Company of Heroes: Eastern Front

Author Topic: Unit stats ingame  (Read 32767 times)

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: Unit stats ingame
« Reply #60 on: January 07, 2012, 08:36:38 AM »
Yes, it is elite.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Otto Halfhand

  • Donor
  • Mr. Spam
  • *
  • Posts: 1166
    • View Profile
Re: Unit stats ingame
« Reply #61 on: April 27, 2012, 06:18:36 AM »
@ Black Bishop You better talk to the AI Devteam before you change anymore stats on the Battle Screen GUI. It may be causing AI bugs. ???
孫 The
EF_v1.7.10
子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell
兵 of
Sun Tzu says: In warfare one compels and is not compelled by others
法 War

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: Unit stats ingame
« Reply #62 on: April 27, 2012, 06:24:33 AM »
Nope, these stats don't affect AI. The AI bases on other section to decide if it uses an unit or not against something.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Dreamerbg

  • Balancer
  • Mr. Spam
  • *
  • Posts: 1043
    • View Profile
    • EF mod stream channel :)
Re: Unit stats ingame
« Reply #63 on: October 15, 2012, 07:19:04 PM »
Why consripts's stats against infantry are 1+4 ?  Isnt this too much? I mean +4 from 3 extra rifles  ::) ???

Offline Hendrik 'DarcReaver' S.

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 2503
  • ...Fear my Arty...
    • View Profile
Re: Unit stats ingame
« Reply #64 on: October 15, 2012, 07:34:59 PM »
Why consripts's stats against infantry are 1+4 ?  Isnt this too much? I mean +4 from 3 extra rifles  ::) ???
afaik the weapon stats on the unit themselves are set up pretty random anyways. Something to be redone for 2.000 Ostheer release I guess...

Abuse is abuse and has to go.

Offline Otto Halfhand

  • Donor
  • Mr. Spam
  • *
  • Posts: 1166
    • View Profile
Re: Unit stats ingame
« Reply #65 on: October 15, 2012, 07:42:38 PM »
The Stats shown on gui are supposed to represent an anticlass value. I am not sure what category the +4 is directed at but it is probably either Ainf or Abuildings and is a reflection of the molotovs value against those classes of targets. Typical values between 0 - 10 are not uncommon and don't signify when multiple squads are engaged. Look for references to munitions units in the Data\ai files for definitions and calulations.
孫 The
EF_v1.7.10
子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell
兵 of
Sun Tzu says: In warfare one compels and is not compelled by others
法 War

Offline Pac-Fish

  • Axis Commander
  • Poster of the Soviet Union
  • *
  • Posts: 2494
  • Waka Waka Gluba Gulba
    • View Profile
Re: Unit stats ingame
« Reply #66 on: October 15, 2012, 10:03:41 PM »
It was +4 because they gained 4 rifles and every rifles granted +1 (which I didn't agree with). Just like volks get +5 cause they get 5 MP40s

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Offline Hendrik 'DarcReaver' S.

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 2503
  • ...Fear my Arty...
    • View Profile
Re: Unit stats ingame
« Reply #67 on: October 15, 2012, 11:15:22 PM »
It was +4 because they gained 4 rifles and every rifles granted +1 (which I didn't agree with). Just like volks get +5 cause they get 5 MP40s
It doesnt make sense anyways...

Abuse is abuse and has to go.

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: Unit stats ingame
« Reply #68 on: October 15, 2012, 11:20:02 PM »
This is already fixed in our internal version AFAIK.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline krupp steel

  • Major
  • *****
  • Posts: 502
    • View Profile
Re: Unit stats ingame
« Reply #69 on: January 18, 2013, 01:34:33 AM »
Here is a complete redesign of the Conscript stats vs infantry:

So here we have conscripts that have a 1+4 (5) for infantry, which I can't stand.  So why not take away the +1 from the rifles, and just give them 2 vs infantry?  So here is the what I had in mine:

*Take away the +1 from each rifle slot
*Change the squads stats from 1 vs infantry to 2

So that pretty much means it has a 2 for infantry, something I am happy about (though if there were such thing I would give them a 1.5 vs infantry :P) , but what about the upgrade that gives them more rifles?  The solution would simply be by adding the same regular rifles that DO NOT have the +1.  So your probably asking me "well it doesn't make sense for a squad not to have no improvement on its vs infantry stats" but this is resolved by this way:

After purchasing the Conscript Rifle Upgrade:

*Add 2 Conscript Rifles slots that DO NOT add +1
*Add 1 Conscript Rifle slot that gives a +1

So in all, it has a 2 for infantry at the start, and after their extra rifle upgrade they get 2+1 which in all gives them 3 for infantry.  The +1 once again, would come from a different slot (though same weapon as all the others) but in that upgrade you have it give a +1 , but only give the squad ONE of this slot.
« Last Edit: January 18, 2013, 01:38:15 AM by 132 »
My personal favorite

Offline Todstyak

  • Strelky
  • **
  • Posts: 70
    • View Profile
Re: Unit stats ingame
« Reply #70 on: March 08, 2013, 04:37:02 AM »
SAS Raiders start out with 7 base against infantry even though they only have 3 Enfields, I think this is a mistake because when upgraded with Thompsons they end up 7+3 wich is RIDICULOUS unless they're just that good. I think you ment the outcome to be 7 as that is what many squads with automatic weapons end up to so they should start at 4 if my math is correct.

Offline Miles Dixon

  • Donor
  • Guard
  • *
  • Posts: 108
    • View Profile
Re: Unit stats ingame
« Reply #71 on: July 04, 2013, 06:11:54 AM »
I see that the stats for the light recon vehicle for the British is all 0. Is it going to be fixed? Like to 1/5/5/3, I think?