 'dlc2'
22:27:48.15 GAME -- Closing state 'dlc2'
22:27:48.16 GAME -- Setting campaign state to 'dlc3'
22:27:48.17 GAME -- Closing state 'dlc3'
22:27:59.81 Activating screen: MessageBoxPopup
22:28:01.57 QuazalLoginService - *** Connecting to server: 127.0.0.1:30260
22:28:01.57 Activating screen: RelicOnlineWait
22:28:01.58 Activating screen: FEMovie
22:28:01.58 Activating screen: OnlineWidget
22:28:01.58 Activating screen: RelicOnlineLogin
22:28:01.58 Activating screen: RelicOnlineWait
22:28:01.58 RendezvousManager: CreateSession - starting profile=Guest login
22:28:01.64 You have a valid version of the game.
22:28:01.64 Disconnect process - nothing to do
22:28:03.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
22:28:16.69 GetBackEndServices()->Login: call returned with (5:2) TransportErrorCode::ConnectionFailure.
22:28:16.69 RendezvousManager - unable to connect to the server as guest
22:28:16.71 OnConnect: connect failure
22:28:16.71 RendezvousManager::Shutdown - deleting instance
22:28:16.71 RendezvousManager - terminating all server calls in progress
22:28:16.71 CallManager - terminating all server calls in progress (1 in progress)
22:28:16.71 RendezvousManager - destroying chat handler
22:28:16.71 ~RendezvousManager - m_state = 7, no need for server disconnect
22:28:16.73 You have a valid version of the game.
22:28:16.73 OnConnect: this wasnt a reconnect, no need for autologin
22:29:04.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
22:29:07.86 Activating screen: RelicOnlineWait
22:29:07.86 Activating screen: MessageBoxPopup
22:29:07.86 Activating screen: RelicOnlineWait
22:29:07.86 Activating screen: RelicOnlineWait
22:29:07.86 OnLogin: no previous login, auto selecting profile not required
22:29:55.67 Activating screen: RelicOnlineWait
22:29:55.67 Activating screen: MessageBoxPopup
22:29:55.67 Activating screen: RelicOnlineWait
22:29:55.67 Activating screen: RelicOnlineWait
22:29:55.67 OnLogin: no previous login, auto selecting profile not required
22:30:00.95 Activating screen: QuitPromptDialog
22:30:02.65 Activating screen: RelicOnlineLogin
22:30:02.65 You have a valid version of the game.
22:30:02.67 AccountStore -- Found matching account %%%DefaultAccountName%%%, ignoring for now
22:30:02.67 installed_products = ( DLC1 DLC2 DLC3 )
22:30:02.67 OnLogin: no previous login, auto selecting profile not required
22:30:02.67 Activating screen: MessageBoxPopup
22:30:02.67 Activating screen: MessageBoxPopup
22:30:02.67 ScreenManager - Flushing recursively, due to activated screens during the previous flush, flush number: 1
22:30:05.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
22:30:30.57 Beginning media verification...
22:30:30.57 Validator type : validators\udro\udro.dll
22:30:30.57 Activating screen: MessageBoxPopup
22:30:30.74 Activating screen: FE_mm_01
22:30:30.75 GAME -- Setting campaign state to 'dlc1'
22:30:30.75 GAME -- Closing state 'dlc1'
22:30:30.76 GAME -- Setting campaign state to 'dlc2'
22:30:30.78 GAME -- Closing state 'dlc2'
22:30:30.79 GAME -- Setting campaign state to 'dlc3'
22:30:30.83 GAME -- Closing state 'dlc3'
22:31:06.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
22:31:08.34 GameApp::Quit( exitValue = 0 )
22:31:08.36 GameApp::ShutFrontEnd
22:31:08.38 GAME -- Ending FE
22:31:08.38 UIFrontEnd - Unloading Front End
22:31:08.39 SOUND -- Shutting down ...
22:31:08.50 SOUND -- Shutdown completed!
22:31:08.53 ~FEAppListener - Flushing queued online notifications
22:31:08.76 DLLDriverLinker -- 2 DLL drivers found.
22:31:08.76 ActionDatabase : [2343] global actions,
22:31:08.78 NetworkManager::Destroy - destroying network manager
22:31:08.78 MessageInternal::DestroyChannel: Destroyed channel 51434b4d
22:31:08.78 MessageInternal::DestroyChannel: Destroyed channel 50525459
22:31:08.78 PartyInternal: Fade to black
22:31:08.78 AutomatchInternal: Fade to black
22:31:08.78 PeerRemoveAll - flushing local session peer data
22:31:08.78 Session::Reset with reason 999 and MatchInternal::PeerRemoveAll
22:31:08.78 MessageInternal::DestroyChannel: Destroyed channel 47535450
22:31:08.78 Session - Requested Disconnect for connectionID 1
22:31:08.78 SessionManager::UnregisterSession - Unregistering session 07065db8
22:31:08.78 SessionManager::~SessionManager - uninitializing
22:31:08.79 Net::ThreadFunction - Returning from the network thread function...
22:31:08.81 Transport::~Transport - shutting down transport
22:31:08.81 Transport::~Connection - closing WINaddr:255.255.255.255:6112;,WINaddr:255.255.255.255:6112;
22:31:08.81 Transport::~Connection - closing WINaddr:192.168.2.100:6112;,WINaddr:192.168.2.100:6112;
22:31:08.81 Wrote 281 bytes to network datastore login_cache.bin
22:31:08.81 Wrote 52 bytes to network datastore global_cache.bin
22:31:08.83 Wrote 28 bytes to network datastore ping_cache.bin
22:31:08.83 Datastore -- uninitialize complete
22:31:08.83 QuazalInitializer - static uninit of Quazal library
22:31:08.83 QuazalInitializer - unhooking memory 0 currently allocated, 1059 allocations, total of 120120 bytes
22:31:08.83 MOD -- Shutting down
Application closed without errors