Volkssturm [4 men, Armed with 3 MP 3008 and 2 Kar98k, no special abilities, 250 manpower, 4 pop.], Volks-Panzer-Jaeger [4 men armed with 3 Panzerfaust 100 and a single Kar98k, can use Anti-Vehicle Grenades, 250 manpower, 4 pop], Produces: Sturmgrenadiers- backbone of the Ostheer [6 man squad armed with MP 40, that can be upgraded with Suomi m/1931 and/or Gewehr 43s for better close or long-range combat (2 upgrade slots that upgrade 3 people for 1 upgrade), can use bundled grenades, 350 manpower, 6 pop.]Panzergrenadiers [Powerful infantry that can mount Panzer 3s and 4s, these 4 man squads are armed with 4 MP-35, these infantry can be upgraded with Panzerschrecks, G43 w/scope (allows for a single snipe shot for 10 munitions), MG 42s or captured PPSh-41s for different situations, 400 manpower 6 population, have 2 weapons vacancy slots for 1 upgrade for 2 people)SS-Squad- [these SS-soldiers clad in black uniforms are powerful and swift, numbering 5 men all armed with StG-44s and can be upgraded with Panzerschrecks, ZK 383, or the SS weapon pack that comes with 1 ZK 383, 1 StG-44, 2 Panzerschreck, and 1 Suomi m/1931 to insure maximum capabilities against all targets.( They have 5 weapon slots, 1 for each man but the Weapons pack takes them all up) 450 manpower, 5 population.]Sturmbrigade Reichsführer-SS Squad-[only buildable by the Army Group Center, these men are similar in most aspects to the SS-Squad, but have two advantage they capture much swifter and have a Obersturmführer to lead them, these 5 men (including Obersturmführer) are armed with 4 StG 44s and a single Steyr-Solothurn S1-100 SMG. These soldiers serve the Fuhrer with blind loyalty and their Fanaticism ability allows them to advance without fear of suppression. 500 manpower, 6 population] 1) Finnish Jaegers: Wanting revenge for the Winter War these 5 skilled Finnish veterans are armed with 4 Suomi m/1931, Molotov Cocktails( for anti-Infantry and building use) and a Lahti-Saloranta M/26 for some squad support. Skilled against almost all early Soviet infantry and light skinned vehicles of all sorts they will fight against the Communist threat without end.-2 CP, 300 manpower, 5 pop.2) Den Norske Legion- Norwegian volunteers join for the fight against Bolshevism. They can only be called in by the Jeagers or Panzer 3 Artillerie-Panzerbeobachtungswagen. This squadron of 4 men is armed with standard German gear (as to save the animators time) of MG 42s and Kar98ks, but are equipped to fight in the Freezing Northern conditions with Winter Camouflage giving them a Camouflage ability, the ability to throw bundled Grenades, and bundled Anti-tank grenades ( to make them versatile).-1 CP, 300 manpower, 4 pop1) 1st Cossack Division- These skilled horsemen turned infantry men are ready to lay down their lives to defeat the Bolsheviks that drove them from their homes. This squad of 6 men is swift and quick to capture, and coupled with their skill with hunting down the weak Soviet Infantry are important to the success of our goal. Armed with 6 Mosin-Nagant 1891/ Dragoon variant rifles they are skilled at shooting while moving with very good accuracy on the move and even better when still. However they are weak in 1 vs. 1 combat so bring along a few of them (Note: I would love it if the animators could design a horse these guys could ride on but I do not want to pressure anyone as I am sure you are busy with harder and more important tasks)-1CP, 300 Manpower, 6 pop.2) Fallschirmjaeger of the Luftlande-Sturm-Regiment 1- These skilled Paratroopers can be called in on gliders, but to call them in you must employ the beacon ability found on the Jaegers and Panzer 3 Artillerie-Panzerbeobachtungswagen. 5 men armed with FG-42s that can camouflage, place dynamite, and upgrade to get a 2 man operated 7.5 cm Leichtgeschütz 40 that can assist them against light vehicles and treads. Beware of tanks they might be too much to handle for your Fallschirmjaegers.-3CP ( 7 pop, 700 manpower)1) Croatian Legion-These skilled Croat volunteers will risk their lives to defeat the Communist threat in the name of the Fatherland. 4 men armed with MP 40s, they are wonderfully skilled against Soviet infantry in close range combat. But their main use is assault combat due to their special ability, Charge the Trench-which for a short period of time makes all cover bonuses negative ( makes cover work in reverse while making negative cover even worse).- 2 CP, 400 manpower, pop. 4
Ost-Operations Center-Produces: Sturm-Pioneers [3 man squad, armed with 3 MP 3008s, upgrade with Flammenwerfer 41, can capture swiftly and build mines and dugouts] Universal Upgrade: Uber-Blitz- increases the speed at which all units capture and allows garrisoned vehicles to capture. (500 manpower) Defense-Pioneers- [these 4 tough engineer units are armed with 4 G-41(W)and fulfill very similar in role to the British sappers, they can be equipped with Mine-Detectors, Twin Flamethrowers, and Advanced Repair. They also build mines, barbed wire, tank traps, and special Bunkers that can be upgraded with three separate upgrades-1) A Flak Bunker with 2 Flak 38s on the roof designed to take on infantry and planes. This is a cheap alternative for the Flakpanzer 38(t), but stationary and with less range. 2) A special Medicinal Bunker that houses medics that treat soldiers wounds and can also be upgraded to repair vehicles in close proximity (NOTE: Do not recover soldiers in the field that are wounded). 3)Infiltration Bunker- a special bunker that allows you to move infantry from one bunker to another. You can only deploy 2 at a time and they help in moving troops from your base to the front and vice-versa, takes different amounts of time to get to the front depending on distances between bukers. Bunkers cost 200 Manpower each, the upgrades are each 75 munitions. 300 manpower, 4 pop. Mines are 50 munitions and Tank Traps are free.]