Company of Heroes: Eastern Front

Author Topic: Reality Check for EF team  (Read 6201 times)

Offline hgghg4

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Re: Reality Check for EF team
« Reply #15 on: January 24, 2010, 10:15:49 AM »
While I do agree that the Soviets need a balance they are not completely non-counter able. Me and a buddy of mine did a dual PE one went Luft the other went scorched, Booby trap the living crap out of everything and rush to Wirbles (which actually now have a decent purpose) then get 88s while your friend gets Hummels. Oh just for the record G43s eat Soviet Inf for breakfast and combine them with STG44s so if the inf gets to close they get shredded. Marders and 88s WILL stop the tanks but not alone + add AT nades and you'll be fine... get an ammo halftrack to allow quick throwing of multiple nades...

I digress, Your point of people not wanting to play because the mod is "broken" is moot, people need to learn to adapt. Oh and stop being an ass to the Dev team, they already explained why the balancing is the way it is... let them fix it before jumping down their throats about the mod gonna die because its Day 2 and they haven't completely fixed the bugs yet.... its hard work modding a game as complex as CoH

Offline MaxConners

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Re: Reality Check for EF team
« Reply #16 on: January 24, 2010, 10:21:24 AM »
look this faction may be overpowered but it does have its weak spots...the axis are going to play against the soviets until they have a counter and then they will not be as OP although a few downgrades are needed suck as the tanks....omg they dont die and the juggernaut can take out more than half a stugs HP...i didnt think it was real and it shouldnt the russians had 1 factory for every 100 factories that the germans had so there should be a massive creation time of tanks