Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points.
I know Im a newbie and my opinion counts nothing, but I would finaly wish to see some units the makers of CoH have ignored in all mods persistantly. German Artillery! SIG 150, Lfh 105, SFH 150mm or 170mm
I don't want to sound rude, but you're definitely very new in the COH game and hence many things seem OP/useless.It also sounds like you're playing version 1.00 cause the AT rifles vs infantry were fixed in later patches. If that is the case please make sure you update to 1.04 where alot of things were fixed.If there is too much arty in game it spoils the gameplay. Arty spam is one of the worst thing in COH and its anything but fun.WH already has enough arty which comes in different forms -nebels,Stukas,off map defensive arty, Firestorm,V1,officer arty
I have read some of the suggestions of the ostheer you are planning. It seems you are very concerned, that the soviets can keep the upper hand.
Their antitank rifles are like snipers. One shot one kill.
I have played CoH for years, but honestly, who ever has used those crap options in the german doctrinees.like resource blitz,zeal, inspired assoult, for the fatherland? Like thats going to help against a tank armada when your standing there with a few infantry. Waste of amo points.