Company of Heroes: Eastern Front

Author Topic: [Finished] Kummersdorf (2)  (Read 12653 times)

Offline MonolithicBacon

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Re: [WIP] Kummersdorf (2)
« Reply #15 on: November 06, 2012, 06:12:27 PM »
Seems like we won't have an Ostheer map pack, but a MonolithicBacon map pack ;D

I'm blushing!

But seriously, I could map like this until the day this mod finally dies! With the exception of work and teaching, my holidays will pretty much consist of me regurgitating any map ideas I get into reality!

Offline Tehcumseh

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Re: [WIP] Kummersdorf (2)
« Reply #16 on: November 06, 2012, 07:31:58 PM »
I'm telling you man you have to make a good D-day map. I will love you long time i you do

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Offline MonolithicBacon

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Re: [WIP] Kummersdorf (2)
« Reply #17 on: November 06, 2012, 08:47:45 PM »
Once I need a break and a change, I'll revamp my Sword Beach Map. That should do you!

Offline BurroDiablo

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Re: [WIP] Kummersdorf (2)
« Reply #18 on: November 07, 2012, 03:53:42 AM »
Shaping up to be a really nice map, awesome work!

Offline MonolithicBacon

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Re: [WIP] Kummersdorf (2)
« Reply #19 on: November 08, 2012, 01:36:35 AM »
And here we are, after three days (or about 30 collective hours), at Kummersdorf!

I have to say, this has been a strange one. Nowhere near as urban for my liking, but unique to me. It's like a miniature "Steel Pact".

So without any further delay:-

The new Minimap:


The central workshop:


Eastern facility:


Southern fueling and storage dock:


The road to Kummersdorf:


Anarchy at the northern fueling station:


Maus trap?


Let me know what you think!

In the mean time I shall be adding plenty of spotlights and turning this beast into a nighttime map!
Until tomorrow!



Offline Tehcumseh

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Re: [Finished] Kummersdorf (2)
« Reply #20 on: November 08, 2012, 01:44:03 AM »
This map is badass. You're so talented!!!! I wish i could contribute to EF like you. But anyway keep up the good work!!!!

"I am a crack shot!"
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"Don't worry, we're basically bulletproof!!!"

Offline BurroDiablo

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Re: [Finished] Kummersdorf (2)
« Reply #21 on: November 08, 2012, 01:48:56 AM »
Looks awesome, but maybe lower the amount of wrecks to deny Wehr players valuable munitions. Keep the majority out of bounds or near areas will there will be enough fighting to ensure Pio's have a hard time salvaging. ;)

Offline MonolithicBacon

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Re: [Finished] Kummersdorf (2)
« Reply #22 on: November 08, 2012, 01:58:58 AM »
Looks awesome, but maybe lower the amount of wrecks to deny Wehr players valuable munitions. Keep the majority out of bounds or near areas will there will be enough fighting to ensure Pio's have a hard time salvaging. ;)

I completely forgot about that! I might test out blocking some of the wrecks like the planes on Hebecrevon, or simply lowering the health of the wrecks so that they collapse almost instantly. If that fails, I'll swap most of the wrecks with either neutral, alive versions, or simply move them oob.

Offline Max 'DonXavi' von B.

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Re: [Finished] Kummersdorf (2)
« Reply #23 on: November 08, 2012, 06:02:28 PM »
Looks amazing! :D

However Make sure not to use too many neutral vehicles! They still create UI icons in the minimap which can be irritating.

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline MonolithicBacon

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Re: [Finished] Kummersdorf (2)
« Reply #24 on: November 08, 2012, 06:07:24 PM »
I think there's only two of them, but it still needs testing!