just, why do u think sov midgame is so underpowered? best mortar, best sniper, very good at gun, tank hunter to prevent flak to at gun... make sniper with at gun. nothing can come close. thats how up sov midgame is... support wsc units with command squad and outpost and its done, u dont need any doctrine or tanks..... they just make things easyer. well like i said id be glad to show u, if u want, and maybe ull change ur mind about this. or maybe i will but i doubt that
-Mortar : Decrease cost to 300As I said it can't only shot if it sees the ennemi
-Zis At gun : Increase its accuracy. When upgraded, increase its damage(not the penetration) It costs 300 mps but can't be recrewed, very easy to kill, and not really accurate and powerful : it is a shitty at for mid game.
-KV 2 : Limit it to 2. Increase its accuracy and increase its received penetration.This tank is too slow and paks or schrecks can destroy it fastly. It is very inaccurate against infantery.
-Sniper Ace: -Descrease its cost from 750 mp to 600 mp -OR it needs 2 sniper shots to kill it, increase its health and as the Knight Cross Holders, It can survive to one arty shot but injured.