Company of Heroes: Eastern Front

Author Topic: Soviet Infantry  (Read 10816 times)

Offline krupp steel

  • Major
  • *****
  • Posts: 502
    • View Profile
Re: Soviet Infantry
« Reply #30 on: February 23, 2013, 07:26:03 PM »
I think that would be a bit hilarious, as conscripts die like flies and are probably too inexperienced to use flamethrowers properly based on why they can't man weapons on their own.
My personal favorite

Offline Dot.Shadow

  • Axis Commander
  • Commissar
  • *
  • Posts: 270
    • View Profile
Re: Soviet Infantry
« Reply #31 on: February 23, 2013, 08:02:04 PM »
The fact that the Soviet's can't man early game equipment with even the Command Squad really bothers me. If a Wehr player messes over and loses his MG to the Soviet player early on, he should pay for it.

Offline krupp steel

  • Major
  • *****
  • Posts: 502
    • View Profile
Re: Soviet Infantry
« Reply #32 on: February 23, 2013, 08:06:23 PM »
The reason they didn't give the CS the ability to man MGs is because they didn't want the possibility of the Major being part of the MG squad.
My personal favorite

Offline Dot.Shadow

  • Axis Commander
  • Commissar
  • *
  • Posts: 270
    • View Profile
Re: Soviet Infantry
« Reply #33 on: February 23, 2013, 11:22:08 PM »
The reason they didn't give the CS the ability to man MGs is because they didn't want the possibility of the Major being part of the MG squad.

To be honest I'd gladly sacrifice him into that squad. I'll just reinforce in a new one. But I can see that it isn't ideal with him joining weapons crews.

Offline Hendrik 'DarcReaver' S.

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 2503
  • ...Fear my Arty...
    • View Profile
Re: Soviet Infantry
« Reply #34 on: February 23, 2013, 11:53:00 PM »
The reason they didn't give the CS the ability to man MGs is because they didn't want the possibility of the Major being part of the MG squad.

To be honest I'd gladly sacrifice him into that squad. I'll just reinforce in a new one. But I can see that it isn't ideal with him joining weapons crews.
The thing is that danko himself has 120 hitpoints and a pistol with high chance to crit-headshot enemy soldiers, so he's quite strong for a single CoH unit - a grenadier has 80 hitpoints per man for comparison..

Abuse is abuse and has to go.

Offline Dot.Shadow

  • Axis Commander
  • Commissar
  • *
  • Posts: 270
    • View Profile
Re: Soviet Infantry
« Reply #35 on: February 24, 2013, 12:10:22 AM »
Makes a lot of sense then. I'm also guessing it's impossible to change his stats once he crews a weapon, as you most likely would have done that then?

Also, how much HP does the Strelky in the Command Squad have?
« Last Edit: February 24, 2013, 12:16:05 AM by Dot.Shadow »

Offline Hendrik 'DarcReaver' S.

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 2503
  • ...Fear my Arty...
    • View Profile
Re: Soviet Infantry
« Reply #36 on: February 24, 2013, 12:21:39 AM »
Iirc they're around 70 hp per man. The CS in terms of total health is similar to british tommie squad.

Abuse is abuse and has to go.

Offline Dot.Shadow

  • Axis Commander
  • Commissar
  • *
  • Posts: 270
    • View Profile
Re: Soviet Infantry
« Reply #37 on: February 24, 2013, 12:40:48 AM »
Iirc they're around 70 hp per man. The CS in terms of total health is similar to british tommie squad.

Quite a large difference between Danko and his guards then. Probably not a good idea to make them more similar to allow for crewing. I just wish I didn't have to steal fritz' guns with ingenery >_<

Offline krupp steel

  • Major
  • *****
  • Posts: 502
    • View Profile
Re: Soviet Infantry
« Reply #38 on: February 24, 2013, 04:18:59 PM »
The thing is that danko himself has 120 hitpoints and a pistol with high chance to crit-headshot enemy soldiers, so he's quite strong for a single CoH unit - a grenadier has 80 hitpoints per man for comparison..
My Soviet Majors haven't 1 shot killed anybody yet :(

But he has 1 shouted a retreating sniper once :D
My personal favorite

Offline The Soldier

  • Developer
  • Commissar
  • *
  • Posts: 337
  • Shock Guard
    • View Profile
Re: Soviet Infantry
« Reply #39 on: March 17, 2013, 05:15:30 PM »
Really?  Danko has a chance to crit?  I never knew that. :D Does that carry over when he gets the PPS?

Back to the infantry, I love my Shock Guards. :) Excellent at long-range, where they shred infantry with the DP-28s and SVTs.
"In the absence of orders, go find something and kill it."
~Erwin Rommel

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: Soviet Infantry
« Reply #40 on: March 17, 2013, 07:49:48 PM »
AFAIK the old balancers addressed that and the criticals were removed many patches ago.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline The Soldier

  • Developer
  • Commissar
  • *
  • Posts: 337
  • Shock Guard
    • View Profile
Re: Soviet Infantry
« Reply #41 on: March 17, 2013, 08:07:47 PM »
Meh... :P

So Danko is just as good with his pistol as the CW Captain is?
"In the absence of orders, go find something and kill it."
~Erwin Rommel

Offline Miles Dixon

  • Donor
  • Guard
  • *
  • Posts: 108
    • View Profile
Re: Soviet Infantry
« Reply #42 on: April 16, 2013, 01:18:35 PM »
They die easily because of the number they have in a squad perhaps.

I see that the AT unit for Soviets are not so strong as well if compared to Panzer Elite and US. Almost the same firepower with the British PIAT.