Company of Heroes: Eastern Front

Author Topic: Balance  (Read 13541 times)

Offline bastex

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Re: Balance
« Reply #45 on: January 20, 2010, 02:03:37 PM »
the is2 even has issues whit 2 (the replacement for stug in tov reward forgot the name srrry) it barely 1 that got killed for 50% by a t34 so oped isnt the is2
yes .... im sorry ><
bcouse i was  born as a complete utter bastard

Offline Loupblanc

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Re: Balance
« Reply #46 on: January 20, 2010, 09:49:08 PM »

 You mean the Quasi Marder1/2 (Assault Gun) thing that's
 the reward Unit for the StuG in Wehr ;)
 8 Pöp (not 4!!)... I prefer StuG myself :(
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline seq13

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Re: Balance
« Reply #47 on: January 21, 2010, 04:44:05 AM »
WartyX
thx, you on the other hand had missed out my point completely... I would love to see some competitive 2v2 match up as opposed to some 1v1 noob bash nothing more, that could give me some more insight of how the gameplay will look like.

Regarding TOV units all of them are bs (well maybe not PE) but the gwagon with 250dmg? the roo loaded with 2xpiats with 360 at dmg output? The whole TOV was an epic fail as you can't balance the game while introducing new units lol anyway my point was that it might not be such a good idea to balance soviets units in comparison with tov units, on the other hand it seems like relic doesn't really care about those issues... I just hope you're gonna react a bit faster than relic if some units turns out as op...

Don't get me wrong I really do appreciate all the work you've did and I wish you all the best with this mod I'm just concern about the balance which is the main issue when it comes to competitive multiplayer games.

Offline Loupblanc

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Re: Balance
« Reply #48 on: January 21, 2010, 05:13:04 AM »

 I think Relic gave up when all the cheaters started showing up.
 As for balance, well, it's a game. Sure, a general balance is
 preferable, but absolute balance cannot be achieved unless
 all units are the same : AKA : Chess.
 
 We want flavor? So balance is a lot harder to achieve.
 
 Reminds me of something blizzard said :
 Balance shall be achieved the day everyone complains equally :)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline Bigpop

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Re: Balance
« Reply #49 on: January 21, 2010, 08:11:07 AM »

 I think Relic gave up when all the cheaters started showing up.
 As for balance, well, it's a game. Sure, a general balance is
 preferable, but absolute balance cannot be achieved unless
 all units are the same : AKA : Chess.
 
 We want flavor? So balance is a lot harder to achieve.
 
 Reminds me of something blizzard said :
 Balance shall be achieved the day everyone complains equally :)

I agree, there will always be a mild amount of "unbalanced" issues. My problem with companies like Blizzard and such that say that shit is, they can't find a happy medium themselves let alone for games.

They make a game and act like people aren't going to complain. They drag their feet about making changes. Then do these SWEEPING changes that weren't needed and screw everything up. Then get pissy with people when they scream again about new issues.

In MMOs classes get nerfed, in RTS units get nerfed, in FPS weapons get nerfed. The companies can mock the public (who buys their product, keeps them employed and allows them to sit their fat asses behind their desk) all they want for crying about unbalanced stuff but it seems to me if they really cared about their fan base they would listen to what the supporters said and also have an excellent team of testers (not these scrubs, like seriously good players in the communities, depending on the game) to play and give feedback and test new ideas.

The way companies do stuff nowadays it's like "We'll leave "X" feature broken for "X" time and then nerf it, and make something else OP so we can nerf that later". It's very frustrating with these big companies. Where as with smaller "grass roots" operations like these, people seem to care more.

Offline Loupblanc

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Re: Balance
« Reply #50 on: January 21, 2010, 09:40:31 AM »

 With Blizzard/WOW I think the nerfing/buffing is in direct
 relation to population per class. If tons of warriors, no Warlocks
 then buff Warlocks, nerf Warriors.

 'Balance' will be achieved not when all classes have an equal
 chance of winning, but when populations are spread equally
 across the classes ;)

 -But truth be told, Blizzard don't give a **** either way,
 as long as people keep paying ;)
 
 ** About the sweeping chances that weren't needed,
 actually, there is more to that. Sometimes, they need to
 change something a bit more major to bring the balance?
 
 Not like changing a few pipes, but like scrapping the
 whole house in the first place and rebuilding it from scratch.
 I'm fine with that. All the better. Plus puts a new face on
 'old' class.

 One big issue is playstyle. It's hard to balance class 'X'
 when there are tons of different playstyles.

 Sure, could balance it equally, sorta, between 2 given
 players. But as soon as their skill level change, got to
 be fixed anew. You could theoretically argue that chess
 isn't balanced (white/black) if said 2 players always
 played the same colors. Best player wins more with his
 color, thus his color needs to be nerfed ;) See?

 Wrong logic.

 It's not so simple.
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity