With Blizzard/WOW I think the nerfing/buffing is in direct
relation to population per class. If tons of warriors, no Warlocks
then buff Warlocks, nerf Warriors.
'Balance' will be achieved not when all classes have an equal
chance of winning, but when populations are spread equally
across the classes
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-But truth be told, Blizzard don't give a **** either way,
as long as people keep paying
** About the sweeping chances that weren't needed,
actually, there is more to that. Sometimes, they need to
change something a bit more major to bring the balance?
Not like changing a few pipes, but like scrapping the
whole house in the first place and rebuilding it from scratch.
I'm fine with that. All the better. Plus puts a new face on
'old' class.
One big issue is playstyle. It's hard to balance class 'X'
when there are tons of different playstyles.
Sure, could balance it equally, sorta, between 2 given
players. But as soon as their skill level change, got to
be fixed anew. You could theoretically argue that chess
isn't balanced (white/black) if said 2 players always
played the same colors. Best player wins more with his
color, thus his color needs to be nerfed
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See?
Wrong logic.
It's not so simple.