[...] unique abilities [...]
I see there are 3 call-ins per command tree, it is consistent IMO and it would represent the 50% :-S
You were talking about unique abilities. Well as we don't have access to the source code of the main game, we are not able to actually be that creative when it comes to abilities.
QuoteI see there are 3 call-ins per command tree, it is consistent IMO and it would represent the 50% :-SMy apologies. I must have been very tired when I wrote that and I had definitely forgotten about the lone commissar.QuoteYou were talking about unique abilities. Well as we don't have access to the source code of the main game, we are not able to actually be that creative when it comes to abilities.Ah, I see. Well, that explains the state of the doctrine trees.I am not sure about the potential in-game quality of this idea, but would it be possible to make a doctrine talent that is a reverse of Group Zeal? I mean this in the sense that infantry could receive some slight benefits if they are distant from other allied infantry, but this would only function within a limited area, so it would not be a global affect. This certainly sounds strange on a logical level, but on a practical level it encourages flanking and discourages blobbing, and so it has a potential purpose.
I guess it could be possible to make, let's say to make it work only in a sector selected by the player.
Keep in mind that vanilla cih doctrines use a high number of call-ins too.