Company of Heroes: Eastern Front

Author Topic: Compstompers Corner  (Read 9679 times)

Offline Dann88

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Re: Compstompers Corner
« Reply #30 on: July 26, 2012, 04:56:07 PM »
You never play against or with someone? Ever? I added your id but never see that id online.
I wanted to suggest that idea too but EF need more pvp matches. There are too many compstomp matches already.
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Offline ubermensche

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Re: Compstompers Corner
« Reply #31 on: July 26, 2012, 09:28:48 PM »
Well...last time my AI allies called a V1 on my position because there was one AT gun. It definately destroyed the AT gun. As well as my 4 squads of vet3 Panzergrenadiers...

So yeah if you can try to make AI stop spamming superweapons, that'd be great...
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Offline Pac-Fish

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Re: Compstompers Corner
« Reply #32 on: July 27, 2012, 04:36:52 AM »
The whole new units for comp is questionable. The only reason or justification for this is because the AI is not doing too well. Not to say the coders are doing a bad job but an AI of COH lvl will always be inherently worse than a player. Thats just how it is. You could argue it is for a "cool" new unit to fight but really its just to give the comp another advantage.

So the question really really comes down to do you want to tack on more strange advantages for the comp to fight you with or just leave it as it is. The add ons seem a bit tacky or unfun IMO. For example if you give an AI a free Calliope it's an advantage. The game becomes relatively harder. But its just not fun to go against. I mean you wanna feel like you won by your skills/tactics, not just cause you spammed or knew the AI was getting that Calliope so you got a preemptive Panther.

I mean if you think that the AI getting a different unit(s) is okay then thats fine, you have a right to ur opinion but I just personally dont like the idea too much.

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Offline GodlikeDennis

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Re: Compstompers Corner
« Reply #33 on: July 27, 2012, 06:01:24 AM »
An example of the com getting a special unit is the special CPU HT that always has its guns manned and doesn't require a garrison. This is because the com doesn't understand how to man the HT properly to control the guns.
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Offline Pac-Fish

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Re: Compstompers Corner
« Reply #34 on: July 27, 2012, 06:15:06 AM »
An example of the com getting a special unit is the special CPU HT that always has its guns manned and doesn't require a garrison. This is because the com doesn't understand how to man the HT properly to control the guns.

Wow I never knew that :P. I always thought a pio squad was sitting inside it.

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Offline Otto Halfhand

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Re: Compstompers Corner
« Reply #35 on: July 27, 2012, 06:32:41 PM »
Right as usual Dennis.
  • Wehr gets a PIONIER w/repair that is or may be upgraded to Flamer for anti infantry work.
  • CW gets a Brencarrier with TOMMY -no repair ability
  • CW gets a KANGAROO with SAPPER -repair and Antitank abilities.
  • PE gets a HALFTRACK with TANKBUSTER -repair and Antitank abilities.
  • Amis don't have this yet IIRC, but will get a HALFTRACK with ENGINEER.
I would like to know what the balancers think would be the best squad to use for this purpose for OH.
@ Sir Sharks ALot: I appreciate your no vote. Not to invalidate it in anyway you are thinking too competitvely for Compstomping. Personally I like the variety of different units that may appear. They could even be randomized by associating then with AI CT selection.
In any case I have two motives here. First some units have been deleted or may be deleted that are already coded. I hate wasted effort on my part. :P Secondly a lot of effort has been put into creating these models. My programming philosophy is two-fold: THe AI should be coded in a non-biased fashion that reflects the game components The DevTeam and VCoH have made available to me. AND No EF_mod baby should be left behind.
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Offline GodlikeDennis

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Re: Compstompers Corner
« Reply #36 on: July 28, 2012, 09:40:25 AM »
HT with Jaegers or Panzerjaegers would probably be my bet.
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Offline Otto Halfhand

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Re: Compstompers Corner
« Reply #37 on: July 28, 2012, 10:09:14 AM »
It makes good sense to use jaegers or PzJaegers for the special_HT from a players point of view.I have little doubt that is how people will employ their Mechanized Infantry. The jaegers however would require upgrading to Tier three status to obtain HI status.Again this is not a problem from the human perspective and jaegers in their Tier 2 status would be good against snipers. On the otherhand Pzjaegers would give A nasty at edge to the AI or human player. I like the idea of using Strmpios or Pzjaegers myself. If We use Sturmpios the AI gets a tier2 rather than Tier three HI in the HalfTrack. It also gets a repair ability when the HT is blown up. This appeals to me in a CS role which is how I view Halftracks anyway. How many hitpoints do Jaegers, Pzjaegers and Sturmpios have. Remember to keep in mind that only a 3 man squad will emerge from a wrecked HT.

What do you'all think guys? Tier2 at_infantry, Tier2 HI_with repair or Tier3_HI. You have to fight them.
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Offline GodlikeDennis

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Re: Compstompers Corner
« Reply #38 on: July 28, 2012, 10:14:35 AM »
T3 is the building with Jaegers, Panzerjaegers and HTs. Giving them anything else wouldn't make sense to me because the com may not have teched in that direction. Sturmpios for example wouldn't be available if the player went for a T2 build. Giving the HT a garrison of Jaegers of Pjaegers would guarantee you always make sense at least. Unless of course the AI was predictable and always went T1-2-3-4.
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Offline Otto Halfhand

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Re: Compstompers Corner
« Reply #39 on: July 28, 2012, 12:11:44 PM »
Actually Dennis it doesn't matter what tech the AI pursues. Wher and Amis get pios in T2 and T3. In RMC Sappers in Roos from T4 etc. The AI playsby CoH rules.
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Sun Tzu says: In warfare one compels and is not compelled by others
法 War

Offline GodlikeDennis

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Re: Compstompers Corner
« Reply #40 on: July 28, 2012, 01:05:12 PM »
Well Sturmpios won't be available for all techs at this stage, so the AI may not always have them. So it makes more sense for the HT to be built with a unit you know is always normally available with HT.
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Offline Otto Halfhand

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Re: Compstompers Corner
« Reply #41 on: July 28, 2012, 07:29:29 PM »
I'm not quite sure what your saying. I haven't teted it but You problably can call-in the SP HT even without a Tech spawner. I'll let you know when I find  out. I don't think this is a case of logic here.
My thinking here is to build a HT_with engineer when I build or call-in a high value Tank unit. the two will have similar aggression defenciveness and arrival time. They approach the enemy together Ht is targeted and the big gun gets off first shot and has a repaireer handy. One f these days I'll learn how to use mobs and write tactics but...
孫 The
EF_v1.7.10
子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell
兵 of
Sun Tzu says: In warfare one compels and is not compelled by others
法 War