Company of Heroes: Eastern Front

Author Topic: 1.02patch list from REBORN  (Read 10820 times)

Offline carnagel

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Re: 1.02patch list from REBORN
« Reply #30 on: January 27, 2010, 07:48:30 AM »
Also the british med bunkers with soviet high casualties can be a HUGE problem. 1 unit that costs 200mp, (conscripts)8 people die, british get almost 2 units that cost 450mp.

I don't see this as a problem, and I really don't see how this could even be addressed.

Offline SexyUnderwaterAction

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Re: 1.02patch list from REBORN
« Reply #31 on: January 27, 2010, 08:07:59 AM »
getting a huge brit blob isn't a problem???? lol.

Offline CerealKiller

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Re: 1.02patch list from REBORN
« Reply #32 on: January 27, 2010, 01:56:45 PM »
The men without guns in conscript squads is a problem, the rest has already been addressed in the first patch. They don't need more nerfs.

Upgrades should not only cost munitions, they should minimize ability costs not make them free and cooldowns should be reduced too.

Offline Alexander 'ApeMen' J.

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Re: 1.02patch list from REBORN
« Reply #33 on: January 27, 2010, 05:46:06 PM »
is this a real changelog or just a suggestion?
if its real when the patch comes?



Offline Zerstörer

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Re: 1.02patch list from REBORN
« Reply #34 on: January 27, 2010, 06:04:48 PM »
Also the british med bunkers with soviet high casualties can be a HUGE problem. 1 unit that costs 200mp, (conscripts)8 people die, british get almost 2 units that cost 450mp.

I don't see this as a problem, and I really don't see how this could even be addressed.

It is a problem indeed and we've manage to 'somewhat' address it...you'll see very soon

There are two bugs we currently unable to solve, the prop war from terror and the WH officer...but we're working on solutions...
« Last Edit: January 27, 2010, 06:06:44 PM by Zerstörer »
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Offline SavageWorld

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Re: 1.02patch list from REBORN
« Reply #35 on: January 27, 2010, 06:23:09 PM »
this might be worth looking at, perhaps making a tech tree to visualise exactly what this would do would be worth looking at

Now
As it is now you will only safe 100 MP by not building the Mustering Tent, so in this pacth most people will build that as thier first building. Even if they don't plan to use it they will have access to better tanks or AT weapons and motars as soon as their next building is finished. This give two build orders tier 1 -> tier 2 and tier 1 -> tier 3. This is not very fleksible and you will be able to build all your units after 150 fuel.

With change
After the Mustering Tent you must choose between the Defensiv phase, Support Barracks or go strage to tank hall.

If you go for the Defensiv phase you should probarbly buy the Support Barracks as your next building. (If you go for offensive phase or tank hall you will not have any AT before 150 fuel.) When you have build the support barracks you have Tank hunters and AT guns. This is 100 fuel into the game, the US get AT guns after 95 fuel if they go straight for it. After that you can go offensive phase or tank hall if you go offensive phase you will have a strong Guard and Medical Supply Truck 150 fuel into the game (same as now), but no tanks so it would be easier to build a counter.
If you go for the Tank hall you would have tanks 200 fuel into the game. (Same as US if they build bars first and 10 fuel faster than a Wm Tier 1 -> tier 2 -> tier 4 or just tier 2 and vet 3 infantry.) The IS-2 would be available when WM get their first tank vet.

If you go Support Barrack first you can choose to go for the defensive phase, which put you in the same position as defensive -> Suppot barrack, but you have Sharpshooters and Tank hunter instead of Strelkys in the early game.
If you go directly for the Support Barrack you will also have the option to depend on Tank hunters for your At until you can build the Tank Hall. (This will give you mid game tanks after 150 fuel. The same as m8 if you build the bars or Level 1 Production. It cost 10 fuel more than it cost if the WM player goes straigth for pumas.)
After this you can build tanks or upgrade your phases to get better units.

The Last option is to go straith for Tank Hall which will give you the mid game tanks after 100 fuel again 5 more than US's m8. After you have bougth a tank or two you will probarly buy the defensive phase to get stronger tanks and better men, since you will depend on your tanks as AT you wouldn't be able to get the IS-2 faster than if you buy AT gun first.

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All Russias unit will be avaleble after 250 fuel + upgrades(0)
All Wm unit will be avaleble after 245 fuel + upgrades (820)
All US unit will be avaleble after 200 fuel + upgrades (420)
All PE unit will be avaleble after 235 fuel + upgrades (250)
All Brits unit will be avaleble after 155 fuel + upgrades(0)

We migth want to make the Tank hall and the Support Barracks each cost 10 fuel less to balance these change out or make the tanks a little cheaper.

tl;dr Russia tech to fast please change.