Company of Heroes: Eastern Front

Author Topic: Ostheer urban doctrine  (Read 3813 times)

Offline Ghost

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Ostheer urban doctrine
« on: February 01, 2010, 03:27:17 PM »
support
-häuserkampf (garrisoned buildings can be fortified and gain more HPs)
-luftversorgung/supply drop (drops supply crates, units can reenforce and upgrade when nearby)
-henschel bombing (incindiary bombing run)

straßenkampf/street fighting
-flamethrower (enables flamethrower squad and flame tank PzII)
-sniper war (snipers now buildable)
-durchbruch/breakthrough (call a tiger II henschel version, only once)
« Last Edit: February 04, 2010, 12:26:07 AM by kingtiger »
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Offline Panzer4life

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Re: Ostheer urban doctrine
« Reply #1 on: February 01, 2010, 05:13:56 PM »
Uhh, don't try and make a identical copy of the Russian Urban assault for the Ostheer. It would prove no fun to play.
No one can stop the German panzer divisions.

Offline Ghost

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Re: Ostheer urban doctrine
« Reply #2 on: February 01, 2010, 07:37:41 PM »
Uhh, don't try and make a identical copy of the Russian Urban assault for the Ostheer. It would prove no fun to play.
what???

soviets:
flamers (upgrade for Ingenery)
not a step back
KV2 (arty tank)
partisans
sabotage (booby trap points)
sniper ace

ostheer
more hp for garrisoned troops
supply drop
bombing run
flamer squad and flame tank
sniper buildable (not a single sniper ace)
tiger2 (battle tank)

so where's the copy?
-flamers will be a new squad, not an upgrade to an existing unit
-sniper is not sniper ace, but you can call in "normal" snipers
-tiger2 is not like kv2
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Offline Rhio

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Re: Ostheer urban doctrine
« Reply #3 on: February 03, 2010, 07:38:23 PM »
Perhaps turn häuserkampf in an ability to fortify occupied buildings. Just like setting up a forward HQ, but instead of producing units, offering more protection to units inside and increasing the HP of the building. Effectively turning it into a sort of super-bunker.

Edit: I was wondering if it would even be possible to add a AT-gun that fires from inside the building? Honestly, I doubt it, but I remember seeing a mod that had an 88 in a bunker, so who knows.
« Last Edit: February 03, 2010, 07:43:32 PM by Rhio »