Really, EF-Mod team, take these suggestions serious.You had really a lot of great beta testers -yes, and a lot of these
were pro. But 95% of all CoH players actually arent pro. And you should try to balance this for these group of gamers. They are doing the big job here.
There are really some things which cannot stay as they do at the moment.
This is unbalanced, just unbalanced, there is no argument against that,
please understand that as it is. A lot of people are fucking up hell already, these should try to stay cool, 'cause you can still fix that. This is such a great mod, great moddeling, awesome mapping, good coding and stuff - really, great work.
Just a few thing, which
JUST NEED TO BE CHANGED
otherwise there will go more and more ppl going crazy.
- The first thing is, if you start a game with high resources,
these guys can build in 1minute 6-7 engineer troops.
-> this already ends the game up. Did you ever try this?
THIS IS A MUST CHANGE!
There has to be a engineer limit, and as usual soldiers should concripts callable right at the start. This would make concripts now any sensefull to build. right now, just go for snipers and tankhunters.
- next point: Why the hell these low costs? holy shit? damn!
snipers that inexpensive? NO MAN!
i mean (even) two man x)- tankhunters are too strong against building and are too less expensive. (They should have almost no dmg against these! - why did you do that? ) Also, for the soviets to be sth. special. these guys
should be the only easy way of fighting tanks. Remember: PE
also doesnt have paks. You could make them later buildable just for example, and give them a bit more dmg against Tanks. This would make the russians just cooler.
- The commader squad? A that like att. with no costs? joking?
no comment.
- These mortals? Take the suggestions of us serious, these guys are just op. damn
I just told you a few thing, but the main thing i wanted to tell you is, that you gotta listen to these guys here, really.loving your mod,
Venoxxis