ok...how about this ?
lets suppose E.F. devs make this possible WITH the unique exception of men hiding in buildings (when men garrison in buildings )
and even then.... no more full colored contour....JUST colored outline of their body !
(check Age of Empires 2 to see how a person moving behind a building, has a colored body contour...thisi s much more subtle)
and as far as vehicles are concerned..... cmoon !
if a a Tiger, sherman etc are behind trees...you will see them
even if they try to take cover behind a building.....in no way can a building obscure even a small vehicle, that good as to make it totally invisible !
doubt the A.I. would have that much great advantage
as a compensation, if needed, code the A.I. so if it passes past an enemy unit taking cover behind something LARGE, it has 80% chance of ignoring it and keeps on moving
regarding the chance to the original C.O.H... cmooon
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))
this is M O D D I N G
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...
its MEANT to change the original
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)
they changed the original in a much deeper way anyway, than mear graphics !!! REMEBER ?
they changed the very A.I., didnt they ?
was there a problem with that ?! Hell NO !
( NOTE: maybe some balancing issues, but they are beeing resolved)
changing a small number of pixels is ALOT less than changing the very core of the game, the A.I.
if they pulled that one off....i d imagine doing this, wouldnt take them more than a coffee break and 3 key-strokes
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)
it would make the gameplay (or watching reruns ) much more enjoyable
the ONLY forseeble problem is in human vs human matches....as some might speculate taller buildings to hide behind !
BUt GUYS! during the real WW2, knowing when to hide, when to move, when to attack is what made the difference between military geniuses aka Rommel, Michael Wittman etc and the regular grunt .....right ?
would it be so bad to reward a guy is he is very good at utilizing terrain, buildings etc to hiw own advantage ?!
i d say it opens up possibalities